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Rating: Summary: An excellent book -- and not really about Call of Cthulhu Review: Don't get me wrong. There are basic additional insanity rules, though not many. They've got a quick Asylum setting each for the 1890's, the 1920's and the 1990's. There are a couple of photocopyable handouts and scattered references to mythos beasties.But really this is a book about the treatment of the insane from the 1890's to the present. It includes treatments, attitudes, medical gibberish from the different eras -- even cure and death rates from historical Asylums! In between dark hints for investigators, the book is packed with a tremendous amount of historical information, and it delivers with a flourish. Beautiful.
Rating: Summary: An excellent book -- and not really about Call of Cthulhu Review: Don't get me wrong. There are basic additional insanity rules, though not many. They've got a quick Asylum setting each for the 1890's, the 1920's and the 1990's. There are a couple of photocopyable handouts and scattered references to mythos beasties. But really this is a book about the treatment of the insane from the 1890's to the present. It includes treatments, attitudes, medical gibberish from the different eras -- even cure and death rates from historical Asylums! In between dark hints for investigators, the book is packed with a tremendous amount of historical information, and it delivers with a flourish. Beautiful.
Rating: Summary: Asylums, Adventures & More Review: Eric Rowe & I contributed the middle of this book: asylums and adventures. There are three asylums spotlighted: Bedlam (in the 1890s), Arkham (in the 1920s), and Bellevue (in the 1990s). I think the asylums came out quite well. They contain complete descriptions and are well researched. We found some wonderful period books on Bedlam in the Main Stacks at UC Berkeley. The Arkham Sanitarium information came mainly from other books that Chaosium had put out, including Arkham Unveiled. The nice folks out at Bellevue sent us lots of information on that modern-day hospital. The adventures are average: not bad, not great. The prime point was to show how the asylums could be used in real adventures. So, there's one adventure where you get to play patients, and another when you get to play workers at an asylum, and one last adventure where you play fairly normative investigators, looking into Cthulhoid activity. The adventures cover some of the themes that interest me most from the Mythos: the Dreamlands, ghouls, and dead chickens. No, really.
Rating: Summary: I get to review myself? Let me at it! Review: First of all, I didn't write it all; my co-authors Shannon Appel and Eric Rowe are also responsible.
'Taint' continues the tradition of historical and scientific accuracy that has always distinguished Call of Cthulhu. Everything you ever wanted to know about madness is in here. Descriptions of various forms of mental illness, legal aspects of insanity, treatment and asylums. In addition to the wealth of background, three scenarios add a bit of excitement. See my website for a taste...
Rating: Summary: Truly In-Depth! Review: Taint of Madness is an excellent source of insanity! The detailed disorders and phobias as well as their possible "treatments" are a real dark spin to the game! A perfect explanation of how low the human mind can go! AWESOME!
Rating: Summary: Truly In-Depth! Review: Taint of Madness is an excellent source of insanity! The detailed disorders and phobias as well as their possible "treatments" are a real dark spin to the game! A perfect explanation of how low the human mind can go! AWESOME!
Rating: Summary: Brillant!! Review: This book is eggcellent! I couldn't put it down from the moment that I picked it up. I'm looking foward to more of Tice's works. This book is enTICEing!
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