Rating: ![4 stars](http://www.reviewfocus.com/images/stars-4-0.gif) Summary: A great book. A good accessory to any AD&D campaign. Review: This books is good accessory to any AD&D campaign. This books clearly defines outlines magic and it's role in a campaign, including scarity, mystery, cost, and world view. Also included is many new schools of magic, new classes (monk, crusader, and shaman), and redefines bardic magic. In addition there are new non-weapon profiencies for wizard and priests and heaps of information regarding spell research and magic item creation. A complete list of spell components are included as well, as long with cost and rarity. Lastly, the book have information on alternate rules such as spell point, critical strikes, and custom character creation. The only reason I didn't rate this book higher is that some of this information is tedious and isn't all that useful in my campaign. It still is great accessory to any AD&D campaign. The new rules and spells should be enough for most players!
Rating: ![4 stars](http://www.reviewfocus.com/images/stars-4-0.gif) Summary: Essential Reading For Wizards And Priests In Any AD&D Game. Review: This is a 'MUST HAVE' for all serious spellcasters in any AD&D campaign. I feel it is better than either of the two previous books covering this topic. (Complete Guide of Wizards, and Priests) It provides a much more detailed and more compatible system for casting spells, especially in combat. Includes the idea of knockdowns for spells, and critical hits. It has a much better section on creating Specialist Wizards and Priests, and allow for some great new skills. It is fully compatible with the CP (Character Point) system introduced in Players Options: Skills & Powers, while the values don't always match up, so there are some slight variances to look out for. It also has some new spells which is always handy to add to the collection. Overall this book is invaluable if you are like me, and enjoy playing Wizards and Priests as much as possible in the world of AD&D.
Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: Unique in the good way Review: Unlike "Skills and Powers" and "Combat and Tactics", "Spells and Magic" does not introduce a wholly new set of rules that the other two books in the series are infamous for. "Spells and Magic" so rarely deviates from the original rules and presents so much expanded materials ( rather than totally new), you will soon be immersed into the originality of the effort. While this is basically a second take on The Complete Wizard's Handbook, it accomplished its goals so much better and quicker that it has plenty of leftover space to introduce several new subdivisions of the magic-user class and many other useful innovations. My advise as for Spells and Magic? Opt for this rules expansion - steer clear of its comrades.
Rating: ![4 stars](http://www.reviewfocus.com/images/stars-4-0.gif) Summary: A GREAT BOOK, WITH LOTS ON HELPFUL INFO Review: VERY HELPFUL IN MANY AREAS, BUT A LITTLE VAGUE IN THE MAGICAL ITEM AREA. OVERALL IT WAS A GREAT HELP AND I AM GLAD I OWN IT
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