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Rating: Summary: Good Regional Sourcebook Review: Mithril is an excellent first sourebook from Sword and Sorcery. It gives a good overview of the city itself (although the city map is of at best average quality), provides details of the church of Corean (with new rules for paladins and monks as well as one new prestige class), and includes excellent regional material for the northeast portion of Ghelspad.Specifically, the book gives us a map and description of Mullis Town (as well as a few adventure hooks), and shows a map detailing the human, titanspawn, and orcish areas of influence in Lede. The adventure hooks are well done, as they incorporate sufficient detail to make "filling in the blanks" easy, but remain concise. The descriptions of the various orcish tribes and their political/social environment is a great jumping point for a campaign that could treat orcs as more than faceless cannon fodder. Equally important, Mithril itself, despite its lawful good character. has a wide variety of options and tensions within that can lead to all manner of adventures - ranging from exploring the ancient catacombs beneath the city to ethnic human/half-orc conflict to political and religious intrigue. Overall, a good book and a great buy. Although, like most S&S products, the art is all monochrome (and frequently not up to the standards of Wizards of the Coast products), this is a minor complaint because the content is great.
Rating: Summary: Good Regional Sourcebook Review: Mithril is an excellent first sourebook from Sword and Sorcery. It gives a good overview of the city itself (although the city map is of at best average quality), provides details of the church of Corean (with new rules for paladins and monks as well as one new prestige class), and includes excellent regional material for the northeast portion of Ghelspad. Specifically, the book gives us a map and description of Mullis Town (as well as a few adventure hooks), and shows a map detailing the human, titanspawn, and orcish areas of influence in Lede. The adventure hooks are well done, as they incorporate sufficient detail to make "filling in the blanks" easy, but remain concise. The descriptions of the various orcish tribes and their political/social environment is a great jumping point for a campaign that could treat orcs as more than faceless cannon fodder. Equally important, Mithril itself, despite its lawful good character. has a wide variety of options and tensions within that can lead to all manner of adventures - ranging from exploring the ancient catacombs beneath the city to ethnic human/half-orc conflict to political and religious intrigue. Overall, a good book and a great buy. Although, like most S&S products, the art is all monochrome (and frequently not up to the standards of Wizards of the Coast products), this is a minor complaint because the content is great.
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