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The Captives of Kaag (Lone Wolf, No 14)

The Captives of Kaag (Lone Wolf, No 14)

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Rating: 4 stars
Summary: Return to the Darklands!
Review: The second book in the Lone Wolf Grandmaster series, 'Captives of Kaag' draws our Kai hero back to the Darklands - although, this time, it is a place of civil war and destruction. With the passing of Darklord Gnaag, the remnants of Drakkarim and Giaks are fighting for control of the cities. At present, the evil Nadziranim wizards are by far the largest influence over this chaotic anarchy. As the internal struggle continues, Lone Wolf must brave the hideous terrors and perils of Kaag in order to rescue his magician friend Banedon. However, as the gamebook progresses, this bold Kai mission reveals a more sinister shock! This is one of my favourite Joe Dever gamebooks, and marvelled at the former Darklord Empire, now reduced to warring factions - and yet still poses a sinister threat to Lone Wolf. It was clever how Bandeon's abduction provided the basis for a dastardly plot to conquer the rest of Magnamund. As ever, Joe's imagination in creating a variety of ghastly monsters, a cleverly devised combat system, and a tough challenge, offers the player an exhilerating adventure. It proves he is the undisputed crowned king of gamebooks. Magnamund and Lone Wolf are certainly the best cult fantasy inventions of recent years.


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