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Volo's Guide to Baldur's Gate II

Volo's Guide to Baldur's Gate II

List Price: $16.95
Your Price: $16.95
Product Info Reviews

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Rating: 2 stars
Summary: Too little
Review: Although the content and presentation are solid and as good a resource as the previous Volo's guide books, there is just far too little of this one. You aren't getting your value's worth for the amount of content when compared to the preceeding books in this series.

By the title, it would seem this is being marketed more as a hint book for the upcoming computer game, but the book is not a hint book. Instead, the name seems to be a ploy to bank on the name-recognition of the computer game. The setting for the book is the same, but the presentation of the material makes it clear that any use it has as a clue book is buried deep... very deep.

If the format and concept for this book appeals to you -- a Dungeons & Dragons take on travel guide books -- you'll get more from one of the earlier editions than from this one.

Rating: 4 stars
Summary: Another in the Volo's Series
Review: Another in the installment (and maybe the last) of the "Volo" series. The title of this book is semi-deceptive because the book does not give hints/leads to the Baldur's Gate II computer game that is arriving soon.

The book does continue its in-depth detailing of the region, with a small overlap with the Volo's books concerning Waterdeep (not very much), and the Volo's Guide to the North (A little more detail overlap, but not too bad).

All in all, this books provides an added demension to the area, and a new resource for a DM. If you don't like the extra detail, rewrite it and use it for another campaign world.

Rating: 4 stars
Summary: Another in the Volo's Series
Review: Another in the installment (and maybe the last) of the "Volo" series. The title of this book is semi-deceptive because the book does not give hints/leads to the Baldur's Gate II computer game that is arriving soon.

The book does continue its in-depth detailing of the region, with a small overlap with the Volo's books concerning Waterdeep (not very much), and the Volo's Guide to the North (A little more detail overlap, but not too bad).

All in all, this books provides an added demension to the area, and a new resource for a DM. If you don't like the extra detail, rewrite it and use it for another campaign world.

Rating: 4 stars
Summary: Another in the Volo's Series
Review: Another in the installment (and maybe the last) of the "Volo" series. The title of this book is semi-deceptive because the book does not give hints/leads to the Baldur's Gate II computer game that is arriving soon.

The book does continue its in-depth detailing of the region, with a small overlap with the Volo's books concerning Waterdeep (not very much), and the Volo's Guide to the North (A little more detail overlap, but not too bad).

All in all, this books provides an added demension to the area, and a new resource for a DM. If you don't like the extra detail, rewrite it and use it for another campaign world.

Rating: 2 stars
Summary: Conflicting Forgotten Realms
Review: While I enjoyed some of this book, it was a major disappointment to realise it bore no resemblance to the Baldurs Gate II Shadows of Amn lands and areas in the game. I wasn't looking for a hint book or strategy guide, but this book arguably should have been relevant to places in the game and really missed a trick in not offering readers info on, for example, the Copper Coronet, purposes of the Hidden in Athkatla, or history of family feuds in Trademeet. I still got through the book and found it interesting, but sadly not related to anything else I've read or played.

Rating: 2 stars
Summary: Conflicting Forgotten Realms
Review: While I enjoyed some of this book, it was a major disappointment to realise it bore no resemblance to the Baldurs Gate II Shadows of Amn lands and areas in the game. I wasn't looking for a hint book or strategy guide, but this book arguably should have been relevant to places in the game and really missed a trick in not offering readers info on, for example, the Copper Coronet, purposes of the Hidden in Athkatla, or history of family feuds in Trademeet. I still got through the book and found it interesting, but sadly not related to anything else I've read or played.


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