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Gurps Arabian Nights: Magic and Mystery in the Land of the Djinn

Gurps Arabian Nights: Magic and Mystery in the Land of the Djinn

List Price: $19.95
Your Price: $13.97
Product Info Reviews

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Rating: 4 stars
Summary: Very good reference for arabian games.
Review: The book is a very good reference for historical facts and characters. It describes the medieval arabian culture and society very well. However, it is not a book for present Arabia, only for the periods before 1.300 a.C.

The book does a good job in the "fantasy" side, introducing elements of Thousand and One Nights, such as monsters and races (complete sheets of the legendary Djinns, Rocs, Persian Dragons and such). The Magic and Magic Itens section is average. It's not as "fantastic" (or "sparky", or "flashy") as al-Qadim, but in the end it's an advantage (there, the Great Caliph is served by hundreds of Djinns!)

The book could have more details about the dangers and facts of living in the desert, handling camels, cooking and surviving, just like GURPS Imperial Rome, which details the life in the court. Also, it could modify more things in magic, just like GURPS Celtic Myths, to improve the interference of "destiny and fate" and the arabian flavor.

In the end, it's a great book! Worths very well the money paid for it.


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