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Treachery's Wake

Treachery's Wake

List Price: $5.99
Your Price: $5.39
Product Info Reviews

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Rating: 2 stars
Summary: Disappointing
Review: Having read a number of T.H. Lain's Dungeons & Dragons novels back-to-back in recent weeks, I've come to the conclusion this is a pseudonym for several writers working on the same series. This is very apparent in Treachery's Wake.

Whoever wrote Treachery's Wake clearly does not have the same grasp of the iconic characters as the "other" T.H. Lains demonstrated in The Living Dead and The Savage Caves, to name two. Gone is rogue thief Lidda's charming, smart-[aleck] banter. Gone are the quirks that made Elf wizard Mialee so appealing in The Living Dead, such as her allergy to alcohol, her raven alter ego and her bad eyesight (all completely forgetten and even contradicted in this book). The other characters are similarly miswritten.

But what I did not like most about this book is it reads more like a blood-thirsty action-adventure novel in the Executioner vein than a Dungeons and Dragons story. The book makes no bones about it: these adventurers are cold-blooded killers. They take life - monster and human - with nary a second thought. Mialee, in particular, reads more like a female Mac Bolan than a cultured Elf wizard who is hesitant to kill (as she is portrayed in other D&D series novels). Lidda spares a momentary thought for a number of innocent bystanders she kills at one point, but that's the extent of it.

Most unappealing is Orc barbarian Krusk, whose whole purpose in the book seems to be to act grumpy and kill people in the goriest manner possible.

The story's villain (who I won't reveal in order to preserve what little surprise this novel provides the reader) starts out interesting, but soon become nothing more than a one-dimensional character who -- once again -- resembles someone from the Executioner books more than D&D.

Maybe the person who used the Lain's name also writes for the Executioner series, because I saw so many similarities it's not even funny. With Mac Bolan, at least, such cold-bloodedness is expected, but in D&D while adventurers do have to kill 9/10 in order to complete a quest, they do so heroically. There is nothing heroic or even D&D-like about the way the iconic characters handle themselves in this novel.

If I had read this book first, before any others in the D&D series, I would have been turned off the whole series. As it is, I look upon Treachery's Wake as some sort of non-canon nightmare dreamt by Lidda or Mialee. If you haven't read a T.H. Lain Dungeons & Dragons novel before, this is NOT the book to start out with; even if you're reading them in order, it might not hurt to skip this one and come back to it only if some future D&D novel refers to the events in this story (as some of the books do have cross-continuity between them).

With any luck, time will show that this was an exception in an otherwise entertaining series of books.

Rating: 2 stars
Summary: Disappointing
Review: One of the weaker episodes in Lain's series so far, I'm a little hard pressed, however, to say why, exactly.

Lidda the halfling rogue, Mialee the elven wizardess, Vadania the elven druidess, Krusk the half-orc barbarian and a non-iconic half-orc character star in this tale, which involves the hiring of the group by a local thieves guild to rescue a powerful artifact. Alas, it's wisecracking Lidda who is behind this quest - she wants 'in' to the thieves guild, and as such, she takes centre stage in a lot of the actual plot of the story. But she's a little blind. This is after all, a thieves guild, and yet she doesn't seem to even consider a double-cross.

Most of the action takes place in a city, which is a change from the 'dungeon delve' aspect of most of Lain's works so far.

I think that's why I'm down on this one - it wasn't... big enough. Or, when it tried to be, it just sort of frustrated. Lidda wants to be in the guild so badly that she basically blinds herself to potential troubles, and Krusk is a stubbourn fool, to the point of stupidity. Only Mialee and Vadania stay true to their characters so far. Still, Lidda is a wisecrackin' fool, and she's always fun to read, even if she was chronically short-sighted in this book (no pun intended).

'Nathan

Rating: 3 stars
Summary: One of the weaker of Lain's D&D books...
Review: One of the weaker episodes in Lain's series so far, I'm a little hard pressed, however, to say why, exactly.

Lidda the halfling rogue, Mialee the elven wizardess, Vadania the elven druidess, Krusk the half-orc barbarian and a non-iconic half-orc character star in this tale, which involves the hiring of the group by a local thieves guild to rescue a powerful artifact. Alas, it's wisecracking Lidda who is behind this quest - she wants 'in' to the thieves guild, and as such, she takes centre stage in a lot of the actual plot of the story. But she's a little blind. This is after all, a thieves guild, and yet she doesn't seem to even consider a double-cross.

Most of the action takes place in a city, which is a change from the 'dungeon delve' aspect of most of Lain's works so far.

I think that's why I'm down on this one - it wasn't... big enough. Or, when it tried to be, it just sort of frustrated. Lidda wants to be in the guild so badly that she basically blinds herself to potential troubles, and Krusk is a stubbourn fool, to the point of stupidity. Only Mialee and Vadania stay true to their characters so far. Still, Lidda is a wisecrackin' fool, and she's always fun to read, even if she was chronically short-sighted in this book (no pun intended).

'Nathan

Rating: 1 stars
Summary: The Reader is Betrayed
Review: The actual plot of this book is not the problem. The way the characters are handled in the plot is. The editor of these books should be ashamed at the abysmal job he's done. There is no similarity between the three returning characters and their prior appearances.

In this tale we have Lidda the halfling thief return, she is changed for the better and has lost her mouth and her modern hip-hop slang from The Savage Caves. Krusk the half-orc barbarian returns in his 3rd, yes his third, incarnation. In City of Fire he was a good, loyal, team-player. In The Bloody Eye he changed as his IQ jumped, he got well spoken and even seemed to be able to read, directly contradicting his iconic statistics as well as becoming a leader. In this book there is no goodness left to Krusk, he seems to have a new backstory, no mention of his time in the forces of the Protector of the Obsidian Throne, his infatuated tavern wench Yddith from The Bloody Eye is mysteriously gone and not mentioned. He is now a cold-blooded killer, no doubts about it and probably well in the evil alignment. Mialee the elven wizard has lost her familiar, her bad eyesight and her bard lover. The new character, Vadania the druid, may as well not be there she is so superfluous.

Malthooz, the half-orc outsider from Krusk's home village(until Krusk changes again next story) was the most interesting of the lot, though his potential of becoming a cleric of Pelor is not pursued.

The triple-cross plot of the book, Thieve's Guild playing off our "heroes" against their wizard customer and the city watch is ok, but the execution is very poor. The collateral damage the characters cause without a twinge of regret is abominable. These incarnations of the adventurers cannot be considered "good" in any sense of the word. Innocent warehouse workers employed as a front are slaughtered by Krusk and Lidda, Mialee fireballs a dock to kill her pursuers resulting in a conflagration that is going to kill many and cost more their livelihood. They look back and say "We did what we had to do."

For the editor of the 10 books to allow such different portrayals of the characters, not to mention backgrounds, shows a complete and utter disdain for the discernment of the reader. Shameful and unforgiveable.


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