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Rating: Summary: Simplistic, but Entertaining Review: I picked up this up when sorting through the fantasy section of my local used bookstore, and am very happy that I did so.This book follows an interesting cast of characters (Including two adolescent boys, a dryad, and a very flamboyant dragon) in their adventure to rid the world of 'The Great Terror'. While the plot may seem slightly cliché, the author manages to spice the story up with a very unique style of humour that succesfully spoofs the fantasy genre. Length-wise, it's a bit short, but that doesn't bother me much, as the pacing was exceptionally written (ie, the characters didn't stay too long in a certain location) I highly reccommend this novel to anyone who wishes a light read, or who needs a break from the typical 'angst' filled fantasy of today.
Rating: Summary: A wonderful, fun read for lovers of fantasy humor! Review: Robin Wayne Bailey, as usual, succeeds in putting wonderful humanistic satire into the setting of a familiar fantasy world for those computer buffs who loved the world of Zork so many years ago. One cannot help but laugh at protagonist Anesi (deemed by every new person he meets as "uneasy," which drives him over the edge after so many misinterpretations). In addition, there is entertaining use of many of the items from the old Zork games, particularly spells and potions. The story line itself might be a bit trite, a bumbling novice enchanter who has untapped hidden powers he discovers in the course of his quests, but the action never stops, and I found myself laughing at every twist the little adventuring group gets themselves into. A recommended read!
Rating: Summary: A wonderful, fun read for lovers of fantasy humor! Review: Robin Wayne Bailey, as usual, succeeds in putting wonderful humanistic satire into the setting of a familiar fantasy world for those computer buffs who loved the world of Zork so many years ago. One cannot help but laugh at protagonist Anesi (deemed by every new person he meets as "uneasy," which drives him over the edge after so many misinterpretations). In addition, there is entertaining use of many of the items from the old Zork games, particularly spells and potions. The story line itself might be a bit trite, a bumbling novice enchanter who has untapped hidden powers he discovers in the course of his quests, but the action never stops, and I found myself laughing at every twist the little adventuring group gets themselves into. A recommended read!
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