Rating: Summary: Truly amazing, fun, original, and nigh unplayable. Review: The only thing that "saves" this game from five stars is the fact that the rules themselves are severely broken.
The setting is rich, interesting, fun, original, and well-crafted. The book itself is more fun to read than any I own, with the exception of Nobilis. The prose is clear, concise, and even artistic in the story passages. The system is easy enough to grasp that the game can be run as a one-off or a mini-campaign.
However, the rules suffer the same problems as the previous GURPS edition: skills are far too compressed. Every task attempted seems either way too easy or ridiculously hard. GMs will have a very difficult time designing reasonable challenges for any group, and character creation is very vulnerable to min/maxing. Some of the races (particularly Shedites and Kyriotates) are almost impossible to adjudicate without making them either worthless cripples or unstoppably powerful.
I recommend this system very highly, but I suggest that the best way to run it is as a short interlude to a different campaign, or as a one-off, with pre-generated characters. In fact, the most exciting long-term campaign I know of in this system is actually a series of one-offs in which each session new characters that the players met in passing last week are the centerpieces of this week's playing.
Rating: Summary: I love it Review: This is a very original gam
Rating: Summary: A good game but hard to find the right players Review: This is the first RPG I have found that allows you to role-play the lives of archetypes of good and evil. You are able to transcend humanity to see the world through the eyes of a Celestial being. Now dont get me wrong, this is NOT Steve Jackson being religious. This isnt really a religous RPG. Wuite the contrary. It shys away from the dark goth that is so popular today and boils the characters down to their essence. But even then there are so many ways to take this. I am deeply religious and honestly I dont like to play demons, but I am also not offended by their protrayl in this excellent universe.The only problem with the RPG is that the combat mechanics suck! I get the impression that they tried to make it as simple as something like White Wolf or even GURPS and over did it, a lot. It puts too much emphasis on certain traits and totally ignores other (in my opinion) relevant ones for the sake of trying to keep things simple. There is a point of diminishing returns guys, less isnt always more... It is so simplistic that you WILL want to redo it yourself. There are some changes in this addition, but not enough. Bottom line In Nomine is my favorite game after playing for 19 years... at least after I reworked the system.
Rating: Summary: A ground breaking setting Review: This is the first RPG I have found that allows you to role-play the lives of archetypes of good and evil. You are able to transcend humanity to see the world through the eyes of a Celestial being. Now dont get me wrong, this is NOT Steve Jackson being religious. This isnt really a religous RPG. Wuite the contrary. It shys away from the dark goth that is so popular today and boils the characters down to their essence. But even then there are so many ways to take this. I am deeply religious and honestly I dont like to play demons, but I am also not offended by their protrayl in this excellent universe. The only problem with the RPG is that the combat mechanics suck! I get the impression that they tried to make it as simple as something like White Wolf or even GURPS and over did it, a lot. It puts too much emphasis on certain traits and totally ignores other (in my opinion) relevant ones for the sake of trying to keep things simple. There is a point of diminishing returns guys, less isnt always more... It is so simplistic that you WILL want to redo it yourself. There are some changes in this addition, but not enough. Bottom line In Nomine is my favorite game after playing for 19 years... at least after I reworked the system.
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