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The Weirdstone of Brisingamen: A Tale of Alderley

The Weirdstone of Brisingamen: A Tale of Alderley

List Price: $6.00
Your Price: $5.40
Product Info Reviews

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Rating: 5 stars
Summary: For the Want of a Horse
Review: When the wizard Cadellin took up his guardianship of 140 knights who await the final battle, he had yet to acquire one last horse. When he did so, the price was higher than he expected, for the seller took the stone Firefrost, the key that keeps the knights asleep and would wake them when they were needed. And so, it was lost to the sight of Cadellin.

This is the past that shapes the story of young Susan and Colin, children sent to stay with Gowther and Bess Mossock in Cheshire while their parents are abroad. For unknown to her, Susan bears the Wierdstone itself and the children quickly find themselves at the center of a great struggle between what is fair and what is utterly evil.

They will be menaced but the evil svarts and rescued by Cadellin. They will see Firefrost fall into the hands of the witch, Selena Place and Grimnir, the dark wizard. In the company of Gowther and two dwarves, Fenodree and Durathor they will snatch the stone back from the hands of the morthbrood and quest through tunnel, cave and forest to return it to Cadellin. And they will face a final battle at the edge of Ragnarok.

In an era of fantasy writing when we expect lengthy trilogies as a matter of course, it is amazing how few of them stand up to the standard set by this little (195 page) tale for young readers. Garner is a brilliant writer, who knows exactly how phrase his words so that they gain magical weight and shape without ever becoming over blown and stilted. From the first paragraph, the reader knows that this is something special and is quickly drawn into the world that lies behind the mundane appearances of rural Cheshire. Trees menace, mansions conceal passages to the underworld, and wizards live behind stones and under lakes. If animals do not talk, they certainly 'know,' and that is even better.

I have read this book several times, and if I regret anything, it is that is was not there for me when I was the age for which it was originally intended. But Alan Garner writes for the child we never leave behind, and the book remains entirely enchanting to me. Still a native of Cheshire, Garner captures the sounds and accents of that countryside with a sure pen. The story may remind you of Tolkien and C. S. Lewis, but it is not at all derivative. Rather, it stands with them as one of the fine moments of British fantasy. By all means, give this book to your children, but do not forget to read it yourself.

Rating: 5 stars
Summary: THE WEIRDSTONE OF BRISINGAMEN
Review: While temporarily staying with their Mother's old nurse in Wales, young Susan and Colin learn the Legend of Alderley, a tale of magic and mystery. Naturally, it's just a good story at first, a part of the fay countryside's queer charm. But when a strange woman some call a witch tries to lure them into her car and unearthly things come crawling up out of the Devil's Grave, the children realize the legends are true, and that there's far more to Susan's prized family heirloom than anyone ever guessed.

A true classic of its kind, "The Weirdstone of Brisingamen" is a tale of fantastic wonders and terrors lurking right under our unsuspecting noses. Alan Garner's prose style is at once straightforward and mysterious, evoking just the right touches of color and mood. Though ostensibly a children's book, this is a novel that has repeatedly demonstrated its literary worth to fantasy lovers of all ages. Peopled by wizards black and white, gallant dwarfs, sleeping knights, loathsome eyeless hounds and sniveling goblins, as well as the very ordinary but brave young protagonists, "The Weirdstone" is a treasure of enchantment and suspense that will delight fantasy readers for generations to come. Highly recommended.

Rating: 5 stars
Summary: Spellbinding classic fantasy
Review: Wizards, dwarves, goblins and elves - Tolkien, right? Wrong, it's Alan Garner's "Weirdstone of Brisingamen," a spellbinding story in the true tradition of imaginative and inventive fantasy. Garner isn't as well-known as he deserves, but fantasy fans will gobble this right up.

Colin and Susan, a pair of English schoolkids, are sent to Alderly for a six-month vacation with their mother's old nurse and her husband. Things start off normally enough, with the kids exploring the area and the myths, legends and superstitions surrounding it. But things begin to take an eerie turn when they encounter a spell-chanting old woman named Selina Place - and then a horde of svart-alfar, hideous and hostile goblins.

They are unexpectedly rescued by the wizard Cadellin, who is the keeper of a company of knights sleeping deep under Alderly. They will awaken at some time in the future, to combat the evil spirit Nastrond and his minions in the final, magical battle. There's just one problem: long ago, Cadellin lost the Weirdstone of Brisingamen, the magical jewel that bound the knights there in the first place. Susan realizes too late that the little misty teardrop gem in her bracelet is the Weirdstone - and it's been stolen. The kids team up with Cadellin, the dwarves Fenodyree and Durathror, the lios-alfar (elves), and their friend Gowther to find the Weirdstone - and save the world.

Written in the 1960s, this book effectively combines the English-schoolkids-swept-into-magical adventure subgenre with mythology and the overlap of our world with another. Garner's wizards, dwarves, elves and goblins are as legit as Tolkien's, as Garner draws heavily from mythos and legends. There are similarities to Tolkien's creations, but they are sufficiently different that not once do you feel the need to compare. Garner lifts from Norse and Celtic mythologies for this book (mentions of the Morrigan and Ragnarok are featured within pages of one another) and manages to cobble it together into a coherent and believable whole.

Alderly is effectively shown - from the moment the kids venture out of the farm, you get the sense that enchantment is thrumming through the land, and that a magical creature could be lurking nearby. The sense of atmosphere is somewhat stunted by the fact that we rarely hear the characters' thoughts, though, but such creatures as the svart-alfar and the lios-alfar are effective in the simple, evocative descriptions.

This is a book more for Tolkien fans than Diana Wynne-Jones fans. Though there are a few funny parts, it is overall a relentlessly serious book, with many of the characters using archaic-sounding language. Another good thing: the kids speak like twentieth-century preteens ("That WOULD have made a mess of things!") while such characters as Durathror speaking like warriors from centuries ago ("... for there I think it will be, and so to Fundindelve, where I shall join you if I may.") In addition, there is no cutesy magic or gimmickry, or casual magical elements popping up every page or two. The magic featured in here is deadly serious and very intense.

Colin and Susan are the archetypical kids-on-holiday-in-magical-place: brave, respectful, inquisitive, curious, and in completely over their heads. Cadellin is an excellent wizard, dignified and powerful but sufficiently human to be sympathetic, such as his reaction when he hears that the Weirdstone has been stolen from Susan. This guy deserves a seat right below Gandalf, and alongside Merlin, Ged and Ebenezum. The dwarves are serious and unusually cool-headed for the fantasy portrayal of dwarves; the lios-alfar are featured less prominently, but the "elves of light" passage is one of the most moving paragraphs in the book, both sad and beautiful.

The only problem with this book is its shortness, and its presence as only one of two. The tales of Alderly are so rich that you feel that Garner could have churned out fifty books and never grown stale. If you are a fan of serious fantasy, for any age, read this book, and the sequel "Moon of Gomrath."

Rating: 5 stars
Summary: Spellbinding classic fantasy
Review: Wizards, dwarves, goblins and elves - Tolkien, right? Wrong, it's Alan Garner's "Weirdstone of Brisingamen," a spellbinding story in the true tradition of imaginative and inventive fantasy. Garner isn't as well-known as he deserves, but fantasy fans will gobble this right up.

Colin and Susan, a pair of English schoolkids, are sent to Alderly for a six-month vacation with their mother's old nurse and her husband. Things start off normally enough, with the kids exploring the area and the myths, legends and superstitions surrounding it. But things begin to take an eerie turn when they encounter a spell-chanting old woman named Selina Place - and then a horde of svart-alfar, hideous and hostile goblins.

They are unexpectedly rescued by the wizard Cadellin, who is the keeper of a company of knights sleeping deep under Alderly. They will awaken at some time in the future, to combat the evil spirit Nastrond and his minions in the final, magical battle. There's just one problem: long ago, Cadellin lost the Weirdstone of Brisingamen, the magical jewel that bound the knights there in the first place. Susan realizes too late that the little misty teardrop gem in her bracelet is the Weirdstone - and it's been stolen. The kids team up with Cadellin, the dwarves Fenodyree and Durathror, the lios-alfar (elves), and their friend Gowther to find the Weirdstone - and save the world.

Written in the 1960s, this book effectively combines the English-schoolkids-swept-into-magical adventure subgenre with mythology and the overlap of our world with another. Garner's wizards, dwarves, elves and goblins are as legit as Tolkien's, as Garner draws heavily from mythos and legends. There are similarities to Tolkien's creations, but they are sufficiently different that not once do you feel the need to compare. Garner lifts from Norse and Celtic mythologies for this book (mentions of the Morrigan and Ragnarok are featured within pages of one another) and manages to cobble it together into a coherent and believable whole.

Alderly is effectively shown - from the moment the kids venture out of the farm, you get the sense that enchantment is thrumming through the land, and that a magical creature could be lurking nearby. The sense of atmosphere is somewhat stunted by the fact that we rarely hear the characters' thoughts, though, but such creatures as the svart-alfar and the lios-alfar are effective in the simple, evocative descriptions.

This is a book more for Tolkien fans than Diana Wynne-Jones fans. Though there are a few funny parts, it is overall a relentlessly serious book, with many of the characters using archaic-sounding language. Another good thing: the kids speak like twentieth-century preteens ("That WOULD have made a mess of things!") while such characters as Durathror speaking like warriors from centuries ago ("... for there I think it will be, and so to Fundindelve, where I shall join you if I may.") In addition, there is no cutesy magic or gimmickry, or casual magical elements popping up every page or two. The magic featured in here is deadly serious and very intense.

Colin and Susan are the archetypical kids-on-holiday-in-magical-place: brave, respectful, inquisitive, curious, and in completely over their heads. Cadellin is an excellent wizard, dignified and powerful but sufficiently human to be sympathetic, such as his reaction when he hears that the Weirdstone has been stolen from Susan. This guy deserves a seat right below Gandalf, and alongside Merlin, Ged and Ebenezum. The dwarves are serious and unusually cool-headed for the fantasy portrayal of dwarves; the lios-alfar are featured less prominently, but the "elves of light" passage is one of the most moving paragraphs in the book, both sad and beautiful.

The only problem with this book is its shortness, and its presence as only one of two. The tales of Alderly are so rich that you feel that Garner could have churned out fifty books and never grown stale. If you are a fan of serious fantasy, for any age, read this book, and the sequel "Moon of Gomrath."


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