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Marvel Super Heroes Adventure Game

Marvel Super Heroes Adventure Game

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Product Info Reviews

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Rating: 4 stars
Summary: An excellent way to roleplay the Marvel way.
Review: If you're interested in roleplaying, character development and storylines, this is the Marvel game for you. If you're a stickler for rules and measurements down to the finest detail, then stick to the older game or the Champions system. The new Marvel Game fits perfectly into my existing campaign ideas. Powers are easier to use. The game master, or Narrator, has full power to direct the plot with little need to bend any rules or flub dice rolls. In other words, the Ă‘arrator and players control the story. And that's what it's all about, isn't it?

Rating: 5 stars
Summary: Marvelous !
Review: The Marvel super heroes adventure game is a great product. The system is well balanced and easy to get used to. It is far better than the original MSH game.

Rating: 4 stars
Summary: Hey there fellow true believers!
Review: The Marvel Super Heroes Adventure game is part of TSR's Saga system, which is touted as being a diceless RPG. "DICELESS! ," you cry....yep, you heard me right, it's uses a special variant form of playing cards. I guess this is the Magic(tm) effect, in that all new games must be ground breaking and innovative, i.e. use some form of cards. Fortunately, this isn't always a bad thing, as it fits the nature of this product. TSR's old Marvel game was just a variant of it's Gamma World system, and it was an awkward fit at best. The Saga system seems to be a good match, as it provides for fast and fun play, more of a beer and pretzels RPG (just keep the beer away from the cards, please). Don't expect volumes of tables and modifyer charts, 'cause this is not a game for rule-lawyering; Characters only have four main attributes, experience is determined by the number of cards you are allowed to hold in your hand, and most everything based upon the Narrator's (aka DM) judgement calls. My only major quibble is how little you get with this boxed set: The rule book, a quite slim colection of stats for some major Marvel heroes and villains, and the deck of cards. It would have been nice to have a larger collection of stats, but at least those included are the classic versions of Marvel favorites, except for Wolverine, who is presented in his more current non-adamantium form. Overall, this is a nice little game, and is great for those gamers looking for a light bit of gaming, and for those new to the field who would like an introduction to the new world of non-traditional RPGs. Now, if you pardon me, It's clobberin' time....

Rating: 4 stars
Summary: Hey there fellow true believers!
Review: The Marvel Super Heroes Adventure game is part of TSR's Saga system, which is touted as being a diceless RPG. "DICELESS! ," you cry....yep, you heard me right, it's uses a special variant form of playing cards. I guess this is the Magic(tm) effect, in that all new games must be ground breaking and innovative, i.e. use some form of cards. Fortunately, this isn't always a bad thing, as it fits the nature of this product. TSR's old Marvel game was just a variant of it's Gamma World system, and it was an awkward fit at best. The Saga system seems to be a good match, as it provides for fast and fun play, more of a beer and pretzels RPG (just keep the beer away from the cards, please). Don't expect volumes of tables and modifyer charts, 'cause this is not a game for rule-lawyering; Characters only have four main attributes, experience is determined by the number of cards you are allowed to hold in your hand, and most everything based upon the Narrator's (aka DM) judgement calls. My only major quibble is how little you get with this boxed set: The rule book, a quite slim colection of stats for some major Marvel heroes and villains, and the deck of cards. It would have been nice to have a larger collection of stats, but at least those included are the classic versions of Marvel favorites, except for Wolverine, who is presented in his more current non-adamantium form. Overall, this is a nice little game, and is great for those gamers looking for a light bit of gaming, and for those new to the field who would like an introduction to the new world of non-traditional RPGs. Now, if you pardon me, It's clobberin' time....

Rating: 4 stars
Summary: Hey there fellow true believers!
Review: The Marvel Super Heroes Adventure game is part of TSR's Saga system, which is touted as being a diceless RPG. "DICELESS! ," you cry....yep, you heard me right, it's uses a special variant form of playing cards. I guess this is the Magic(tm) effect, in that all new games must be ground breaking and innovative, i.e. use some form of cards. Fortunately, this isn't always a bad thing, as it fits the nature of this product. TSR's old Marvel game was just a variant of it's Gamma World system, and it was an awkward fit at best. The Saga system seems to be a good match, as it provides for fast and fun play, more of a beer and pretzels RPG (just keep the beer away from the cards, please). Don't expect volumes of tables and modifyer charts, 'cause this is not a game for rule-lawyering; Characters only have four main attributes, experience is determined by the number of cards you are allowed to hold in your hand, and most everything based upon the Narrator's (aka DM) judgement calls. My only major quibble is how little you get with this boxed set: The rule book, a quite slim colection of stats for some major Marvel heroes and villains, and the deck of cards. It would have been nice to have a larger collection of stats, but at least those included are the classic versions of Marvel favorites, except for Wolverine, who is presented in his more current non-adamantium form. Overall, this is a nice little game, and is great for those gamers looking for a light bit of gaming, and for those new to the field who would like an introduction to the new world of non-traditional RPGs. Now, if you pardon me, It's clobberin' time....

Rating: 5 stars
Summary: The best Super Hero RPG ever!
Review: The Marvel Super Heroes Adventure Game is simply the most enjoyable super hero RPG I have ever played (and I've played just about all of them). If you want fast-paced, simple, and fun, then give this game a try. If you're looking for more of a "design kit" approach, with a lot of tactical combat options, try Champions or GURPS Supers.

Rating: 5 stars
Summary: Fans of superhero roleplaying will love this game!
Review: The Marvel Super Heroes Adventure Game is the newest release from TSR pertaining to the Marvel Universe. To avid comic book readers and veteran gamers, the game represents a coming of age for superhero roleplaying. Not only is the gameplay easy, fast-paced, and comprehensive, but the characters are accurately depicted in the extensive roster booklet. Additionally, the game has already released two supplements, X-Men Roster Book and an X-Men adventure, and plans to release three more before year's end (Avengers Roster Book is one). I believe that the Marvel Super Heroes Adventure Game is a must have.

Rating: 3 stars
Summary: Interesting, but not as good as the original.
Review: The new card system was totally alien, if you are used to the older dice system. Not to say that it's bad, just different. It is more complicated and will probably take longer to learn. Oh, and the damage rules are really shakey. The conversion rules are very helpful though. I personally would rather play the older version but, since I really haven't played the new game yet (just read the rules.) I'm willing to give it a chance.

Rating: 4 stars
Summary: Clever, but lacks clarity
Review: The new system is clever. It's strength is its weakness; it is easier to play than its predecessor, but some ways of calculating things seem counterintuitive. The rule book must be read from start to finish, no sense in trying to flip through and figure it out. The card system is much better than the dice, in my opinion, as it allows some degree of calculation and not mere chance. And the idea of trump suits are great. What they need is a booster pack with a theme. X-Men theme, Avengers theme, etc. Overall worthwhile and an improvement upon the former TSR game.

Rating: 2 stars
Summary: I'll stick with the old game. Thanks.
Review: The original role-playing game based on the Marvel universe was one of my favorites throughout the 80's and early 90's. The system was such that play was never bogged down with complex rules, which allowed the action and fun to flow naturally.

When this new Marvel game was released, I decided to give it a try. I rounded up some of my friends and former players, and sat down to dive in. We were utterly disappointed.

The SAGA system, which uses cards instead of dice, is an interesting idea, but often hard to swallow for experienced role-players. The game seemed to still maintain its emphasis on fast flowing action, but was not on par with the original (now out of print) game.

If you played the original, I suspect you will not embrace the SAGA incarnation. However, if you have never played the older version and can't manage to pick up a used copy, then you may want to give it a try.

If all else fails, you can always place it on Amazon auctions, right there next to the copy I bought.


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