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Writer's Complete Fantasy Reference: An Indispensible Compendium of Myth and Magic

Writer's Complete Fantasy Reference: An Indispensible Compendium of Myth and Magic

List Price: $18.99
Your Price: $18.99
Product Info Reviews

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Rating: 3 stars
Summary: A good beginning, but it needs more
Review: A very good book, but also very incomplete. It could easily be twice as large (very small for a hardback) It also needed various other segments, telling about more mystical races, and what mythologies they come from. Not to mention, segments about the races and magicial systems created for fiction (such as something about the races in Wheel of Time, or Sword of Truth). All in all, a good idea, but not enough.

Rating: 5 stars
Summary: A Very Usefull Book
Review: An excellent Reference, I bought this book looking for information like: How many men in a legion? How far does a longbow shoot? And what is a plinth? I was not disappointed.

Pro's:
Easy to read, covers a lot of ground, including sections on: Arms, Armor and Armies, Creatures of Myth and Legend, and Magic. Well organized, with a complete 14-page index, and a nice cover.

Cons:
This book is a Fantasy reference, so if you're looking for solid historical fact, look elsewhere. It covers a lot of info, but doesn't tell you how, where, or when to use it.

As a Reference I give it 5 stars, and I highly recommend it to beginning Writers and Fantasy Fans alike.
If you are looking for a book on how to write Fantasy, check out: How to Write Science Fiction and Fantasy, by Orson Scott Card. Another Great book.

Rating: 5 stars
Summary: An Invaluable Resource For Anyone Creating Fantastic Worlds
Review: An invaluable resource for writers, game designers, and anyone else creating works of fantasy in which it is importnat to understand how fantastic worlds can be effectively designed and structured. Subtitled "An Indispensible Compendium of Myth and Magic" and co-authored by fantasy giant Terry Brooks and SKIRMISHER Webmaster Michael Varhola. Brooks provides a vision and overall structure for the book, while Varhola draws on both his real-world experience and imagination to create comprehensive chapters on arms, armor, and armies; fantastic cultures based on those of our real world; and traditional fantasy cultures. Other chapters cover clothing and costumes, magic, monsters and creatures, denizens of a fantasy world, and just about every other topic needed to fully explore this fantasic subject.

Rating: 4 stars
Summary: A useful tool for budding fantasy writers
Review: As a writer working on my first fantasy novel, I found the book to be pretty informative - especially the parts about the various magic systems that could be used in a story. One of my pet peeves about the fantasy genre is a writer who uses a "point and click" style of magic, as though all the wizard has to do is point a finger at a foe and say PRESTO! I feel that the best magic systems in fantasy novels are the ones that involve preparation and cause and effect, and don't just involve making something out of nothing. One of the things that this book does is help the writer map out a believable system of magic, drawing on forms in our world such as witchcraft, voodoo, etc. The sections on using alternate cultures to base your fantasy worlds on (instead of the tired old Tolkien-esque European one) and weapons and armor were also very helpful. While I do agree with those reviewers that said some of the information in this book was nothing new to serious fantasy readers, I still found it to be very useful.

Rating: 4 stars
Summary: A useful tool for budding fantasy writers
Review: As a writer working on my first fantasy novel, I found the book to be pretty informative - especially the parts about the various magic systems that could be used in a story. One of my pet peeves about the fantasy genre is a writer who uses a "point and click" style of magic, as though all the wizard has to do is point a finger at a foe and say PRESTO! I feel that the best magic systems in fantasy novels are the ones that involve preparation and cause and effect, and don't just involve making something out of nothing. One of the things that this book does is help the writer map out a believable system of magic, drawing on forms in our world such as witchcraft, voodoo, etc. The sections on using alternate cultures to base your fantasy worlds on (instead of the tired old Tolkien-esque European one) and weapons and armor were also very helpful. While I do agree with those reviewers that said some of the information in this book was nothing new to serious fantasy readers, I still found it to be very useful.

Rating: 2 stars
Summary: Way to basic
Review: If you are a fantasy guru, and have been studying and reading fantasy books for most of your life... don't bother with this book. It's main intent is geared towards people who have very little experience with fantasy. I found this book to be pretty useless.

Rating: 5 stars
Summary: A must, for fantasy writers.
Review: If you have ever thought of writing a great fantasy novel, but were intimidated because you did not know the difference between a cape and a cowl, or an axe and a mace, this book is for you.

The authors have superbly listed descriptions of everything from types of dress, typical lifestyles, and governing systems for your medieval settings. Not only is this a great reference tool, but when I am looking to just write for fun (or practice), I often use this book to create a minor scenario that I can build on.

I suggest you get this book while it is still available.

Rating: 4 stars
Summary: It does what it claims to do.
Review: If you're looking for a complete encyclopedia of every fantasy race that ever existed or will ever exist - this isn't the book for you. Such a book would be impossible to write.

If the main character of your story is a whaler and you're looking for minute information about whaleboats and the whale oil industry, you're better off reading "Moby Dick." In-depth information on myriads of historical skills and occupations are beyond the scope of any book.

But, if you're intent is to write a good fantasy short story, and you need a piece of skeleton to drape the meat of your yarn around, or a spark of context that has the ring of "what's so" to it that will add color to your story, then this book can be a real help to you. That's all it's meant to be.

"Fantasy Reference" is rich with hundreds of small "idea catchers" and "concept smoothers" which are the life blood of fantasy story writers. I'm not saying it will replace the research you need to do to write a long novel, but it will surely fill some potholes along the way.

What good is giving complete information about a fantasy race that's already been written about? If you read enough fantasy material you know that one person's concept of an elf is quite different from another's. We don't even know what King Arthur or Sir Lancelot were like other than through the eyes of Mallory or Tennison.

The point of fantasy writing is to create your own race. Go find a good book on anthropology and develop your race from reality if your story needs that kind of source information to burn with the fire of reality.

Fantasy isn't historical fiction. That's why there's no bibliography at the back of fantasy novels. Good fantasy provides the "feel" of reality without the need for the support of historical accuracy.

This book provokes the use of your imagination. It sets the table for you to provide the main course. If you are new to fantasy writing, that can be indispensable. If you're an old hand at fantasy fiction, it is at least a useful reference tool in a field where such tools are often very dated or difficult to come by.

A useful tool is what "Fantasy Reference" was meant to be and for that reason I keep a copy on my shelf.

Rating: 4 stars
Summary: It does what it claims to do.
Review: If you're looking for a complete encyclopedia of every fantasy race that ever existed or will ever exist - this isn't the book for you. Such a book would be impossible to write.

If the main character of your story is a whaler and you're looking for minute information about whaleboats and the whale oil industry, you're better off reading "Moby Dick." In-depth information on myriads of historical skills and occupations are beyond the scope of any book.

But, if you're intent is to write a good fantasy short story, and you need a piece of skeleton to drape the meat of your yarn around, or a spark of context that has the ring of "what's so" to it that will add color to your story, then this book can be a real help to you. That's all it's meant to be.

"Fantasy Reference" is rich with hundreds of small "idea catchers" and "concept smoothers" which are the life blood of fantasy story writers. I'm not saying it will replace the research you need to do to write a long novel, but it will surely fill some potholes along the way.

What good is giving complete information about a fantasy race that's already been written about? If you read enough fantasy material you know that one person's concept of an elf is quite different from another's. We don't even know what King Arthur or Sir Lancelot were like other than through the eyes of Mallory or Tennison.

The point of fantasy writing is to create your own race. Go find a good book on anthropology and develop your race from reality if your story needs that kind of source information to burn with the fire of reality.

Fantasy isn't historical fiction. That's why there's no bibliography at the back of fantasy novels. Good fantasy provides the "feel" of reality without the need for the support of historical accuracy.

This book provokes the use of your imagination. It sets the table for you to provide the main course. If you are new to fantasy writing, that can be indispensable. If you're an old hand at fantasy fiction, it is at least a useful reference tool in a field where such tools are often very dated or difficult to come by.

A useful tool is what "Fantasy Reference" was meant to be and for that reason I keep a copy on my shelf.

Rating: 1 stars
Summary: Incomplete, inaccurate, and inaccessible
Review: This book is really little more than a glorified glossary. Many critical terms are left undefined or are defined incorrectly; I found chapters 5, 9, and 10 particularly troublesome, perhaps because I have a strong academic background in those areas.

Overall, this is a very weak effort. It does little more than provide a few more terms for lazy authors to sling around incorrectly.


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