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Hunter-Book Hermit

Hunter-Book Hermit

List Price: $14.95
Your Price: $10.47
Product Info Reviews

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Rating: 5 stars
Summary: A new View for Hunter's
Review: Hermit is a unique class of Hunter, very insightfull yet due to their "curse" they have trouble even being near other Hunters. I wouldn't reccomend as a player character, but for the storyteller, an excellent source for assisting their troupe.

Rating: 5 stars
Summary: A new View for Hunter's
Review: Hermit is a unique class of Hunter, very insightfull yet due to their "curse" they have trouble even being near other Hunters. I wouldn't reccomend as a player character, but for the storyteller, an excellent source for assisting their troupe.

Rating: 5 stars
Summary: Almost Unplayable But Good Reading
Review: So, what happens when you play an Imbued that can't really come close to another Imbued, or a monster, without getting a debilitating headache due to sensory overload? You get a Hermit.

Hunter-Book: Hermit details the first of the two "lost" or "damaged" creeds, and it does explain a lot about these particular Hunters. Of course, there's a real challenge involved for both player and Storyteller with even considering using one of these, as playing one "correctly" would mean minimal contact with most of the rest of a game troupe. A truly experienced or mature player could no doubt pull it off, but this is merely a warning from me to you for those considering playing one of these. The experience will no doubt be worth it, and it can be fun, but also a real stretch in creativity as a roleplayer.

Still, this book offers good insight into a group of damaged people, and even offers what appeared to be (to me) a sneak preview of the upcoming Demon: The Fallen in a section describing one Hermit's encounter with women who were a little too perfect.

Rating: 5 stars
Summary: Almost Unplayable But Good Reading
Review: So, what happens when you play an Imbued that can't really come close to another Imbued, or a monster, without getting a debilitating headache due to sensory overload? You get a Hermit.

Hunter-Book: Hermit details the first of the two "lost" or "damaged" creeds, and it does explain a lot about these particular Hunters. Of course, there's a real challenge involved for both player and Storyteller with even considering using one of these, as playing one "correctly" would mean minimal contact with most of the rest of a game troupe. A truly experienced or mature player could no doubt pull it off, but this is merely a warning from me to you for those considering playing one of these. The experience will no doubt be worth it, and it can be fun, but also a real stretch in creativity as a roleplayer.

Still, this book offers good insight into a group of damaged people, and even offers what appeared to be (to me) a sneak preview of the upcoming Demon: The Fallen in a section describing one Hermit's encounter with women who were a little too perfect.


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