Rating: Summary: Really Great Book Review: This is seriously one of the greatest books i have ever read.Seeing how I LOVE RPGs and role playing a character, feeling as you are another person, in another world, I always thought 'Man, it would be so cool if you could do it in real life.' I think it's obvious why I loved this book! In 'Dream Park', Dream Park is a theme park...but not your ordinary theme park. Sporting technology we can only dream of, such as holograms, Dream Park revolves around it's main attraction: the Games. Players represent a character, may it be a Thief, a Warrior, a Magic User- and use real or holographic weapons against hologram monsters and living dead, mixed with actors such as the female sacrifice and the guide. However, 'It's all fun and games until...' a Dream Park employee is murdered, and all clues point to a game member. 'Griffin', head of Dream Park security must enter the game and try to figure out whodunnit while trying to not get beheaded by zombies, birds, and other Game creatures. I HIGHLY reccomend this book to anyone who has played RPGs or likes role-playing, but I think others would like it as well. This book kept me guessing to the end as far as the mystery went, and the characters were fun, enjoyable, realistic, and sometimes not-so-nice. (Draeger, anyone?)
Rating: Summary: The best, by far Review: This was a fantastic novel, that I have read countless times. The characters are completely believable, and the plot is remarkable. I recommend this to everyone who has watched a Chuck Norris flick and secretly wished to be in the action.
Rating: Summary: The One That Started it All Review: When I was a young'n, I discovered "Dream Park" and was utterly enthralled. Gaming was, at the time, in its infancy. Video games consisted of Missile Attack, PacMan and Centipede. The world was at the brink of the first major technological revolution since the sixties and the possibilities were endless. Authors Larry Niven and Steven Barnes took all that information and expanded it, suggesting the marriage of imagination and technology in a way that was new and exciting. The story is relatively simple. A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game". As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians and thieves. But the difference here is that they play in an artificial enclosure that has been enhanced with special effects, holograms, actors and a clever storyline. The players get as close as possible to truly living their adventure. The plot thickens when a security guard inside the park is murdered and the main suspects are those playing the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. In my youth, this was all fascinating, thrilling stuff. I wanted nothing more than for Dream Park to become reality. The game was deftly plotted and there was a good deal of humor throughout. The characters, except for Griffin, were not rendered well, but I didn't care. They did their jobs as fodder for the game master's trickery and that was all I needed. The authors' real genius lie in the descriptions of the workings of the park and of the game. I recently reread Dream Park. At the age of 40, the adventure still stands strong. It's not exactly an adult's book, but neither is it strictly for young adults. The ideas and concepts that were once fresh and startling are now old hat to readers of Neal Stephenson, Bruce Sterling and William Gibson, but the archaic ideas about what was possible add a sense of nostalgia, a glimpse of what the world was like when it stood on the rim of the present. For this reason, Dream Park might be enjoyable to new readers, adults and teens alike. Sadly, much of what was predicted has not yet come to pass. Real-time gaming has not gone much further than seedy laser-tag parlors on the outskirts of town. But I know it's possible. It's going to happen. I just need to be patient.
Rating: Summary: The One That Started it All Review: When I was a young'n, I discovered "Dream Park" and was utterly enthralled. Gaming was, at the time, in its infancy. Video games consisted of Missile Attack, PacMan and Centipede. The world was at the brink of the first major technological revolution since the sixties and the possibilities were endless. Authors Larry Niven and Steven Barnes took all that information and expanded it, suggesting the marriage of imagination and technology in a way that was new and exciting. The story is relatively simple. A group of pretend adventurers suit up for a campaign called "The South Seas Treasure Game". As in the early Role Playing Games, there are Dungeon Masters, warriors, magicians and thieves. But the difference here is that they play in an artificial enclosure that has been enhanced with special effects, holograms, actors and a clever storyline. The players get as close as possible to truly living their adventure. The plot thickens when a security guard inside the park is murdered and the main suspects are those playing the game. The park's head of security, Alex Griffin, joins the game to find the killer, but finds new meaning in the games he helps keep alive. In my youth, this was all fascinating, thrilling stuff. I wanted nothing more than for Dream Park to become reality. The game was deftly plotted and there was a good deal of humor throughout. The characters, except for Griffin, were not rendered well, but I didn't care. They did their jobs as fodder for the game master's trickery and that was all I needed. The authors' real genius lie in the descriptions of the workings of the park and of the game. I recently reread Dream Park. At the age of 40, the adventure still stands strong. It's not exactly an adult's book, but neither is it strictly for young adults. The ideas and concepts that were once fresh and startling are now old hat to readers of Neal Stephenson, Bruce Sterling and William Gibson, but the archaic ideas about what was possible add a sense of nostalgia, a glimpse of what the world was like when it stood on the rim of the present. For this reason, Dream Park might be enjoyable to new readers, adults and teens alike. Sadly, much of what was predicted has not yet come to pass. Real-time gaming has not gone much further than seedy laser-tag parlors on the outskirts of town. But I know it's possible. It's going to happen. I just need to be patient.
|