Rating: Summary: Good.. ish Review: This comes across as one of those books of the film. Or, more accurately, book of the game. You can see Feist itching to burst out of the constraints of setting that games peculiarly impose. In the 2nd installment after Betrayal, we step back in time from the SerpentWar Saga to a time of Jimmy the Hand and Krondor under threat from assassinations. It is probably a much needed delve into the world of the Mockers and no doubt Feist's hand brings a game formula onto some parity with a standard fantasy novel offering. Its just you expect so much more from a master of the genre. So, if you are a fan of Feist read it. But be aware that it is no Magician.
Rating: Summary: Good, not great Review: Before you read any further, know that this book is light years ahead of Betrayal both in style and plot. However, the Krondor series is not in the same league as the the other Midkemia books.Any book that focuses on Jimmy can't be all bad, and this one certainly isn't and William gets a well-deserved fleshing out that puts a lot of what happens in the later Serpentwar books into a new perspective. Also, it is actually quite a bit of fun to see throwaway references from the Serpentwar become plotlines and characters here...let's you play "spot the reference." What made Betrayal a poor book was that it read too much like the game...events and transistions seemed forced or abrupt, or both. I didn't get that feeling as strongly from Assassins, only in a few places do people seem to be doing things out of character or for strange reasons that are obviously major plotlines from the game (even to those who haven't played it). Summary: good paperback for light reading, but don't expect the gravitas of Feist's other series.
Rating: Summary: much better than Betrayal Review: Book 2 of the Legacy of the Riftwar The first thing I have to say is that this is far better than Krondor: The Betrayal. This book feels more like a story rather than a series of action scenes slapped together and called Midkemia. The book opens shortly after The Betrayal and advances the story of something/someone threatening the kingdom. Squire James has more of a role in this book, as does Prince Arutha. For the first time in the series, William (the son of Pug) has a major starring role. Something bad is going on in Krondor. There are mysterious murders occurring in the city, but instead of it being nobles or common folk, it seems that a lot of criminals are being killed. This wouldn't raise up a red flag, except that they are members of the Guild of Thieves: The Mockers. James is sent to investigate and learns that the Mockers have been overrun by a gang ruled by someone known as The Crawler. The leader of the Mockers, The Upright Man, is presumed dead and James suspects this is part of a plot not only against the Mockers but against the Prince as well. Someone is stirring up trouble. At the same time, the Duke of Olasko (a duchy later appearing in The Conclave of Shadows series set a century later) is passing through and visits Krondor. He wants to hunt, so Arutha assigns William and some other soliders to escort the Duke. During the hunting trip they are attacked and it seems that someone is trying to start a war between Krondor and Olasko (or the Kingdom of the Isles, and the East). This raises the stakes even more as this mysterious enemy is fighting on several fronts. Krondor: The Assassins deals with the fight to save Krondor from within as well as stop those trying to kill the Duke of Olasko and prevent a war. As I said, this was much better than Krondor: The Betrayal, and while it doesn't measure up close to Feist's other work like the Riftwar Saga, this was a fairly enjoyable read. It is a step back in the right direction, at the least.
Rating: Summary: Feist does it again Review: I know I'm prejudiced in my review because Raymond E. Feist has always been my favorite author, however this book has it all. It's probably not a great book if you haven't read the Riftwar saga which I wholeheartedly recommend you read first. This book is a great return to that world and the characters in it. As that world has changed over the years with new books some characters are sadly gone. Without spoiling anything, these books falling in the middle of the timespan of all the books, bring back some characters and it's like seeing old friends again. I always look forward to new Feist/Riftwar-world novels and hope for many more in the years to come. If I had to give one downside to this book was that it was short (being an adaptation of a video game) and was over much quicker than I would have liked.
Rating: Summary: Must be because it's not based on the game... Review: ...but out of the three book series that is the Riftwar Legacy, Assassins stands as the best of the bunch. However, even the best is nowhere near Feist's previous works. The Legacy series was based on the Betrayal at Krondor and Return to Krondor games, neither of which I ever played. But, even someone who has never ventured into the digital version of Midkemia will immediately recognize many, many videogame trappings within both Betrayal and Tear of the Gods. Fetch quests abound, plot points are thrown at us so conveniently, as if the novel was actually moonlighting as a strategy guide. The results are two ultimately disappointing slices of bread that sandwich what is actually a pretty darn good novel. Assassins is about Squire James, formerly Jimmy the Hand who is trying to find out what's going on to drive the Mockers, the guild of theives that operates in the sewers of the city Krondor, to near exinction. He must find out what is causing this, plus what other evil rests within the city, in the form of someone known as the Crawler. Throw in the possibility of an unknown element poised to ignite a war between two nations and you have the makings of a rousing adventure. Ok, this isn't on par with the amazing story arcs in the Riftwar and Serpentwar sagas but it is leaps and bounds better than both Betrayal and Tear of the Gods. We get to see Jimmy and William, the son of Pug, Duke of Stardock, fleshed out a bit more, and along the way we get some pretty good, not great, but good reading to boot. Recommended.
Rating: Summary: Thank god, no video game Review: This is really the only worth-while book to read out of the Riftwar Legacy books because it was also the only book not based on a video game. Although I'll admit, its fun to play as Jimmy the Hand, and then read the adventures in print-form after beating the game - but if you didn't play the games, I can't imagine you'd have that great of a time reading this series. Except for this book. 100% original.
Rating: Summary: Fantastic reading. Review: It has been a great joy to read the books by Raymond E. Feist. I started to read this series of books in Dutch, but quickly changed to english because more books where already available before translating into Dutch. It is great how Mr. Feist creates his own world and characters to place his stories in, and not took the easy way by placing the story in a world already created by other writers. I had a great time reading this book.
Rating: Summary: An interesting book Review: This book which goes into more history of Jimmy the Hand. I liked this book because it fills in more of the history of the Mockers. The beginning of the book was kinda of out there but it only gets better from there.
Rating: Summary: Suprisingly Good Review: I must say that after reading the first book of the Riftwar Legacy, I almost didn't bother to read this one. I was pleasantly surprised though with this second book of the series. This book has a good story and I found myself not wanting to put it down. It's major drawback is that a few of the passages are awkwardly written, and one may need to read some of the passages carefully to avoid confusion. All in all though, I would say that this is a worthwile book to own and it is a great improvement over the first book in this series.
Rating: Summary: The Feist we knew and loved seems long gone... Review: The riftwar series stands as one of the all time great adventures of high fantasy. The breath and depth of action, the strong characters, the crisp writing, and suspensful plot all contribute to making that one of the few series that I have read again and again. The second series, though not as good, contained many of the same strengths. Good characters, fun adventures, and creative plot. That brings us the "Riftwar Legacy" series, a fine example of the danger of writers telling us "the story before the story" in this case made even worse for being based on a video games. The characters are flat and unintersting (even those like Jimmy the Hand whom I loved in previous books, making it even more painful). The story is dull and straight out a dozen works by authors of far less ability. These books contain none of the ethical chalenges that made the others such a delight and catured my imagination. Great palace intrigue is traded in here for old hack plot devices. If you love Feist's other work, don't waste your time here. Go back and reread what he has previously written. This book, and the one that went before, lead only to disapointment.
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