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Krondor: Tear of the Gods

Krondor: Tear of the Gods

List Price: $7.50
Your Price: $6.75
Product Info Reviews

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Rating: 1 stars
Summary: Wow, just horrible
Review: Im a big big fan of Raymond Feist, his Riftwar and SerpentWar Sagas were totally amazing, as were his 2 "in between" books. Unfortunatly this hasnt carried over to the Riftwar Legacy. I had high hopes for the Legacy, that it would fill in some holes about Sidi and the Crawler that was only touched on in the Serpentwar saga. Unfortunatly it doesnt resolve anything, in addition the tear of the gods is single handidly the worse book ive ever read, and especially is Feist's worst book. Betrayl was good, Assassians was also good, but this book bit. Im not sure if its just becuase he was restrained by the video game, or if he just didnt care and just wanted to bust out a book about the game as quickly as possible, but either way, the only reason why you should read this book is to finish the series,and even then id think hard about it.

Rating: 3 stars
Summary: disappointing offering from a usually solid author
Review: Book 3 of the Legacy of the Riftwar

Out of the three Riftwar Legacy books, Tear of the Gods is by far the worst. I know that all three of these books are based on video games, and this does hurt the storytelling somewhat, but Feist was way too obvious with this book (I am not kidding you, there was a "rescue the baby" side-quest). I'm a longtime fan of the Riftwar Universe, and I'm looking forward to new books in Feist's new series, but this was just a bad book.

Here's the story: Every ten years the Temple of Ishap replaces its most holy object, The Tear of the Gods. The Tear is a mystic gem that allows communication with the gods. Supposedly, if the Tear fails without a replacement there will be ten years with no hope because humanity will be shut off from the gods until a new Tear can be formed (a process that takes a decade). The Tear is being transported by ship when the ship is raided by pirates, including one bad man named Bear.

There are still problems in Krondor as someone is trying to throw the Western Realm into chaos. Jazhara, the new court magician for Prince Arutha is arriving in the city and Squire James is sent to escort her to the palace. On the way they get involved in several escapades involving some nasty acts taking place. As the story progresses Feist brings together the continuing troubles in Krondor with the search for Bear and the Tear of the Gods.

Like the other two books, this book is filled to the brim with action (as you might expect from a video game adaption). Some of it works, other times it just feels forced. Unlike Krondor: The Assassins, or even Krondor: The Betrayal (to a lesser extent), Tear of the Gods did not feel like it really had a coherent story. The characters were moved from place to place, but there was none of the depth that I have come to expect from Raymond Feist and his Riftwar series. Even considering this was part of a lesser series from Feist, I was still disappointed by Tear of the Gods. Video games and novels are two different mediums, and this felt like too much of a video game RPG plot (complete with side quests, mini-bosses, and boss strategies). Feist still has two more books planned in the Riftwar Legacy series, and hopefully they will be better than this offering.

Rating: 4 stars
Summary: Good Read
Review: What is with all the negative reviews for this book? It is a good book, it has an interesting wellpaced plot, that should keep any readers intrest to the end. Not Mr. Feist's best work but hardly a bad book.

Rating: 4 stars
Summary: Answers quite a few Serpentwar Saga Questions
Review: If you never read Feist before, or it has been a long time since you read Feist, this is a good book to read. Devoted Feist fans who have read his other series (Riftwar, Empire, Serpentwar, Conclave, Legends, etc) might think otherwise since it doesn't follow the "norm" of Feist's books and world. Purists will have a lot of complaints.

Personally, I read this book right after the final Serpentwar Saga novel "Shards of a Broken Crown", and finished it quickly. While many Feist fans found this book to be a little disappointing, I thought it answered a lot of questions for me... particularly about Midkemia religions and some vague references in Serpentwar.

Feist had to work the plotline around the "Return to Krondor" game. Hence, the pace of the book is different than his usual writing and he introduces new characters. This book also tied up a few loose ends in Serpentwar Saga (even though it takes place about 25 years before Serpentwar, it really does help you to understand the background of Serpentwar). I have never played the game, but after reading this book, I was definitely intrigued.

Readers who enjoy a fast-paced novel similar to what's found in game-adapted books and adventure party/AD&D-based novels, will enjoy this book. If you enjoy playing RPGs and are trying to get into fantasy reading, I highly recommend it. People who has never read FEIST before really enjoyed "Tear of the Gods" as well.

Rating: 3 stars
Summary: Just what I expected
Review: Ever since I read the back cover of "Betrayal at Krondor" the first book in The Riftwar Legacy, I knew that it would be the plot of the computer game. I didn't have my hopes up about the book's content. That being said, I'm not as disappointed as most the other reviewers. I've read all of Feist's other books at least twice but will probably not re-read this series. It's nice to see Jimmy the Hand and the beginnings of William's career in the military, but it's not the same calibur of the Riftwar, Empire or Serpentwar books. However if you are a Feist fan, you should have a little fun. Sometimes that's all I ask in a book.

Rating: 1 stars
Summary: Wow, just horrible
Review: Im a big big fan of Raymond Feist, his Riftwar and SerpentWar Sagas were totally amazing, as were his 2 "in between" books. Unfortunatly this hasnt carried over to the Riftwar Legacy. I had high hopes for the Legacy, that it would fill in some holes about Sidi and the Crawler that was only touched on in the Serpentwar saga. Unfortunatly it doesnt resolve anything, in addition the tear of the gods is single handidly the worse book ive ever read, and especially is Feist's worst book. Betrayl was good, Assassians was also good, but this book bit. Im not sure if its just becuase he was restrained by the video game, or if he just didnt care and just wanted to bust out a book about the game as quickly as possible, but either way, the only reason why you should read this book is to finish the series,and even then id think hard about it.

Rating: 2 stars
Summary: Very disappointed with this effort
Review: I loved the Riftwar saga, and the previous trilogy. I loved the character development and scenarios that were painted - but with this book "Tear of the Gods", I don't know...it felt like it was created by some inexperienced creative. The characters were bland. Seriously, I wouldn't care if they all died..and that is one of the reasons I don't like this book.

Some of the most powerful evil creatures to grace Feist's books were so ineffectual and inexperienced in their motives/skills that they were being thwarted by the most assanine solutions.
Ultra powerful liches, vampires & skeletal warriors being killed in short order because their cleverness in hiding their soul gems in addition to just being plain impotent in their abilities. I'd expect something like this from Gary Gygax or something...which isn't bad, its just not what one expects from Feist.

Are we sure he wrote this book?

Rating: 3 stars
Summary: Dicey . . .
Review: I'm a newly minted Feist fan, having picked up the Riftwar series in the last two weeks. After thoroughly enjoying Darkness at Sethanon, I went hunting for the next books to read and wound up with the Krondor series in my hands. It is needless to say that this series suffers in comparison to the earlier ones. There is just something missing in Feist's most recent works. Maybe--maybe--if there is a fourth book, and it is Feist's absolutely spectacular level best, he can pull this series off, but putting into reality a conspiracy as widespread as the one that he's been hinting at for the past three books is possibly beyond even Feist's considerable skills. I'll wait and watch and try to hope, but I'm not holding my breath. Instead, I'm going to read the other Feist series, plus Prince of the Blood and King's Buccaneer.

Rating: 3 stars
Summary: Required: Win98, Win2000, WinXP, PIII or better -- OH WAIT!
Review: This isn't a computer game, it's a book. I had to keep reminding myself of that.

I appreciate the fact that Feist fielded a computer game for the die-hard fans, but the attempt to mix a computer RPG with literature that you can carry to the toilet to read just isn't working. For those who have read some/all of Feist's other works, you get some small satisfaction encountering a few of your favorite characters (hence the 3 stars), but this thing really runs in a very linear fashion, clearly the illegitimate offspring of a computerized plot.

After quaking before the might of Milander at the Imperial Games, the few roman candles that Jazhara set off seem pathetic by comparison. Jimmy "The Hand" becomes a relatively generic basher and is done no justice by this type of storyline. I was almost ready to turn the page and see, "You've gained an experience level!" For Pete's sake, they had to go back to the "witch" on the hill three freakin' times before she gave them all of the info they needed!

Give me Tomas Ashen Shugar full of raging, ancient Valheru power. Give me a good computer based role playing game. Just please, oh please, Mr. Feist -- don't try to give them to me together!

Rating: 3 stars
Summary: Krondor Lite for the easily bored reader
Review: There's nothing inherently BAD about the Riftwar Legacy books, they're just not great either. They are ideal for someone who finds intricate plots confusing, or long sequences without "action" boring. These are like the Harlequin Romance novels of Krondor.

In Tear of the Gods, poor Jimmy can't walk to work in the morning without having to kill a couple of cutpurses, then has to off a few more when going out for lunch, and rounding the day off with another fight to the death before turning in at night. It rapidly approached ludicrousness. We also get to meet the most impotent wizard ever, who is skilled enough to be hand picked to be the court magical advisor, yet can't seem to get a single spell to finish a street tough. She ends most fights by whacking them over the head with her staff, seems kind of sad really.

Old fans of the Krondor books will enjoy seeing more background on some favorite characters, new readers will be very disappointed.


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