Home :: Books :: Science Fiction & Fantasy  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy

Sports
Teens
Travel
Women's Fiction
Encyclopaedia Arcane: Constructs

Encyclopaedia Arcane: Constructs

List Price: $14.95
Your Price: $10.47
Product Info Reviews

<< 1 >>

Rating: 5 stars
Summary: A great resource and rather unique in its subject matter
Review: I originally bought this book to get some ideas about creating clockwork/steampunk magic for my own campaign world. Although the book only has a page or two about clockwork it helped me to setup a method for creating all kinds of devices. Mr. Melchor has everything worked out in minute detail, from the beginning research that needs to be done to the cost of the body and special powers and disabilities that modify the effectiveness and cost of golems. As a bonus he adds in Simulacra (creating living creatures that resemble other creatures) and Automata (constructs that mix magic with a physical machine instead of trapping a spirit).

At the very least you could ignore the details and use the special powers and new body types to make unique constructs for your players to fight. Let's see how surprised they are when that boring old stone golem breaths lighting on them or self destructs.

Great book, I will be looking for more of the same quality work from this author.

Rating: 5 stars
Summary: A great resource and rather unique in its subject matter
Review: I originally bought this book to get some ideas about creating clockwork/steampunk magic for my own campaign world. Although the book only has a page or two about clockwork it helped me to setup a method for creating all kinds of devices. Mr. Melchor has everything worked out in minute detail, from the beginning research that needs to be done to the cost of the body and special powers and disabilities that modify the effectiveness and cost of golems. As a bonus he adds in Simulacra (creating living creatures that resemble other creatures) and Automata (constructs that mix magic with a physical machine instead of trapping a spirit).

At the very least you could ignore the details and use the special powers and new body types to make unique constructs for your players to fight. Let's see how surprised they are when that boring old stone golem breaths lighting on them or self destructs.

Great book, I will be looking for more of the same quality work from this author.


<< 1 >>

© 2004, ReviewFocus or its affiliates