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Gurps Grimoire: Tech Magic, Gate Magic, and Hundreds of Spells for All Colleges

Gurps Grimoire: Tech Magic, Gate Magic, and Hundreds of Spells for All Colleges

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Product Info Reviews

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Rating: 5 stars
Summary: A must for any serious user of GURPS Magic.
Review: Let me make one thing perfectly clear: This book is a companion volume to GURPS Magic. In order to fully appreciate (and make the best use of) this book, you need GURPS Magic as well. Now that that is out of the way, on to the praises. This is where you will find the odder and more esoteric spells (as well as some of the more powerful ones) that Magic just didn't have room for, or that handn't been thought of yet. Some of these spells are exceptionally powerful, others are just plain sneaky, but all are useful. As I said before, the odder corners and more advanced levels of magic are more fully represented in this book, along with optional rules. Here you will find things like techno-magic, radiation spells, acid spells, spells to literally rain fire down upon your foes, a spells to create an imprisoning circle around your foes, spells to fascinate and control your enemy, and even a spell to plunge them into a morass of incapacitating pleasure. That little list only scratches the surface, my friends. Almost every school of magic in the GURPS system has additions in this book, and all of them are worth looking at. If you want to be the best magic-user that you can be, this book will help you on your way.

Rating: 5 stars
Summary: The author is not wrong - it's a good book.
Review: Used with GURPS Magic and the GURPS Basic Set it provides a complete, varied and well integrated set of spells for roleplaying. Without being tied to specific genres it still manages to offer a wide range of dramatic possibilies from which many a plot could be spawned.


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