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Rating: Summary: Complex & absorbing Review: This is a very good book, detailing several sites in the D&D Outer Planes, all linked together (sort of) by an encounter with an ancient artifact, and its famous creator (Baron Lum the Mad no less!). In here you will find a wonderful mechanical demiplane, which had me actually feeling sorry for Tinker gnomes, and a very tragic golem-like creation who is doomed to live there. There is also another richly detailed planar city (somewhere other than Sigil to base campaigns from), set on the Elemental Plane of Water. While not a Planescape campaign line book, this can be easily used with that campaign. This book is an example of the new way that D&D will be looking at the planes, as part of the core setting, rather than a setting in its own right. Providing they can keep this level of writing, I look forward to many more like this. As for why it gets 4 stars, well there were a few major editing flaws in my copy, but after contacting WotC, I got sent a replacement for free, in which these had been corrected. Still a few typo's & grammar mistakes that could have been easily spotted & fixed though, but perhaps I am just picky! ;-P
Rating: Summary: Complex & absorbing Review: This is a very good book, detailing several sites in the D&D Outer Planes, all linked together (sort of) by an encounter with an ancient artifact, and its famous creator (Baron Lum the Mad no less!). In here you will find a wonderful mechanical demiplane, which had me actually feeling sorry for Tinker gnomes, and a very tragic golem-like creation who is doomed to live there. There is also another richly detailed planar city (somewhere other than Sigil to base campaigns from), set on the Elemental Plane of Water. While not a Planescape campaign line book, this can be easily used with that campaign. This book is an example of the new way that D&D will be looking at the planes, as part of the core setting, rather than a setting in its own right. Providing they can keep this level of writing, I look forward to many more like this. As for why it gets 4 stars, well there were a few major editing flaws in my copy, but after contacting WotC, I got sent a replacement for free, in which these had been corrected. Still a few typo's & grammar mistakes that could have been easily spotted & fixed though, but perhaps I am just picky! ;-P
Rating: Summary: Good, but could have been better. Review: This module is actually an excellent module...if you can find some way to fit it into your campaign(which I found quite dificult). It has a good story line but it is difficult to piece together how everything works. If you are planning to start some Planar travel with your PCs then this is a good module to get. If this book was a little more understandable then it would have been five stars.
Rating: Summary: Good, but could have been better. Review: This module is actually an excellent module...if you can find some way to fit it into your campaign(which I found quite dificult). It has a good story line but it is difficult to piece together how everything works. If you are planning to start some Planar travel with your PCs then this is a good module to get. If this book was a little more understandable then it would have been five stars.
Rating: Summary: Okay book, but too short. Review: Vortex of Madness is interesting, but weak. It has a bunch of unrelated settings that are tied together with the machine of Lum the Mad. Unfortunately, this seems like a cheap excuse to put a bunch of settings together and publish a book. The settings themselves are interesting, but not really detailed enough. If you like this idea get Well of Worlds instead. Actually, you'd be better of getting The Great Modron March and Dead Gods too, before getting this book.
Rating: Summary: Okay book, but too short. Review: Vortex of Madness is interesting, but weak. It has a bunch of unrelated settings that are tied together with the machine of Lum the Mad. Unfortunately, this seems like a cheap excuse to put a bunch of settings together and publish a book. The settings themselves are interesting, but not really detailed enough. If you like this idea get Well of Worlds instead. Actually, you'd be better of getting The Great Modron March and Dead Gods too, before getting this book.
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