Home :: Books :: Science Fiction & Fantasy  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy

Sports
Teens
Travel
Women's Fiction
Vampire: The Dark Ages

Vampire: The Dark Ages

List Price: $29.95
Your Price:
Product Info Reviews

<< 1 2 >>

Rating: 5 stars
Summary: Dark Ages History Combined with Gaming
Review: This book is an absolute must for anyone considering playing the dark gothic genre in the dark ages of man. The historical sources are accurate and well thought as they pertain to the various clans at this time. Of great use is the overview of the dark ages world, helping the Story Teller immensely in selecting ideal areas to run a chronicle. The glossary is a great addition, asa it helps give players a feeling for the language of the time.

Rating: 5 stars
Summary: The time of Darkness has Desended
Review: This is an OUTSTANDING addition to the Wod; VTM series...

For one thing it takes the main core rules of VTM and combines them with an age in time that already had horrors that we as modern men and women can not relate to..

it insures that it gives you enough advice to properly set a game based on a time that had Kings, Queens, Princes, princesses, Dukes, and well the list could go on.. It is also a time where it was not uncommon to find a "old" vampire running around within the confines of the church directing the slaughter of rival clans and humans.

if you are into the SCA and love VTM then you WANT to add this to your collection

Rating: 5 stars
Summary: Main Rulebook for VtDA (White Wolf)
Review: This is basically the same rules-system as Vampire: The Masquerade. But the whole timeframe is different. Instead of modern-era we're looking at Dark Ages. The book is very well put together, a much easier read then other WW rulebooks have been in terms of finding what you need in the book quickly. There are different Clan options, as well. I noted that Humanity is handled much differently between the two rulebooks: VtDA uses "Roads" as guidelines to correct action, instead of just assigning a Humanity value to a character.Anyone who likes the time period or enjoys the Gothic Horror genre will find this a very interesting game.

Rating: 4 stars
Summary: All stories have to start somewhere.
Review: This is the core book, and it succeeds in its purpose wonderfully. It contains enough information for the tried-and-true Storyteller to dive right in and start running games with a more medieval flair. For the new Storyteller, there is a plethora of information available in the book. However, it did seem to lack the depth of knowledge that may sometimes be desired for games. There is enough to run a game, but some Storytellers may find that there is not enough information given on Cainite politics. This is, in fact, the time when Cainites ruled almost openly. There is no Masquerade, Camarilla, or Sabbat. The Dark Ages were a fine time for Cainites to live. I would highly recommend obtaining this and the Companion if you wish to run a Dark Ages game.

As with all game books, there is a section outlining each Discipline as it was. Many players will find that the Dark Ages may have been more deadly and open Cainite warfare raged all over, but their powers are not as violent as expected. While advanced players will try and find new ways to bend the rules, there are lovely counters included, such as Celerity costing far more blood than in modern times; so much for the whirling dervish attack! Along with the Disciplines, there are drastic changes in the clans themselves. Since there is no Camarilla - Sabbat division, all clans interact on a rather equal footing. This means players can use the fiendish Tzimisce right along side the artisan Toreador. Many games may find a Magister waging verbal battle with a Patrician. This book helps show that Cainite society has not always been the way it is under the Masquerade.

The only drawback to the book is that it does cover Cainite society and illuminates the rules for hand-to-hand medieval combat, there is very little on mortal society. It does cover their views and outlooks, but many details seemed to be lack (or I missed them!). A few pages to outline medieval currency and weapons broken down by time would be vastly helpful. After all, few people used rapiers in 966 CE, at least as far as I can tell.

In summary, this book is perfect as a starting point and fulfills its duty wonderfully. You will find the clans are well defined and the disciplines have been renamed and in some case restructured for a more primitive feeling. This review will hopefully show a bit more about the book. At least from a gamer's perspective, it is highly useful and one of my most used books.

Rating: 5 stars
Summary: Definitely Dark
Review: When I discovered Vampire: the Dark Ages, I wasn't sure what to expect. Vampire (like most White Wolf core games) is based upon our own society and a group of creatures which exist secretly beneath it.

This books is not like that. It takes the more traditional medieval time period, with a bloody twist. This is a fragile time; clan ties are stronger and clan stereotypes run rampant. History is twisted by the Lasombra and Ventrue, the Tremere are newly created and the Salubri still exist with reasonable numbers. The Cappadocians, now long forgotten (except as the oddly mysterious Harbingers of Skulls) are a powerful clan.

Why five stars? This is not a mock-up of Vampire: the Masquerade. It's something else, something different, something unique. It's a time of chaos in the world of the unliving, a struggle that predates the Camarilla. These are not the Kindred you think you know, they are Cainites to the core. They embrace their unique abilities and use them to command, to conquer, and to thrive.

Rating: 5 stars
Summary: Definitely Dark
Review: When I discovered Vampire: the Dark Ages, I wasn't sure what to expect. Vampire (like most White Wolf core games) is based upon our own society and a group of creatures which exist secretly beneath it.

This books is not like that. It takes the more traditional medieval time period, with a bloody twist. This is a fragile time; clan ties are stronger and clan stereotypes run rampant. History is twisted by the Lasombra and Ventrue, the Tremere are newly created and the Salubri still exist with reasonable numbers. The Cappadocians, now long forgotten (except as the oddly mysterious Harbingers of Skulls) are a powerful clan.

Why five stars? This is not a mock-up of Vampire: the Masquerade. It's something else, something different, something unique. It's a time of chaos in the world of the unliving, a struggle that predates the Camarilla. These are not the Kindred you think you know, they are Cainites to the core. They embrace their unique abilities and use them to command, to conquer, and to thrive.


<< 1 2 >>

© 2004, ReviewFocus or its affiliates