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Rating: Summary: Top Notch <by Jules> Review: As someone who has gamed extensively over the years, I can safely say that this is the absolute best module for any game ever written. Bone chilling and frightening, and eerie on every level. I remember running this and seeing goosebumps on all my players when I read choice bits from the "netbook" that was included.
Rating: Summary: The is the best RPG Module ever written Review: As someone who has gamed extensively over the years, I can safely say that this is the absolute best module for any game ever written. Bone chilling and frightening, and eerie on every level. I remember running this and seeing goosebumps on all my players when I read choice bits from the "netbook" that was included.
Rating: Summary: Top Notch Review: Growing up this was one of the best modules i have ever seen or played. The story lines and the depth behind it. Has anyone else noticed a resemblance between this and John Case's new best seller "the first horseman" ?
Rating: Summary: Top Notch <by Jules> Review: Growing up this was one of the best modules i have ever seen or played. The story lines and the depth behind it. Has anyone else noticed a resemblance between this and John Case's new best seller "the first horseman" ?
Rating: Summary: Top Notch Findley Work Review: I have played for 14 years now, and I have played nearly evry type of RPG there is from Battletech to Bar Wars to Call of Cthulu to my personal fav SR. UB is perhaps one of the best executed modules I have had the pleasure of reading. I wish FASA would reprint it.
Rating: Summary: You must get this sourcebook. Review: It's been a few years since this book came out, and in its time has become the most sought-after Shadowrun sourcebooks. Probably the most frightening sourcebook FASA has put out, Universal Brotherhood is a must-have. A complete adventure (best when played in a campaign after Total Eclipse, Queen Euphoria, and Double Exposure) that details the secrets of the Brotherhood and a sourcebook/information packet that contains the secrets about what's really going on in those Chapterhouses.
Your players won't be able to sleep properly for days after running this adventure.
Pay twice cover for it. It's worth every penny.
Thomas Deeny (thomas@cooper8.com)
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