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Tribebook: Bone Gnawers

Tribebook: Bone Gnawers

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Rating: 5 stars
Summary: A Must for Urban Werewolf Adventures
Review: At first, I was hesitant to buy this book. After all, I already had the original edition, would there really be much of a difference? Absolutely! The history is deeper, their views on breeds and auspices as well as the other tribes is more thought out, and it is made abundantly clear that these are not just the down-and-out cousins of the Glass Walkers.

The Bone Gnawers are looked down upon by the rest of the Garou Nation, and it's easy for players to turn their noses up at them as well. But after reading this new look at the tribe, it's easy to see that they as a family of outcasts, they have created a new way to insure their survival. They can also use the new totems, rites and gifts that didn't show up in the first edition (there are also rules for using the gifts and rites in a live action game). As for Storytellers, Bone Gnawers are more numerous than their Glass Walker counterparts and would therefore be more prevelant as NPC's in an urban setting. Additionally, after reading this, you'll have a better understanding of how to make cities more dark, foreboding and dangerous. The artwork is great, though some artists tend to make these Garou almost as hideous as Nosferatu. And be aware that, since these Garou tend to live rough lives, they use rough language (in case you are easily offended).

Easily surpasses it's initial edition.


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