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The Complete Masks of Nyarlathotep

The Complete Masks of Nyarlathotep

List Price: $22.95
Your Price: $15.61
Product Info Reviews

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Rating: 5 stars
Summary: Brilliant, terrifying, and compelling
Review: Larry DiTillio's epic Call of Cthulhu campaign is the best scenario I have come across in my nearly 20 years of gaming. It pits 1920's investigators against the machinations of Nyralathotep in a truly worldwide campaign. What stands foremost in my mind is the manner in which he was able to evoke horror even among the most jaded and experienced investigators. It's an epic campaign and should last many nights of play. Be forewarned that this requires a very well-organized keeper because of the number of clues and red herrings strewn about. It's a game that suits both roleplaying and power gamers.

Rating: 5 stars
Summary: Brilliant, terrifying, and compelling
Review: Larry DiTillio's epic Call of Cthulhu campaign is the best scenario I have come across in my nearly 20 years of gaming. It pits 1920's investigators against the machinations of Nyralathotep in a truly worldwide campaign. What stands foremost in my mind is the manner in which he was able to evoke horror even among the most jaded and experienced investigators. It's an epic campaign and should last many nights of play. Be forewarned that this requires a very well-organized keeper because of the number of clues and red herrings strewn about. It's a game that suits both roleplaying and power gamers.

Rating: 5 stars
Summary: Perhaps the best rpg adventure ever
Review: Masks is an adventure taking place in 1926-27 (game time of 1yr exactly). This is perhaps the most comprehensive and compelling storyline I have ever seen in a role-playing product. The story starts as a simple murder investigation, and deepens more and more until players are knee-deep in trouble, are chased by secret cults and have the chance to uncover terrible mysteries of forgotten civilizations. A great deal of emphasis has been given in historical accuracy and depth of atmosphere, so in every chapter (New York, London, Cairo, Kenya, Ausralia, Shanghai) you get loads of info as to how the region was at that era, political situation, important people-factions etc. Various elements of the Cthulhu mythos and some very well-known Lovecraft novel elements and plots are incorporated into the book. Loads of carefully prepared handouts await the players, as they are about to embark in the journey of a lifetime. A must have! There is absolutely no negative - this adventure, once carefully prepared, is the perfect campaign for experienced storytellers.

Rating: 5 stars
Summary: Amazing
Review: My friends and I sat down to play this as our first introduction to Call Of Cthulhu. I had read it and damn did it look cool. Well we set about playing and it took us far too long to get to anything interesting. The way the adventures are put together require at least three sessions, and we play 8-10 hour sessions, to find the one clue that leads to one short scene of action.

Now we are not hack and slash gamers by any means, we just like a little bit of excitement. The majority of this colosal campaign is legwork, interviews and chasing clues. Even as things really start to come to a head as an evil cult threatens to launch a nuclear weapon to open a rift in space. It's just more boring legwork.

My advice is to not even bother with this campaign unless you want to put alot of work into rearranging the clues and legwork and like to add ALOT of perriphrial excitement. Where is the dark horror and insanity if the investigators never fear for their life or their sanity. I mean COME ON!

Now I know what you're thinking. 'If it [was] so bad, why 2 stars?' Well the answer is simple. The story is awesome and very well thought out, except maybe the missile at the end, an ICBM in 1926, I don't think so. The story warrants 2 stars but it is so horribly put together that it does not deserve any more than that.

As a plus if you are the kind of person who far favors legwork and investigation to action than this is definately the product for you. I personaly prefer a good mix of the two which is the way I write adventures and campaigns.

If you want a good campaign module for Call Of Cthulhu I recomend Nocturnum by Fantasy Flight Games. Granted the campaign is written for the d20 version and is by default a modern setting it is easily converted to regular rules and any other timeline.

Rating: 2 stars
Summary: Oh My ...Is This Boring!
Review: My friends and I sat down to play this as our first introduction to Call Of Cthulhu. I had read it and damn did it look cool. Well we set about playing and it took us far too long to get to anything interesting. The way the adventures are put together require at least three sessions, and we play 8-10 hour sessions, to find the one clue that leads to one short scene of action.

Now we are not hack and slash gamers by any means, we just like a little bit of excitement. The majority of this colosal campaign is legwork, interviews and chasing clues. Even as things really start to come to a head as an evil cult threatens to launch a nuclear weapon to open a rift in space. It's just more boring legwork.

My advice is to not even bother with this campaign unless you want to put alot of work into rearranging the clues and legwork and like to add ALOT of perriphrial excitement. Where is the dark horror and insanity if the investigators never fear for their life or their sanity. I mean COME ON!

Now I know what you're thinking. 'If it [was] so bad, why 2 stars?' Well the answer is simple. The story is awesome and very well thought out, except maybe the missile at the end, an ICBM in 1926, I don't think so. The story warrants 2 stars but it is so horribly put together that it does not deserve any more than that.

As a plus if you are the kind of person who far favors legwork and investigation to action than this is definately the product for you. I personaly prefer a good mix of the two which is the way I write adventures and campaigns.

If you want a good campaign module for Call Of Cthulhu I recomend Nocturnum by Fantasy Flight Games. Granted the campaign is written for the d20 version and is by default a modern setting it is easily converted to regular rules and any other timeline.

Rating: 5 stars
Summary: Amazing
Review: Ok, i admit i have only run a small portion of this massive campaign, but i've read all of it and it is mind-blowing. Combining the talent of various writers and artists, the setting is epic and terrifying, pitting the investigators against alien forces that can destroy the world. It is not boring by any means, and has ample opportunities for the Keeper to make it as easy or difficult as he chooses. Prepare for a world-hopping tour, and prepare to spend around a year of game time doing it.

Rating: 5 stars
Summary: This is the best adventure for Call of Cthulhu!!!!
Review: This is an amazing adventure in which you travel all over the globe in search of the lost carslyle expidition. An amazing adventure. It took 7 people, the storyteller, over 20 charecters and total of over 100 hours to play. An amazing adventure that hase every thing from wild goose chases to nyarlathotep the black pharoh himself. I would give it 7 stars if I could.


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