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Gurps Ultra-Tech: A Sourcebook of Weapons and Equipment for Future Ages

Gurps Ultra-Tech: A Sourcebook of Weapons and Equipment for Future Ages

List Price: $22.95
Your Price: $16.07
Product Info Reviews

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Rating: 5 stars
Summary: A great source book for futuristic ideas and equipment
Review: Fantastic gaming source. Provides futuristic technologies and gadgets for any science fiction game, as well as some ideas on the changes society might go through in dealing with advanced technology.

Rating: 3 stars
Summary: Very Good
Review: I don't think this is GREAT utility but it is certainly very good. The book has several sections for different Tech Levels but only a handful of items that sometimes seem completely unrelated. I would have liked to have seen a whole mass of civilian items that seem more related as well as military. Very good but could have been better.

Rating: 3 stars
Summary: Very Good
Review: I don't think this is GREAT utility but it is certainly very good. The book has several sections for different Tech Levels but only a handful of items that sometimes seem completely unrelated. I would have liked to have seen a whole mass of civilian items that seem more related as well as military. Very good but could have been better.

Rating: 4 stars
Summary: Great Supplement! Must-Have for anyone playing future GURPS
Review: I loved this book! If the technological device in a sci-fi book somewhere, the rules for having it are in here. It is organized by Tech Level so it is very easy to find what you want. There are also very good descriptions of possibilities of what life will be like in the future at every tech level. Of course at TL 15-16 things get a little hard to conceive. The book has a somewhat optomistic outlook on the future, which, compared to GURPS supplements like Cyberpunk is quite odd. This is a definite must have for people who want to play campaigns of high technology set in the future. Of course one should also look out for Ultra-Tech 2 which is in the process as I type. It has a good blend of playing rules for both cinematic and "realistic" and has rules for the following things that are vital
Cybernetics
Weapons
Melee Weapons
Transportation
Armor
Medical Technology

etc. I would definitely recommend this to people who play futuristic GURPS and to those who don't, try it, it's awesome!

Rating: 5 stars
Summary: Excellent Suppliment
Review: This GURPS sourcebook is designed to work well with any science fiction setting, and can easily be converted for use in a non-GURPS game. Hundreds of items are listed, described in relatively short capsules (1-3 paragraphs, usually) with good descriptions of game effects.

While the books is useful beyond description, there are a few (minor) flaws. First, for people inclined to mercantile campaigns, a great deal of the book deals with weapons and armor. Secondly, there is nothing to differentiate between hard-sf equipment and cinematic "rubber science" sci-fi type gear. For those of us who play games closer to Larry Niven than George Lucas, this can be irritating, especially if we know more about history than physics.

Rating: 5 stars
Summary: Excellent Suppliment
Review: This GURPS sourcebook is designed to work well with any science fiction setting, and can easily be converted for use in a non-GURPS game. Hundreds of items are listed, described in relatively short capsules (1-3 paragraphs, usually) with good descriptions of game effects.

While the books is useful beyond description, there are a few (minor) flaws. First, for people inclined to mercantile campaigns, a great deal of the book deals with weapons and armor. Secondly, there is nothing to differentiate between hard-sf equipment and cinematic "rubber science" sci-fi type gear. For those of us who play games closer to Larry Niven than George Lucas, this can be irritating, especially if we know more about history than physics.


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