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Rating: Summary: whoh.....these guys are actually cool Review: i found this book at my store and was immeadently smitten by it, i had allways loved implants, so i buy it and i go into more details. it answers almost every question out there about the Clockwork Convention. this book is awsome and is a must by for anyone who is interested in The Technocracy in the whole.
Rating: Summary: whoh.....these guys are actually cool Review: i found this book at my store and was immeadently smitten by it, i had allways loved implants, so i buy it and i go into more details. it answers almost every question out there about the Clockwork Convention. this book is awsome and is a must by for anyone who is interested in The Technocracy in the whole.
Rating: Summary: Making the Convention playable Review: I'll preface this by noting that I have only skimmed this book, reading the bits that automatically interest me. However, what I've seen impresses me. The first convention books (especially _ItX_, _Prog_, and _VE_) seemed to have been designed solely with the idea that the Technocracy should be made out to be soulless and distateful as choices for PCs. _Guide to the Technocracy_ turned all that around, and ever since then, I have been waiting desparately for the new series of Convention books. _ItX_ delivers. It's one-person narration, but the one person seems to be broad-minded enough that you can take his views as being somewhat repesentative of the convention. The authors seem to be trying to play down the whole "soulless machines" idea and playing up the "engineer" idea, bring the convention back around to its roots from _Sorcerer's Crusade_. On the whole, an excellent book. Highly reccommended to anyone who is interested in the Techs. I hated ItX, but this book makes them interesting, and (more importantly) playable.
Rating: Summary: Making the Convention playable Review: I'll preface this by noting that I have only skimmed this book, reading the bits that automatically interest me. However, what I've seen impresses me. The first convention books (especially _ItX_, _Prog_, and _VE_) seemed to have been designed solely with the idea that the Technocracy should be made out to be soulless and distateful as choices for PCs. _Guide to the Technocracy_ turned all that around, and ever since then, I have been waiting desparately for the new series of Convention books. _ItX_ delivers. It's one-person narration, but the one person seems to be broad-minded enough that you can take his views as being somewhat repesentative of the convention. The authors seem to be trying to play down the whole "soulless machines" idea and playing up the "engineer" idea, bring the convention back around to its roots from _Sorcerer's Crusade_. On the whole, an excellent book. Highly reccommended to anyone who is interested in the Techs. I hated ItX, but this book makes them interesting, and (more importantly) playable.
Rating: Summary: The Clockwork Convention is now playable Review: The Clockwork Convention has been reworked, for the better! Not only are Iteration X characters more 3-Dimensional, the entire philosophy of the convention has returned to its roots. They are once again the men and women who are out to empower humanity. Though the convention is still the Technocracy's main source of firepower, they have expanded their horizons significantly. In the first Iteration X book, it seemed as though the human spirit was lost in the machine. In this book, the spirit has been found. I highly recommend this book to Technocracy fans with Rose-colored mirrorshades. We are not the adversaries of humanity, but the ones who empower it.
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