Rating: Summary: A rather good RPG Review: I'm a white-wolf man myself (ducks thrown objects) but i have played D&D, so i'm not completely unfamiliar with TSR. I picked up Alternity and i really like it. It took me a while to grasp the rules, especially the dice system, but now that i do, it is really simple. Very good, and lots of fun.
Rating: Summary: Its a very good game Review: If you are a player then get your GM to give this game a go. The rules run smoothly and the adaptability of the setting makes the possibilities endless. My only criticism are the aliens as player characters, why? because they may not be relevant to the setting. In a cyber-punk world then these alien races may not exist and in a far future world it may not be applicable to the story. IMO it may have been better to only introduce the aliens into the StarDrive setting for Alternity. Though if their only crime is trying to do too much in one volume then they can be forgiven as the game itself is first rate.
Rating: Summary: Wonderful New Game Review: My friends and I play this game almost every day! It is very addictive and fun! The thing that makes the game so great is that the rules are very flexable. You could play a 12th century adventure, or a 31st century adventure! It's a great new game that, in my opinion, is better than AD&D (which is saying a lot)
Rating: Summary: Look out... TSR has spawned a masterpiece. Review: Once every few years, somebody creates an RPG so close to perfect that it redefines how RPGs think, work, and play. Alternity, kudos to Bill Slavicsek, is one of those games. Alternity's one of the games which is so well-designed that even a cynic like me has to apply effort to complain about it. In a single well-written [and illustrated and proofread!] volume, Alternity's Player Handbook acquires the sheer creativiy and diversity that it took AD&D decades to match. The rules are the simplest TSR's concocted to date; PC creation is almost totally freeform, with a system that almost has more skills than uses for them all; and a balanced, equalizing system to prevent "bad" PCs from being rolled up. Even technology up to 2625 is created, leaving few stones unturned. My only complaints? A little more leeway in the dates Progress Levels change would be useful, and another table or two in the back might be nice. The real problem, however, seems to be with the gadgets and guns: it's too easy to accept charge rifles or whatever as the be-all and end-all instead of templates to default off of. In the grand scheme of things, these trivial flaws are irrelevant. The Alternity Player's Handbook merges the style of TSR with the quality of Wizards of the Coast, creating something to set the standards for years to come.
Rating: Summary: Good, but needs more info Review: Overall, Alternity looks to be a very promising game. It's hard to really judge the whole system on the player's handbook alone, so until the GameMaster's Guide comes out I reserve judgement. The artwork is very nice, and I thought character creation was a smooth and simple process. With four broad character classes, including the Free Agent "catch-all" for oddball professions, players can build virtually any kind of character. Weaknesses: I would have liked to have seen much more equipment, and especially a larger section on spaceships and space combat. I recognize the limits of a players handbook, but it seems like TSR/WotC is setting us up to buy many books to really get a good handle on future roleplaying. With an equipment guide already planned for later this year, I'm betting they're going to put out separate books for psionics, mutants, robots, cyborgs, cyberspace, etc., all for at least $20. This is something I really hate.
Even with these weaknesses, Alternity has potential to be the next big thing in RPGs. Worth the price.
Rating: Summary: NOT AS GOOD AS D20 Review: The alternity game was the forerunner to D20 it wasn't even supposed to be mainstream!
Rating: Summary: Alternity is a great new game from TSR's wonderfull lineup. Review: The ALTERNITY SciFi system is a great RPG, to say the least. Although it may seem somewhat like AD&D, the range of playable areas (4000 BC to 6000 AD) is much expanded. And with easy-to-learn rules, it is easy to play.
Rating: Summary: A worthwhile book even for those playing other SF games. Review: This book harkens back to the old days of AD&D in which you could actually play the game with only a couple of books. As opposed to the 2nd edition years where every class and race got its own book, and who could ever forget money pit monsterous compendiums?
There is a lot of good information for players and gamemasters without trying to completely stifle creativity. In fact, a bunch of the chapters are optional for your campaign. TSR clearly has done some research into a bunch of other SF RPGs as well as some CRPGs(Fallout) and come up with a system that is very unlike "D&D in space". Although most material is based around a Space Opera setting, everything looks easy enough to modify to other backgrounds. Even if you are a diehard GURPS, Shadowrun, or Rifts player, this book might give you a few ideas to freshen up your game. Highly recommended.
Rating: Summary: A worthwhile book even for those playing other SF games. Review: This book harkens back to the old days of AD&D in which you could actually play the game with only a couple of books. As opposed to the 2nd edition years where every class and race got its own book, and who could ever forget money pit monsterous compendiums? There is a lot of good information for players and gamemasters without trying to completely stifle creativity. In fact, a bunch of the chapters are optional for your campaign. TSR clearly has done some research into a bunch of other SF RPGs as well as some CRPGs(Fallout) and come up with a system that is very unlike "D&D in space". Although most material is based around a Space Opera setting, everything looks easy enough to modify to other backgrounds. Even if you are a diehard GURPS, Shadowrun, or Rifts player, this book might give you a few ideas to freshen up your game. Highly recommended.
Rating: Summary: Alternity -- the AD&D of the future... Review: This book is a great beginning to what looks like gigantic gaming experience. The variety and options that are allowed to characters are unbelivable. If you are any fan of role-playing games the check this book out.
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