Rating: Summary: Realistic world... considering Review: This game at first appears to be your standard super-hero game. That is only at first glance. The powers and the system are based on White Wolfs other games, although the powers are VERY powerful. The reaction of the world to the emergence of super powered humans who could be driven insane by their power is very realistic. It has more of a dark feel to it. The game is set in the "golden age" but the cracks are beginning to show. Few of the Novas are motivated to become super powered boy scouts, they are motivated by love, greed, selfishness, pride, power lust, fear... The same things that everyone is motivated by. This game offers you the chance to explore a world stunned by the miracles that can be performed, but also that is still very much like our own and not one trapped in the 50's of comic books.
Rating: Summary: Realistic world... considering Review: This game at first appears to be your standard super-hero game. That is only at first glance. The powers and the system are based on White Wolfs other games, although the powers are VERY powerful. The reaction of the world to the emergence of super powered humans who could be driven insane by their power is very realistic. It has more of a dark feel to it. The game is set in the "golden age" but the cracks are beginning to show. Few of the Novas are motivated to become super powered boy scouts, they are motivated by love, greed, selfishness, pride, power lust, fear... The same things that everyone is motivated by. This game offers you the chance to explore a world stunned by the miracles that can be performed, but also that is still very much like our own and not one trapped in the 50's of comic books.
Rating: Summary: Very nice, but a little unbalanced. Review: White Wolf did a beautiful job with the rules systems governing novas (mutants) in Aberrant, but unfortunately the story side is lax. While they try to draw a picture of the world now that novas walk the streets, everything comes off as being ultra vague. If I end up running it I expect to borrow from Marvel for details.The rules though, are beautiful. It's the best system for running a "superhero" that i've seen yet. I've never had so much fun building a character before... the possiblities truely are endless. If you're looking for a RPG that will give you a definite powertrip and place you in a world gone mad, this is for you. DM's beware though, Aberrant will require more thinking on your feet than most other RPG's because of the myriad possibilities with Quantum Powers.
Rating: Summary: Very nice, but a little unbalanced. Review: White Wolf did a beautiful job with the rules systems governing novas (mutants) in Aberrant, but unfortunately the story side is lax. While they try to draw a picture of the world now that novas walk the streets, everything comes off as being ultra vague. If I end up running it I expect to borrow from Marvel for details. The rules though, are beautiful. It's the best system for running a "superhero" that i've seen yet. I've never had so much fun building a character before... the possiblities truely are endless. If you're looking for a RPG that will give you a definite powertrip and place you in a world gone mad, this is for you. DM's beware though, Aberrant will require more thinking on your feet than most other RPG's because of the myriad possibilities with Quantum Powers.
Rating: Summary: A new way to look at superheroes Review: White-Wolf has done a great job by taking what could be another tired way of looking at superheroes and turning it into believable, interesting and entertaining world. Contrary to people's assumptions Aberrant does NOT take place in the World of Darkness. No Vampires or Warewolves here! Instead you play on Earth just a few years in the future (2008). The mechanics are solid. The story is engaging, and the supplements are usefull. You won't be dissapointed.
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