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Aberrant

Aberrant

List Price: $24.95
Your Price: $16.47
Product Info Reviews

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Rating: 5 stars
Summary: A new kind of heroics on a RPG
Review: A few years back, White Wolf renewed the way most people played Role Playing Games (RPG) with the World of Darkness books. They were gritty, dark and violent, they were too much similar to our own world for our comfort and they dared to touch parts of gaming barely touched on those years. As time went by the system began to lose momentum thanks to a predicted apocalyptical end no far from their future that never came (they seem to have taken an interest to solve those problems lately but that is yet to come). After the World of Darkness they came with a new system set in a futuristic alternative world far from the ever doomed present that they offered before, the name of the setting is Trinity and is not worth the effort to explain , however this system parted from an event in our time in which a phenomenon not yet explained granted "powers" like those of a god to some individuals, it was like winning the cosmic lottery. At first it looks like the classic superheroe game, but as you delve further in this settting you begin to see the differences, you are not only admired, you are a public icon, people buys whatever you eat or dress with. What is the point on stealing money when you can win twice as much with a Nike ad? But not everything is flowers and kisses, there is a dark secret that is going to turn all the heroes into villains in a matter of years (that is because of the Trinity system continuity on the future) and the whole world is going to come to war between the gods and the mortals. Whatever comes for the future of these system it is going to be interesting and i have already bought a ticket for the ride, will you too?

Rating: 4 stars
Summary: Pretty Good
Review: A good game. Only problem is that I know nothing about the world it is set in. This is after reading the "background" section many many times. I have no idea what many of the different goverments/factions do. Project Proteus for example. What are they and what are they doing? Only problem tho. Otherwise a very good game.

Rating: 4 stars
Summary: An interesting perspective of super-powered humans, but...
Review: ABERRANT has a great idea that I had hoped that someone would publish someday: a super-hero game where the characters are people with unusual powers, not excuses for posturing and doing as much collateral damage as possible. The world that White Wolf presents is interesting and detailed (although it has the typical White Wolf jabs at authority and conspiracies). My only big problem with the game is the presentation. While very readable, the background section is ultimately an exercise in frustration in trying to get hard data about the world of ABERRANT. I eagerly look forward to the forthcoming additions to this line.

Rating: 5 stars
Summary: The best RPG that white-wolf has ever came out with.
Review: Aberrant is set in the near future, 2008, where normal every day people "erupt" into super powered humans who have the power to change the world. Its a one in a millions chance to become the super hero of your dreams. The main reason I like Aberrant is the fact that you can change the world for either good or evil, its your decision. I've been running a game of it since it came out and I love it!

Rating: 5 stars
Summary: The best RPG that white-wolf has ever came out with.
Review: Aberrant is set in the near future, 2008, where normal every day people "erupt" into super powered humans who have the power to change the world. Its a one in a millions chance to become the super hero of your dreams. The main reason I like Aberrant is the fact that you can change the world for either good or evil, its your decision. I've been running a game of it since it came out and I love it!

Rating: 5 stars
Summary: An excellent take on the super hero game genre
Review: First and foremost - this is an excellent rules system for allowing the simulation of most super characters from DC, Wildstorm or Marvel (granted they won't be starting characters).

It is fairly easy to use and unique for gaming products, it has an index - something you'll need for character creation the first few times.

The biggest disappointment is the scatter shot presentation of world material, which is 4 color and feels like an immersion into the world, it lacks organization and some clarity. For most GM's this shouldn't present too much trouble as they begin to steal from their favorite comics.

Overall this is a great game, and well worth the money, especially for the hardcover! Buy it, you won't regret it.

Rating: 5 stars
Summary: A Great Superhero Game
Review: Here is the short version of why you should by this game, assuming you want to run a superhero RPG. YOU CAN MAKE AN ABERRANT CHARACTER WITHOUT A CALCULATOR!!! Seriously, you MIGHT need a extra sheet of paper to check off your points... maybe your character sheets margin. But for a superhero game this has GREAT character creation. Just try to name a serious superhero RPG that you don't need a Calculator for. While the rules are execltent. The world leaves a little to be desired. White Wolf is famous for having an "offical" storyline going on in the background of all their games. Hell it makes sure that fans will keep buying books, just so they can figure out what the heck is going on. Thus, they cannot tell you everything going on in the world. What I have seen of the world, it is very interesting and dynamic. Leading up to where Aberrant ends, and the "Trinity" story begins. But honestly a good superhero system is more than worth the price of admission.

Rating: 5 stars
Summary: A Great Superhero Game
Review: Here is the short version of why you should by this game, assuming you want to run a superhero RPG. YOU CAN MAKE AN ABERRANT CHARACTER WITHOUT A CALCULATOR!!! Seriously, you MIGHT need a extra sheet of paper to check off your points... maybe your character sheets margin. But for a superhero game this has GREAT character creation. Just try to name a serious superhero RPG that you don't need a Calculator for. While the rules are execltent. The world leaves a little to be desired. White Wolf is famous for having an "offical" storyline going on in the background of all their games. Hell it makes sure that fans will keep buying books, just so they can figure out what the heck is going on. Thus, they cannot tell you everything going on in the world. What I have seen of the world, it is very interesting and dynamic. Leading up to where Aberrant ends, and the "Trinity" story begins. But honestly a good superhero system is more than worth the price of admission.

Rating: 2 stars
Summary: Too little, too vague
Review: Hey, kids, wanna see someone get "Cored?" Aberrant: XWF brings combat to the world of 2008, where Novas duke it out for fame and money. The book is a step in the right direction. However, it fails to fully bring us the Nova shoot fighting experience. A 25 page book just isn't enough to do justice. The book isn't a complete waste; after all, there is some detail in the history, and we meet some of the major players in the XWF. There is a dictionary for slang, which is useful if you are not an avid wrestling fan, and listings of the champions in each division. However, there isn't a whole lot to wrap your head around. Some plot hooks would have been nice, perhaps some sample characters, a story, or a listing of more of the competitors. this would not be the first book I would reccommend to someone. If you want a good Aberrant supplement, there are a few out there and more are in the works. If you really want to run a game that involves the XWF, it's worth a read, but don't expect miracles.

Rating: 2 stars
Summary: Too little, too vague
Review: Hey, kids, wanna see someone get "Cored?" Aberrant: XWF brings combat to the world of 2008, where Novas duke it out for fame and money. The book is a step in the right direction. However, it fails to fully bring us the Nova shoot fighting experience. A 25 page book just isn't enough to do justice. The book isn't a complete waste; after all, there is some detail in the history, and we meet some of the major players in the XWF. There is a dictionary for slang, which is useful if you are not an avid wrestling fan, and listings of the champions in each division. However, there isn't a whole lot to wrap your head around. Some plot hooks would have been nice, perhaps some sample characters, a story, or a listing of more of the competitors. this would not be the first book I would reccommend to someone. If you want a good Aberrant supplement, there are a few out there and more are in the works. If you really want to run a game that involves the XWF, it's worth a read, but don't expect miracles.


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