Rating: Summary: It's good, not great, but good Review: "Return to the Keep on the Borderlands" is a good, challenging adventure. Being a reformation of the original adventure that came with the original boxed set of the D&D game, it helps new gamemasters at their craft.However, Yeomary was one region I needed more detail on, but the detail about the keep wasn't lacking at all. It's a challenging adventure for player characters played by dungeon hackers, but those players who wants a great plot will have to depend on the DM to provide it. Other than that, the adventure is awesome. And this is coming from a guy who started roleplaying in D&D at age twelve (1986). I highly reccomend it to any one who wants a good night of casual play.
Rating: Summary: It's good, not great, but good Review: "Return to the Keep on the Borderlands" is a good, challenging adventure. Being a reformation of the original adventure that came with the original boxed set of the D&D game, it helps new gamemasters at their craft. However, Yeomary was one region I needed more detail on, but the detail about the keep wasn't lacking at all. It's a challenging adventure for player characters played by dungeon hackers, but those players who wants a great plot will have to depend on the DM to provide it. Other than that, the adventure is awesome. And this is coming from a guy who started roleplaying in D&D at age twelve (1986). I highly reccomend it to any one who wants a good night of casual play.
Rating: Summary: It's good, not great, but good Review: "Return to the Keep on the Borderlands" is a good, challenging adventure. Being a reformation of the original adventure that came with the original boxed set of the D&D game, it helps new gamemasters at their craft. However, Yeomary was one region I needed more detail on, but the detail about the keep wasn't lacking at all. It's a challenging adventure for player characters played by dungeon hackers, but those players who wants a great plot will have to depend on the DM to provide it. Other than that, the adventure is awesome. And this is coming from a guy who started roleplaying in D&D at age twelve (1986). I highly reccomend it to any one who wants a good night of casual play.
Rating: Summary: Excellent ! - with a few simple corrections. Review: Extremely fun to play! I highly recommend this for experienced and novice player alike. "AD&D Silver Anniversary, Return to the Keep on the Borderlands Adventure", is a particularly well done rewrite of the classic original. The keep itself is described in plentiful detail, including numerous NPC descriptions. The area immediately surrounding the Keep is also well described with more than enough potential encounters to keep your players busy for quite some time. And the description of the Caves of Chaos, just a hop from the Keep, is very well written and an enjoyable read. This adventure module is certain to provide many sessions of fun and challenging play, and is definitely worth the money. There are a few problems, however, which is why this only gets a 4 star review. First, the artwork dispersed amongst the text is pathetic. But that's a minor issue. More importantly, there are several inconsistencies that old Greyhawkers will surely notice. For instance, the location is not quite right, and the background for a few NPCs strongly conflicts with Greyhawk history. Additionally, a few of the potential encounters could easily wipe out a low level party, leaving all characters dead, or severely injured (missing limbs, etc.). Fortunately for you and me, some individuals were kind enough to publish "fixes" for the Return to the Keep on the Borderlands. The article is in an on-line journal called the Oerth Journal. It is a Greyhawk journal where DMs (and players, I suppose) write articles about Greyhawk. In the most recent issue, someone modified the new Keep on the Borderlands to make it a bit more survivable for low level characters, and to fit with actual Greyhawk canon material. No, it does not contain the complete module, that would be illegal, only suggested re-writes for a few paragraphs, and a great suggestion for more appropriate placement of the Keep in the World of Greyhawk. The URL for the site is: http://members.xoom.com/cogh/ This is the Council of Greyhawk website. The Oerth Journal that has this article is OJ#11 With the corrections in this article this module would easily receive a 5 star rating, with out hesitation. As I stated, I strongly recommend you purchase this most excellent Adventure Module, sure to be enjoyable for months. And stop by the above mentioned web site to obtain the few fixes that will make this module truly outstanding! Enjoy the Chaos!
Rating: Summary: Excellent ! - with a few simple corrections. Review: Extremely fun to play! I highly recommend this for experienced and novice player alike. "AD&D Silver Anniversary, Return to the Keep on the Borderlands Adventure", is a particularly well done rewrite of the classic original. The keep itself is described in plentiful detail, including numerous NPC descriptions. The area immediately surrounding the Keep is also well described with more than enough potential encounters to keep your players busy for quite some time. And the description of the Caves of Chaos, just a hop from the Keep, is very well written and an enjoyable read. This adventure module is certain to provide many sessions of fun and challenging play, and is definitely worth the money. There are a few problems, however, which is why this only gets a 4 star review. First, the artwork dispersed amongst the text is pathetic. But that's a minor issue. More importantly, there are several inconsistencies that old Greyhawkers will surely notice. For instance, the location is not quite right, and the background for a few NPCs strongly conflicts with Greyhawk history. Additionally, a few of the potential encounters could easily wipe out a low level party, leaving all characters dead, or severely injured (missing limbs, etc.). Fortunately for you and me, some individuals were kind enough to publish "fixes" for the Return to the Keep on the Borderlands. The article is in an on-line journal called the Oerth Journal. It is a Greyhawk journal where DMs (and players, I suppose) write articles about Greyhawk. In the most recent issue, someone modified the new Keep on the Borderlands to make it a bit more survivable for low level characters, and to fit with actual Greyhawk canon material. No, it does not contain the complete module, that would be illegal, only suggested re-writes for a few paragraphs, and a great suggestion for more appropriate placement of the Keep in the World of Greyhawk. The URL for the site is: http://members.xoom.com/cogh/ This is the Council of Greyhawk website. The Oerth Journal that has this article is OJ#11 With the corrections in this article this module would easily receive a 5 star rating, with out hesitation. As I stated, I strongly recommend you purchase this most excellent Adventure Module, sure to be enjoyable for months. And stop by the above mentioned web site to obtain the few fixes that will make this module truly outstanding! Enjoy the Chaos!
Rating: Summary: Excellent ! - with a few simple corrections. Review: Extremely fun to play! I highly recommend this for experienced and novice player alike. "AD&D Silver Anniversary, Return to the Keep on the Borderlands Adventure", is a particularly well done rewrite of the classic original. The keep itself is described in plentiful detail, including numerous NPC descriptions. The area immediately surrounding the Keep is also well described with more than enough potential encounters to keep your players busy for quite some time. And the description of the Caves of Chaos, just a hop from the Keep, is very well written and an enjoyable read. This adventure module is certain to provide many sessions of fun and challenging play, and is definitely worth the money. There are a few problems, however, which is why this only gets a 4 star review. First, the artwork dispersed amongst the text is pathetic. But that's a minor issue. More importantly, there are several inconsistencies that old Greyhawkers will surely notice. For instance, the location is not quite right, and the background for a few NPCs strongly conflicts with Greyhawk history. Additionally, a few of the potential encounters could easily wipe out a low level party, leaving all characters dead, or severely injured (missing limbs, etc.). Fortunately for you and me, some individuals were kind enough to publish "fixes" for the Return to the Keep on the Borderlands. The article is in an on-line journal called the Oerth Journal. It is a Greyhawk journal where DMs (and players, I suppose) write articles about Greyhawk. In the most recent issue, someone modified the new Keep on the Borderlands to make it a bit more survivable for low level characters, and to fit with actual Greyhawk canon material. No, it does not contain the complete module, that would be illegal, only suggested re-writes for a few paragraphs, and a great suggestion for more appropriate placement of the Keep in the World of Greyhawk. The URL for the site is: http://members.xoom.com/cogh/ This is the Council of Greyhawk website. The Oerth Journal that has this article is OJ#11 With the corrections in this article this module would easily receive a 5 star rating, with out hesitation. As I stated, I strongly recommend you purchase this most excellent Adventure Module, sure to be enjoyable for months. And stop by the above mentioned web site to obtain the few fixes that will make this module truly outstanding! Enjoy the Chaos!
Rating: Summary: Return to an old favorite, better than the original? Review: I've been playing D&D for 17 years (yes, that's right, seventeen years. . .jeez, has it been that long?), and this was the first module we played, and since then I've played it a few more times as both PC and DM, and it still never loses it's flair. The 25th Anniversary issue is even better! More detail to the Keep and its inhabitants, a very interseting group of NPC's to chose from to join the party (if you so decide), and you even get the chance to join forces with a tribe of humanoids to drive away the evil clerics! I love it! The only reason why this got four stars instead of five is because the original was in the Mystara campaign (my personal favorite), and they try to push this gem into the overrated Greyhawk world. . .still, newcomers will love this because of all the special instructions at the beginning, and old-timers like myself will get a kick out of the nostalgia factor alone. It's not exactly the same as the first, don't get me wrong! There are quite a few little surprises that will make you say "Hey, that wasn't in the original!", and it's all good. Well, e'nuf said! If you want the advice of an old school gamer, this one is worth the money.
Rating: Summary: Great scenario. Not too rigid. Many plausible approaches. Review: It was like going back to someplace you haven't been in awhile to see everything that has changed. I have used "Return to The Keep" twice, first group tried a slash and burn approach (it will not work even if you are higher than the recommended levels). Second group tried political intrigue, and had enjoyable adventure. Much more depth than the old B2. An excellent way to Return to Greyhawk. Made me look forward to The Giants coming in August! (ADVICE TO DM's; do some homework on your NPC's, good guys and bad guys. They make this adventure work.)
Rating: Summary: not as good as the original - but a hard act to follow Review: Let's face it, for most of us who grew up playing D&D 20 odd years ago, the Keep on the Borderlands was the first adventure we all played. I was really looking forward to this re-write because i'd played the original so many times my PC's knew it back to front: eg, (DM)"you see a pair of shapely legs around the corner" - (PC)"look out, it's that Medusa again!!". So taking your players through this adventure is certainly a surprise for returning players. The background of the keep and recent developments in the area are great additions to the original module. Criticisms are that it is a bit too hard for 1st level players, and the silly Minotaur maze which somehow got excavated within the existing caves without anyone noticing. I just ommited that part entirely. In summary, a good game but not as good as the original.
Rating: Summary: not as good as the original - but a hard act to follow Review: Let's face it, for most of us who grew up playing D&D 20 odd years ago, the Keep on the Borderlands was the first adventure we all played. I was really looking forward to this re-write because i'd played the original so many times my PC's knew it back to front: eg, (DM)"you see a pair of shapely legs around the corner" - (PC)"look out, it's that Medusa again!!". So taking your players through this adventure is certainly a surprise for returning players. The background of the keep and recent developments in the area are great additions to the original module. Criticisms are that it is a bit too hard for 1st level players, and the silly Minotaur maze which somehow got excavated within the existing caves without anyone noticing. I just ommited that part entirely. In summary, a good game but not as good as the original.
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