Rating: Summary: Not one of the better handbooks Review: This book is definitely not essential. The new spells are nice and would be the only reason to need this book. The kits are not very interesting and don't even compare to the ones in the fighter's, thieves', and bard's handbooks.However, if you love magic users then you will enjoy the handbook. There is a good chapter on roleplaying mages and on spell research as well as spellcasting under adverse conditions. This book is good for customizing a campaign or making new spells, items, or schools as well. But, for those of us that don't feel the need to go so indepth into to the world of spellcraft, this book won't be missed.
Rating: Summary: Good source for wizard lovers! Review: This was one of my first D&D and I still use it. It's a good information source and has several funny things.
Rating: Summary: Good source for wizard lovers! Review: This was one of my first D&D and I still use it. It's a good information source and has several funny things.
Rating: Summary: Adds new dimensions to one of the most popular classes Review: This wonderful book will make your wizardly characters come alive - here you'll find endless details on the schools of magic, specialists, spellcasting, wizard kits (subclasses), roleplaying personae, spells in combat, spells above 9th level (!), exhaustive rules on illusions (at last!), spell research, familiars, chaos magic, wizards' towers, and more; this tome is full of amazing ideas that will improve your campaign immensely! One of the best books in the PHBR series.
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