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Rating: Summary: Two-Fisted Heroes Unite! Review: This is the last game in White Wolf's Æon Continuum series which includes Trinity and Aberrant. The setting is the 1920s were over-the-top heroes right what is wrong with the world. With a handy energy shtick gimmick (Z-Wave) in the meta-plot, the world was changed forever allowing people to develop super-powers and weird worlds and monsters to exist, all for two-fisted heroes to take down in an explosive manner.Of the three games in the series, Adventure is possibly the best one. The setting is very rich and dynamic. Any setting is possible with the Z-Wave gimmick. Fans of pulp stories and movies will have a great time recreating their heroes and using them to battle villains with weird weapons. Though recommended for the pulp era, World War 2 and film noir campaigns are also possible with the listed powers and setting. It is possible to have the heroes battle dinosaurs, zombies, cavemen, aliens, killer plants, and giant robots with this game. This is the only book in the series that does not have supplements. And honestly it doesn't need any. There is a wealth of recommended resources in the book that can be accessed on the Web. Fans of Trinity and Aberrant will find this book interesting because it details the early history of the Æon Trinity, the predecessors of the Psions and the Novas. You will also learn about one of the big villains in the two games and how he was before his transformation. I highly recommend this book for gamers who would like a break from the standard World of Darkness. The level of optimism is high in the game and big heroic acts are encouraged and rewarded. Fans of Trinity and Aberrant will have no trouble picking up the game and running with it. The rules are basically the same except for a few changes here and there. Optimistic World of Darkness fans, especially fans of the Sons of Ether, will love this book. Wild gadgets are all over the place along with people trying to save the world while looking good. Okay, even Technocrats will enjoy this book.
Rating: Summary: Two-Fisted Heroes Unite! Review: This is the last game in White Wolf's Æon Continuum series which includes Trinity and Aberrant. The setting is the 1920s were over-the-top heroes right what is wrong with the world. With a handy energy shtick gimmick (Z-Wave) in the meta-plot, the world was changed forever allowing people to develop super-powers and weird worlds and monsters to exist, all for two-fisted heroes to take down in an explosive manner. Of the three games in the series, Adventure is possibly the best one. The setting is very rich and dynamic. Any setting is possible with the Z-Wave gimmick. Fans of pulp stories and movies will have a great time recreating their heroes and using them to battle villains with weird weapons. Though recommended for the pulp era, World War 2 and film noir campaigns are also possible with the listed powers and setting. It is possible to have the heroes battle dinosaurs, zombies, cavemen, aliens, killer plants, and giant robots with this game. This is the only book in the series that does not have supplements. And honestly it doesn't need any. There is a wealth of recommended resources in the book that can be accessed on the Web. Fans of Trinity and Aberrant will find this book interesting because it details the early history of the Æon Trinity, the predecessors of the Psions and the Novas. You will also learn about one of the big villains in the two games and how he was before his transformation. I highly recommend this book for gamers who would like a break from the standard World of Darkness. The level of optimism is high in the game and big heroic acts are encouraged and rewarded. Fans of Trinity and Aberrant will have no trouble picking up the game and running with it. The rules are basically the same except for a few changes here and there. Optimistic World of Darkness fans, especially fans of the Sons of Ether, will love this book. Wild gadgets are all over the place along with people trying to save the world while looking good. Okay, even Technocrats will enjoy this book.
Rating: Summary: Wonderfull game, worth every penny! Review: When you were a kid, did you ever run through the yard shooting bad guys and ducking under bullets and blades by the skin of your teeth? Did you rescue the girl in the end? Did you dream of being a famous wing walker, a hard-boiled detective, or maybe even a man of Bronze? Were you born and raised on the pulps of old where larger then life men and women duke it out with truly villainous villains? This is the game of those times, those dreams, and the very desire for Adventure! Within its pages you will find everything you need to know in order to play your favorite pulp hero or heroin. Make up your own "men of action" or build from literature. It's your choice, your "Adventure!" This is one of White Wolf's best games to date and captures the feel of the pulps accurately and entertainingly. This is the final book in the Aeon Trinity Games by White Wolf (Trinity, Aberrant, and now Adventure!). I can't recommend it highly enough to anyone who has role played before or to those who have never pretended to be someone they were not. Now is the time for Adventure!
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