Rating: Summary: good, shadowtech was better Review: the new rules for cyberlimbs (and torsos and skulls) and the bioware clarifications gives that fourth star but the new stress rules are bit too sluggish and well, a bit stupid at some points (stress on intelligence and willpower?) the new nanoware is quite nice but you need too much gizmos to keep it working the new cybermancy rules and preview are very enlightning about what cybermancy really means and how it works the new chemistry stuff is also nice but as usaul the really effective compounds is impossible to get your hands on-too many useless and only because its "cool" gear(eye guns cyberfangs cyberhorns cyberguns balance tails etc.) and too many stuff they just put there so you will have somthing to drool on-
Rating: Summary: good, shadowtech was better Review: the new rules for cyberlimbs (and torsos and skulls) and the bioware clarifications gives that fourth star but the new stress rules are bit too sluggish and well, a bit stupid at some points (stress on intelligence and willpower?) the new nanoware is quite nice but you need too much gizmos to keep it working the new cybermancy rules and preview are very enlightning about what cybermancy really means and how it works the new chemistry stuff is also nice but as usaul the really effective compounds is impossible to get your hands on -too many useless and only because its "cool" gear(eye guns cyberfangs cyberhorns cyberguns balance tails etc.) and too many stuff they just put there so you will have somthing to drool on-
Rating: Summary: Lots of useful revisions! Review: This 3rd Edition book is great! The revisions to the rules that they've made in here make things so much easier and so much more interesting! There are no more unfair advantages (well, some maybe, but less). And it's much more mage friendly. All of this is VERY good. And the additions are cool, too. The balance tail, for example, looks cool and is functional, too! All you 'Runners out there, GET THIS BOOK, it's worth it!
Rating: Summary: A Note on Cybermancy Review: This book condolidates the information in Shadowtech and Cybertechnology as well as adding some new stuff. However, I feel the section on cybermancy needs some discussion. When I first read about cybermancy in the Cybertechnology sourcebook I felt that the book did an excellent job of making cybermancy sound creepy, dark, and dangerous. Which it should because a cybermantically treated character will have to do lot of role playing to do their character credit. While Man and Machine has all the game rules necessary to use cybermancy I reccomend you take a look back at Cybertechnolgy to get a "feel" for the practice if you intend to use it in your games.
Rating: Summary: A Note on Cybermancy Review: This book condolidates the information in Shadowtech and Cybertechnology as well as adding some new stuff. However, I feel the section on cybermancy needs some discussion. When I first read about cybermancy in the Cybertechnology sourcebook I felt that the book did an excellent job of making cybermancy sound creepy, dark, and dangerous. Which it should because a cybermantically treated character will have to do lot of role playing to do their character credit. While Man and Machine has all the game rules necessary to use cybermancy I reccomend you take a look back at Cybertechnolgy to get a "feel" for the practice if you intend to use it in your games.
Rating: Summary: worth every penny Review: This book has everything you need for streetsams and any other character who wants some cyberware, even if the players and game master don't use or have much cyberware this book will come in handy. take it from me this book is worth it if your play shadowrun on a semi-regular basis or more.
Rating: Summary: Not Bad, but lacks the Visuals Review: Welp, in keeping with 3rd edition FASA dumps the slick look of the older books and goes for pure game mechanics. It's basically a compressed version of Shadowtech and Cybertech with very little new stuff thrown in. So, if you own all the gear books for 2nd edition don't even bother picking this up, it's just as easy to look it up in them. The tables within the pages(not in the back) are misaligned and the descriptions are not up to par at all with the old stuff.
Rating: Summary: Good but a little over the top. Review: While a good idea they have way too much stuff. Who in their right mind would ever need almost 160 pages of rules and equipment. While adding far more depth and volume they added so much that using the book is a little tedious at first. Also they mad eit so that unless you are a street sam or cyber-monster yuo will never need this much ware'. Also who giver a rat's a-- if you fart in a public place you don't need bioware to prevent it and ant GM who uses that to penalise their characters should be drawn and quartered. SHadowrun is designed to be free flowing while this book covers a lot of holes in SR3 it also slows character creation and game play. All in all not bad and worth your money but be ready for an info overload.
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