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Planescape Campaign Setting/Books and 4 Poster Maps (Ad&d 2nd Edition)

Planescape Campaign Setting/Books and 4 Poster Maps (Ad&d 2nd Edition)

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Product Info Reviews

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Rating: 1 stars
Summary: An insult to mythology and intelligence
Review: Spirit>the intelligent or immaterial part of man as distinguished from the body. The animating or vital principal in living things. This is the defination of the word spirit...something the authors of this woeful mess called planescape clearly never read. I have been playing ADND for years and this is a disaster to the concepts of death and the afterlife in the game. It makes me sad......

Rating: 4 stars
Summary: Great! A definate purchase, but a bit too short.
Review: The books were all great, and I definately recommend this book to any Planescape fan, even those just interested in it because of Torment. There are some great posters, too, including one of the Sigil landscape (that you see in used in Torment) and some other ones showing the mechanics and layouts of the planes, which is a great visual aid. However, the books were a bit too short and you'll find yourself wanting more and buying even more, like the Monster Compendiums. The Monster Compendium included in the box was so short that I was wondering what the point was. All in all, though, this is a definate buy and a great campaign setting where anything is possible.

Rating: 1 stars
Summary: Planescape...no, Fantasy Cyberpunk...no it's Rifts AD&D...
Review: There is no real way to put this gently, but this campaign setting may actually be worse than Spelljammer. Aside from the fact that that it is peppered with 18th century Londonary street slang, which would be sorta cool if it were in fact taking place in Londonary in the 18th century. Planescape offers the player who is tired of slaying Tiamat with their +27 sword of Everything Slaying, a chance to skip across planes as easily as taking a ship from Suzail to Westgate. They get to stroll across the green fields of Arvandor (or Arborea or whatever TSR is calling it this week), have tea and tiffen with Sune then bog off to the 473rd layer of the Abyss and kick Orcus' teeth down his throat. And apparently, people and creatures have been doing this forever, and the gods themselves have nothing better to do than play tour guide from a bunch of 27th level multiclassed munchkins with too much magic and not enough imagination to create good adventures in places like the Forgotten Realms. Planescape strips all of the majesty and mystery away from the Inner & Outer planes, making them seem as though Disney had set up shop and is selling rides through Selune's bedroom. Gods and their ilk are meant to be never seen and seldom heard. If you absolutely MUST plane hop, then I suggest either Rifts or Marvel Super Heroes RPGs. If your players insist on playing this nonsense, then make sure the first plane they enter they run into some god who hurls a fireball at them for 1 billion points of damage and let them save for half. Utter rubbish!

Rating: 5 stars
Summary: A cool point of view for all fantasy worlds
Review: This Boxed Set gives the general idea of the multiverse and its countless possibilities, presented in a singular way with major artwork. Extra material is really needed, mostly on the inhabitants of the planes.

The Planescape Campaign Setting contains: * A Player's Guide to the planes (32-page introduction to the grand design of the multiverse) * A DM Guide to the planes (64-page book with information solely for the DM) * Sigil and Beyond (96-page gazetter that introduces the City of Portals, Sigil, and its surrounding plane as the starting point for planar adventures) * Monstrous Supplement (32 pages of monsters) * Four poster-size maps depicting the planes * A four-panel Planescapey DM screen

Rating: 5 stars
Summary: TSR's finest accomplishment
Review: This campaign setting is the greatest! Not only does it emcompass a truly epic scope (all of existence!), but at the same time has a very unique feel and flavour to it all. It's great sense of "character" makes the world much more engrossing than any mundane dragon-hack-dungeon, while at the same time providing a wide enough scope to serve the tastes of any roleplayer. Another great attribute of this campaign setting is the revolutionarily strong theme of belief and philosophy, and their respective impacts upon existence. This campaign setting surely accomplishes much, much more than any other, and is truly unique. SO BUY IT NOW, YOU CLUELESS BERK!

Rating: 4 stars
Summary: The gateway of unlimited adventures!
Review: This is a must for getting the know-how for a planescape campaign. It touches briefly on what players and GMs need to know to familiarize themselves with the concept of a world of worlds, and has excellent maps! Tha maps are incredible! Printed with relevant info (like cities of the planes, powers that inhabit where, etc.) on the backs and with nicely colored images on the front, the posters themselves make this set worthwile. Well, almost. The only drawback to this product is that the info given in the books is somewhat abbreviated, and players end up buying supplements which repeat about 40% of the important info. But, I guess in terms of provided a general grasp of the multiverse, it still does an outstanding job.

Rating: 5 stars
Summary: Adventuring in the outer planes.
Review: This is by far the most unique, detailed, and open campaign setting ever. From the interesting new PC races, to the mazing city of Sigil. Imagine being able to party with the greek gods on mount Olympus. Or fighting evil gods, ON THEIR HOME TURF. You can do this and more with the Planescape campaign setting. The only problem is this setting is for advanced players and DM's. With the complicated magical rules to keep track of, it is a chore to run. So I would only recomend advanced DM's chalange this setting, which is why I gave it a 9 instead of a 10.

Rating: 4 stars
Summary: Great setting, but more detail needed
Review: This is the most creative setting that TSR is still printing (as Spelljammer has been defunct for years now). It is a good way to introduce lower-level adventurers to the Outer Planes without plunking them into the middle of the Abyss. The descriptions of the factions, Sigil, and the Outlands are very well done. My only problem with the setting was the lack of detail on the various Inner and Outer Planes. If you're looking for chapter-by-chapter descriptions of the planes and their inhabitants, this setting is not for you - each plane gets a half-page to a page of description, leaving the in-depth coverage to the Monstrous Compendiums and the expansions to the setting. Still, if you plan to run a campaign completely based in the Outer Planes, this setting is a must.

Rating: 5 stars
Summary: The best in AD&D universe
Review: When you start reading the planescape campaing setting you feel that it has something different. There is a language, an esence, there is power in the multiverse. Starting the party is equaly fantastic. There are infinity possibilities in adventure. Its just go thru a portal in Sigil, with the right key, and you'll see...

Rating: 5 stars
Summary: The must lush and unique AD&D setting ever.
Review: Whether you are a hardened player of 20 years or a young Dongeon Master with a lot of spunk and a great imagination, the Planescape campaign setting is perfect. From the unique and infinate realms to the clever slang of the Planescape setting a DM could never run out of ideas, nor a groop of players ever find themselves jaded. Hack and slash or heavy role playing fun, where else in the AD&D game can the entire universe be altered by the thought of one person. Years of play can come from this one boxed set. The only complaint I had, is that I wanted it to go on and on and on. A must buy for any DM looking for something with a little flare.


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