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Farscape Role-Playing Game

Farscape Role-Playing Game

List Price: $39.95
Your Price: $26.37
Product Info Reviews

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Rating: 4 stars
Summary: Good sourcebook, system should be better
Review: From the back ot the book: "Requires the use of Dungeons and Dragons Player's Handbook..."

It would be more appropriate to use d20 Modern. The system is loosely d20 and could use a tune up. I think using d20 Modern rules with Farscape RPG as a sourecbook and guide would be best. Racial bonuses are askew and the classes are ill-conceived (PK Commandos have only average attack bonus!?).

I LOVED/LOVE the show and am happy with the book because it has source material and backstory I've seen nowhere else.

As far as playing the game, I plan on following my own advice and converting it to d20 Modern (maybe d20 Future when that comes out).

Rating: 4 stars
Summary: Good sourcebook, system should be better
Review: From the back ot the book: "Requires the use of Dungeons and Dragons Player's Handbook..."

It would be more appropriate to use d20 Modern. The system is loosely d20 and could use a tune up. I think using d20 Modern rules with Farscape RPG as a sourecbook and guide would be best. Racial bonuses are askew and the classes are ill-conceived (PK Commandos have only average attack bonus!?).

I LOVED/LOVE the show and am happy with the book because it has source material and backstory I've seen nowhere else.

As far as playing the game, I plan on following my own advice and converting it to d20 Modern (maybe d20 Future when that comes out).

Rating: 4 stars
Summary: Good sourcebook, system should be better
Review: From the back ot the book: "Requires the use of Dungeons and Dragons Player's Handbook..."

It would be more appropriate to use d20 Modern. The system is loosely d20 and could use a tune up. I think using d20 Modern rules with Farscape RPG as a sourecbook and guide would be best. Racial bonuses are askew and the classes are ill-conceived (PK Commandos have only average attack bonus!?).

I LOVED/LOVE the show and am happy with the book because it has source material and backstory I've seen nowhere else.

As far as playing the game, I plan on following my own advice and converting it to d20 Modern (maybe d20 Future when that comes out).

Rating: 5 stars
Summary: Farscape Role Playing Game, more than just rules
Review: I am a die-hard Farscape fan. I purchased this book and I don't even play role playing games. This book is valuable for any Farscape fan, RPG-er or not. It is full of in depth information, from Scarran history, to Sheyang culture, to Peacekeeper ranks. Other sections include a chapter on many planets of the Uncharted Territories and another on alien lifeforms (creatures). The section on ships is a little lacking with no pictures, but this is definitley worth the purchase. Long Live Farcape!!

Rating: 3 stars
Summary: Excellent Resource, Poor d20 Rule System
Review: This book is just astounding in the wealth of information on the Farscape universe. There's detailed profiles on characters including Moya. The races -- twelve of them -- are equally defined with excellent descriptions, homeworld information, insights in to the species' nature, and details of their culture and society as well as history. There are 28 planets defined excellent background information about history, races, government, etc. These sections (143 pages)alone make the book a worthy purchase to any sci-fi fan.

The next part of the book (up to page 314) goes into the d20 system for gaming in Farscape. I hate to say it, but the authors do not seem to have a strong grasp on d20 concepts. For example, races have abilities adjusted in +1/-1 increments, when they should be +2/-2 increments as bonsus are for every two points, while the odd ability score represents a minimum needed for a feat. Even within that scope the ability adjustments inadequately reflect the races the depict, e.g. Scarrans should get a +6 to +8 STR, not a mere +2. The Shyangs should probaly have an ECL adjustments for expelling flaming gas. Also, in the equipment section, the armor provides no damage reduction, but rather a greater defense bonus. The blurs the difference between deflection and dodge types of armor. This distinction is clear in other hi-tech games, but not here.

In other parts, it follows d20, but then the rules seem weak or the representation of Farscape is bizarre, like Scropius being a weakling. The skill list is sparse, and some seem redundant, like both Diplomacy and Negotiate can be used for reducing prices. The classes are not particularly impressive, providing few imaginative and unique abilities. All in all, the rules do provide some ideas, but it'll have to be altered, balanced, and enhanced before it can be d20 and really represent a rich Farscape universe.

In summary, the the first descriptive part is excellent (4 or 5 stars), but the second part about d20 rules system is wanting at best (2 stars).

Rating: 3 stars
Summary: Excellent Resource, Poor d20 Rule System
Review: This book is just astounding in the wealth of information on the Farscape universe. There's detailed profiles on characters including Moya. The races -- twelve of them -- are equally defined with excellent descriptions, homeworld information, insights in to the species' nature, and details of their culture and society as well as history. There are 28 planets defined excellent background information about history, races, government, etc. These sections (143 pages)alone make the book a worthy purchase to any sci-fi fan.

The next part of the book (up to page 314) goes into the d20 system for gaming in Farscape. I hate to say it, but the authors do not seem to have a strong grasp on d20 concepts. For example, races have abilities adjusted in +1/-1 increments, when they should be +2/-2 increments as bonsus are for every two points, while the odd ability score represents a minimum needed for a feat. Even within that scope the ability adjustments inadequately reflect the races the depict, e.g. Scarrans should get a +6 to +8 STR, not a mere +2. The Shyangs should probaly have an ECL adjustments for expelling flaming gas. Also, in the equipment section, the armor provides no damage reduction, but rather a greater defense bonus. The blurs the difference between deflection and dodge types of armor. This distinction is clear in other hi-tech games, but not here.

In other parts, it follows d20, but then the rules seem weak or the representation of Farscape is bizarre, like Scropius being a weakling. The skill list is sparse, and some seem redundant, like both Diplomacy and Negotiate can be used for reducing prices. The classes are not particularly impressive, providing few imaginative and unique abilities. All in all, the rules do provide some ideas, but it'll have to be altered, balanced, and enhanced before it can be d20 and really represent a rich Farscape universe.

In summary, the the first descriptive part is excellent (4 or 5 stars), but the second part about d20 rules system is wanting at best (2 stars).

Rating: 5 stars
Summary: A great way to keep Farscape alive
Review: This is a superb interpretation of the television series, useful for both Farscape fans and gamers alike. The book is divided into two sections, the first concentrating on storytelling and character elements, while the second is chock full of statistics and gaming information. Throughout, the layout, artwork, and photos are all first rate. In my opinion, AEG has captured the feel of this remarkable series with far more skill than Wizards of the Coast did with its own Star Wars game. For that reason, if you're looking for space opera, you won't go wrong choosing this product.

I have just one complaint. I'm sure it's an inevitable one, but I wonder what they were smoking when they decided on the statistics for the main characters. Scorpius, the guy who tossed around Crais like a rag doll, with a Strength of 9? Astronaut John Crichton, who's just about mastered wormhole theory and was repairing ultra-high tech less than a cycle after he entered the Uncharted Territories, with a lower intelligence than Aeryn?!

Rating: 5 stars
Summary: A great way to keep Farscape alive
Review: This is a superb interpretation of the television series, useful for both Farscape fans and gamers alike. The book is divided into two sections, the first concentrating on storytelling and character elements, while the second is chock full of statistics and gaming information. Throughout, the layout, artwork, and photos are all first rate. In my opinion, AEG has captured the feel of this remarkable series with far more skill than Wizards of the Coast did with its own Star Wars game. For that reason, if you're looking for space opera, you won't go wrong choosing this product.

I have just one complaint. I'm sure it's an inevitable one, but I wonder what they were smoking when they decided on the statistics for the main characters. Scorpius, the guy who tossed around Crais like a rag doll, with a Strength of 9? Astronaut John Crichton, who's just about mastered wormhole theory and was repairing ultra-high tech less than a cycle after he entered the Uncharted Territories, with a lower intelligence than Aeryn?!


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