<< 1 >>
Rating: Summary: A comprehensive book detailing a difficult dharma Review: Dharma Book Devil Tiger does an excellent job of clarifying a single group within the world of the Kuei-jin...along the same lines as the previously released clanbooks for Vampire: The Masquerade. It provides clarification and most importantly *examples* of the abstract concepts previously presented in the core book. From the beginning story to the final character bios, the driving point is clear: Evil without purpose, for it's own sake, is mundane and not worth the energy expended clawing your way out of yomi. The only thing that distinguishes the devil tigers from ordinary demons is that they utilize their intimate knowledge of evil towards a purpose which serves Heaven: by punishing the unrighteous in their own way. They are by no means the "good guys" but as illustrated in the book, they serve a vital, if ugly, role in the WoD.In addition, the new sects and organizations within the Devil Tigers add a nice sense of purpose vs. chaotic destruction while the opposing sects and philosophies add a much needed touch of realistic factionism to the groups. The Electric Money Wickness group in particular is also a nice updating of the Kuei-jin and their operations [considering that in many other works they come across as anachronistic] and puts them in league with their Ventrue financier counterparts. The character templates, while more basic, illustrative concepts than playable characters, each have a distinct voice and personality. And to those who have complained about the graphic detail of the book, remember that the whole point of the WoD games is to explore darker themes in the safe [and most importantly, *imaginery* : for entertainment only.] setting of roleplaying: a story contributed to by the players. The entire premise is to weave fictional scenarios of 'personal horror'; how far are you willing to delve into the nature of horror?
Rating: Summary: More of the same Review: I really like the KoE system, but unfortunately the Devil-tiger book seems to be going into a lot of what White Wolf has been doing lately - let's get more graphic and outrageous when it's not really needed, and we'll sell more stuff. I like the CONCEPT of the devil-tigers, but frankly they go into unnecessary depth. It's one thing to involve violence such as rape in a plot, and say it happened, it's another to actually go and play it out in painful detail. Hope they get better with the next one.
Rating: Summary: Evil? Review: This books introduces you to the followers of the Devil Tigers Dharma. For those of you unfamiliar with the Kindred of the East system that means Clan. This guys really make look each other nasty of the World of Darkness like children. While all the other Tradition, Clan, Tribe books always have someone who assures you that they are the meanest of all the groups, they are ussually lost in their own schemes and petty politicing. That's not the point with the Devil Tigers, they have their feets firmly planted on the ground and of all the supernaturals around the World of Darkness, they have the realest agenda. Worth the reading even if you don't play on this system. Be warned though, you may not like all that you read.
Rating: Summary: Monsters? Review: This is a good book for the most part. The introductory story and much of the book focuses on explaining that the Devil Tigers are Demons or think that they are Demons. This makes for a pretty dark book. On the other hand, the thing that distinguishes them from western vampires is that they have something to do--punish the wicked. The only flaw is the pages on using Crimson rituals and artifacts in a live action game--the information appears identical to the info on how to run these artifacts in a standard game.
Rating: Summary: Monsters? Review: This is a good book for the most part. The introductory story and much of the book focuses on explaining that the Devil Tigers are Demons or think that they are Demons. This makes for a pretty dark book. On the other hand, the thing that distinguishes them from western vampires is that they have something to do--punish the wicked. The only flaw is the pages on using Crimson rituals and artifacts in a live action game--the information appears identical to the info on how to run these artifacts in a standard game.
<< 1 >>
|