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Rating: ![5 stars](http://www.reviewfocus.com/images/stars-5-0.gif) Summary: Wizards, Sorcerors, and Bards take note Review: This is a great supplement for anyone playing a wizard, bard or sorceror. It is also a great supplement if you'd like to make Magic a more interesting part of your campaign.The prestige classes are, for the most part, pretty good and the inclusion of whole organizations behind them amkes them even better. The Feats are also good even though there are similarities with feats in existing products (independent development by the looks of it). They are well thought out and balanced well enough to avoid being either worthless or indispensible. The best parts of the book though are the extended rules for bardic performances and the magical traditions. The extended rules allow for bards performing in modes other than music (like dance or poetry) and there are also rules for allowing the quality of performance to influence the bard's effects. With the new rules bards are finally more than wizards who happen to play guitar (or lute). The magical traditions are similar to those in Path of the Sword (also by FFG) and allow arcane characters to acquire some feat-like bonuses to skills and abilities at the cost of some experience points. The traditions are a great way to make your wizard different than the wizard next to you. The true measure of a book like this is excitement. As a player, I'm excited about the new options available to my favorite wizard (as soon as I convince my GM to let us use them). As a GM, I'm definitely going to include the traditions, feats, and bard rules in my next campaign. Some of the prestige classes will make it too.
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