Rating:  Summary: Overall, quite good for TSR's 2nd attempt at Sci-Fi. Review: Overall, Alternity is a good game. It allows for just about any kind of campaign a GM might want to run, and the rules don't seem too hard to get used to. Though I did find that the armor rules needed a bit of tweaking (they made armor too strong), that was the only thing I could find about it that wasn't up to snuff. Highly reccomended.
Rating:  Summary: The Alternity Game is Very Good Review: So why only three stars, well first let me say that the rules and mechanics of the Alternity system are second to none and are straight forward enough to allow the GM to do what he is supposed to and tell a good story. Where this book falls down though are the specifics sections.Alternity is a generic Sci-fi rules system which you can use to run games in the far-future (featuring spaceships, aliens, and whatnot) through to cyber-punk (near future with large corporations running the show and bionic implants enabling charcters to perform the impossible) right down to modern day (conspiracies, alien abductions, ghost, vampires etc...). So whilst the rules work for all these settings some of the specifics dont, for example the spaceship section is a waste of time if you are running a near future setting. Now this information isnt badly presented and I found it very interesting even if it wasnt going to play a part in my campaign. IMO it would have been better to leave these specifics to seperate volumes where they can be dealt with in detail. So in conclusion, the Alternity system is good and you should play it, its a shame that this book doesnt live up to the systems potential.
Rating:  Summary: What's in it is cool; what's NOT in it... Review: The Alternity Gamemaster Guide is one of the more solide products TSR's published recently. The Player's Handbook, however, set a high standard for Alternity - and the Gamemaster Guide falls a bit short. That's not to say that it's bad. (Actually, it's almost as good as the Player's Handbook.) With a random star system generator, starship and vehicle components, artifact rules better than AD&D's, templates for NPCs and aliens, and the FX system, what more could you ask for? The answer is "a lot." The FX rules are a good example of this. The system is way out of whack; for a chapter predestined to attract attention, the rules on Faith, Arcane Magic and Super Powers need serious revision. The same goes for starships; if you don't like stardrives, you're outta luck. And these are only the start of the list of bugs. The alien creation rules seem designed to spawn supermonsters (check out the Elves in the Appendix), and need a point-based system. The system generation rules also need to be defaulted off of. (According to the list, A5 and R5 environments don't exist in the universe!) No equipment creation rules? No random encounter system? In a game touted for its all-encompassing flexibility, the Alternity Gamemaster Guide is almost a fluke. Don't get me wrong; this is still a crucial book to buy. If you get it, though, get Starships (and maybe the Arms & Equipment Guide, even if you don't use Star*Drive). You'll be glad you did.
Rating:  Summary: Alternity Rules!!!! Review: The Alternity Gamemaster's Guide is a part of one of the best science fiction roleplaying games that I have ever seen, and believe me, I have tried them all.
Rating:  Summary: Excellent Sci-Fi RPG system Review: The Gamemasters Guide is an excellent resource for anyone who has tried Alternity and wishes to host thier own campain. The guide covers all the areas that you need to run a successful game. The Alternity game systems really makes it easy for the GM to be able to manage a good sized group without getting bogged down in complicated rules. Your players will have a blast! This is an excellent gaming system to start off with as well, since it is so strait forward. The game mechanic is simple, but allows for alot of depth and completeness depending on your tastes. Quite often in other game systems problems arise that are difficult to resolve with the rules, with Alternity Guide not only are the rules well organized and complete, the number of rule problems are minimal because of the efficent game mechanic and well written guide. If you are thinking about purchasing this Guide, it wouldn't be a mistake. It is well worth just to read and see the artwork throughout.
Rating:  Summary: I think that this book is great. It's all Alternity! Review: This book has got it all.(do not this book for reading purposes) If you're wanting to be the GM for your own campain you'll need this. everything from aliens to zoology!
Rating:  Summary: I think that this book is great. It's all Alternity! Review: This book has got it all.(do not this book for reading purposes) If you're wanting to be the GM for your own campain you'll need this. everything from aliens to zoology!
Rating:  Summary: The Second Part of a Great RPG system Review: This is the other Book you'll need to play Alternity(the other one is the players handbook). If you fimilar with other TSR products like AD&D there is no suprize that you need a Players Handbook and Game Masters guide. This new system that TSR made is nothing like any of their other products, to put it simply this isn't AD&D in the future it's a whole new game. The rules are simple so you can get into the action right away, there is also a brand new combat system that makes combat a lot fast so you won't spend and entire evening on one combat round. I must recomend the Alternity books to anyone who loves to play in Far Future settings battling Hodes of Aliens and humans...
Rating:  Summary: The Second Part of a Great RPG system Review: This is the other Book you'll need to play Alternity(the other one is the players handbook). If you fimilar with other TSR products like AD&D there is no suprize that you need a Players Handbook and Game Masters guide. This new system that TSR made is nothing like any of their other products, to put it simply this isn't AD&D in the future it's a whole new game. The rules are simple so you can get into the action right away, there is also a brand new combat system that makes combat a lot fast so you won't spend and entire evening on one combat round. I must recomend the Alternity books to anyone who loves to play in Far Future settings battling Hodes of Aliens and humans...
Rating:  Summary: Great for getting "stuck in" with RPG'ing Review: Well, seeing as I have never read an RPG rulebook, let alone played a game, I guess I am as new as can possibly be, so I have no frame of reference. This being said, I am the happy owner of both the Player's Handbook and The Gamemaster's Guide. The books are well-written, the system is easy to understand, while allowing for what makes roleplaying great: Options and possibilities. The system is flexible and fast, and oh, well, it just works OK? In fact, I only took away one star because I have no frame of reference, and didn't want to seem too enthusiastic.
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