Home :: Books :: Science Fiction & Fantasy  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy

Sports
Teens
Travel
Women's Fiction
Transhuman Space

Transhuman Space

List Price: $36.95
Your Price: $24.39
Product Info Reviews

<< 1 >>

Rating: 5 stars
Summary: Beautiful
Review: Finally, here is a game that reflects how human nature will affect the future. I have played many games in relation to human self evolution, (deep blue, Stradrive, trinity, cyberpunk 2020, Traveler, etc.) but this is closer than any others. There is no FTL, no matter transporters, and no aliens that we did not create ourselves. It is set in our own solar system; which has been sadly neglected by other games in the sci-fi genre. And the culture of humanity has changed greatly, and yet it is still similar enough that I could grasp it easily. The motivation is the same, the means have changed. Overall I would say that this game is one of the best out there. Even if you are not in to games, just reading it is worth the price of admission.

Rating: 5 stars
Summary: Quite sophisticated and utterly compelling
Review: I've been following various transhumanist/cybernetic "movements" for years and have dabbled with "hard science" RPGs like Traveller, Underground and Millenium's End. Of course, Cyberpunk 2020 is at the top of the genre.

The well-researched writers of Transhuman Space masterfully integrates the most salient aspects of our continuously evolving and chaotic state of science and society into a haunting yet beautiful vision of our future. Even if you've never played GURPS or roleplaying games, the background information on the world of 2100 is worth the price alone.

Pulvers manages to incorporate today's conceptual technologies such as virtual reality, genetic manipulation and artificial intelligence into this game universe without the superficial pulp of sci-fi pop-futurism.

One point is that I don't recommend this game for novices unless every player has at least the main book and has a firm grasp of the technologies involved. The only drawback in terms of popularity is that THS does have a high learning curve because there are just so many new entities, each with its own game mechanics, that don't exist at this level in most other games. (Slinking, mind emulation, telepresence, smart matter, surveillance society, augmented reality, 3D printing, uplifting, etc.)

One of the writers even goes as far as to say Transhuman Space does not use theoretical technologies such as faster-than-light travel or teleportation and certainly does not use psionics, magic or supernatural game devices. In some ways, Transhuman Space is more mature in its science than Star Trek. THS does for space RPGs what Delta Green did for Cthulu.

For its subject matter, Transhuman Space is also refreshingly void of political posturing or trite moralism. The world of 2100 makes no apologies about cloning, eugenics, "parahumans" bred for slavery, etc. It comes off as a sobering cautionary tale rather than condescending finger-waving and preaching.

Rating: 5 stars
Summary: Quite sophisticated and utterly compelling
Review: I've been following various transhumanist/cybernetic "movements" for years and have dabbled with "hard science" RPGs like Traveller, Underground and Millenium's End. Of course, Cyberpunk 2020 is at the top of the genre.

The well-researched writers of Transhuman Space masterfully integrates the most salient aspects of our continuously evolving and chaotic state of science and society into a haunting yet beautiful vision of our future. Even if you've never played GURPS or roleplaying games, the background information on the world of 2100 is worth the price alone.

Pulvers manages to incorporate today's conceptual technologies such as virtual reality, genetic manipulation and artificial intelligence into this game universe without the superficial pulp of sci-fi pop-futurism.

One point is that I don't recommend this game for novices unless every player has at least the main book and has a firm grasp of the technologies involved. The only drawback in terms of popularity is that THS does have a high learning curve because there are just so many new entities, each with its own game mechanics, that don't exist at this level in most other games. (Slinking, mind emulation, telepresence, smart matter, surveillance society, augmented reality, 3D printing, uplifting, etc.)

One of the writers even goes as far as to say Transhuman Space does not use theoretical technologies such as faster-than-light travel or teleportation and certainly does not use psionics, magic or supernatural game devices. In some ways, Transhuman Space is more mature in its science than Star Trek. THS does for space RPGs what Delta Green did for Cthulu.

For its subject matter, Transhuman Space is also refreshingly void of political posturing or trite moralism. The world of 2100 makes no apologies about cloning, eugenics, "parahumans" bred for slavery, etc. It comes off as a sobering cautionary tale rather than condescending finger-waving and preaching.

Rating: 5 stars
Summary: An excellent extrapolation of transhumanist ideas
Review: Pulver has really outdone himself with this book. With everything from simple genetic upgrade humans and memetic warfare, to intelligent octopi and autonomous sentient computer programs roaming the world computer networks, Transhuman Space really gives plenty of bang for the buck. Story ideas will leap at you from every page.


<< 1 >>

© 2004, ReviewFocus or its affiliates