Rating: Summary: Very good game. Review: As a 10 year old dominican veteran in this field, I encourage everyone out there to purchase this book. The rules are complex at first, but if you have a person who has extensive experience in the game then you should have a blast!. The rules are complex, but they are worthy to learn them because these rules allow you to create any character the player really wants, and they force the player to be creative in every situation the GM presents. However, be ready to argue the rules if you want to survive.
Rating: Summary: The Best RPG system ever created Review: As a 10 year old dominican veteran in this field, I encourage everyone out there to purchase this book. The rules are complex at first, but if you have a person who has extensive experience in the game then you should have a blast!. The rules are complex, but they are worthy to learn them because these rules allow you to create any character the player really wants, and they force the player to be creative in every situation the GM presents. However, be ready to argue the rules if you want to survive.
Rating: Summary: No finer rule system than the HERO (CHAMPIONS) System. Review: As a 10-year veteran of CHAMPIONS (both playing and game-mastering), I can honestly say that there are no finer role-playing-games (RPGs) out there on the market today.Those looking for an RPG that can really "do it all" need look no further than CHAMPIONS and its HERO System. Sure, the game has flaws. Every good game does. But any smart individual can SPOT the flaws in CHAMPIONS fairly quickly...and probably make up their OWN rules to compensate for them (i.e. "Nobody gets to use this Power in this way.") At this point you may be saying "Bah! FLAWS?? I don't want a game that has flaws!" OK then...if you want to see some REAL flaws in a game system, check out CHAMPIONS' competitors in the market : The MARVEL SUPER-HEROES Game (which doesn't let you custom-tailor your Powers to be EXACTLY what you want, like CHAMPIONS does) HEROES UNLIMITED (which not only sticks you with a horrible role-playing system, but makes you suffer through a really small, limited choice of abilities for your character) You get the idea. CHAMPIONS basically gives you the flexibility and creativity no other (super-hero) RPG can. I recommend you give it a try. And if my word isn't good enough for ya, look for all the CHAMPIONS and HERO Games-related web sites out there. The game has quite a large following.
Rating: Summary: Best RPG System Ever Designed Review: Boy was I shocked to find this book out-of-print. One of the easiest systems to ever use, AND it was FAIR! You KNEW your character and villians were evenly matched using this point based system. Not to mention DISADVANTAGES was probably the best addition to a gaming system. It definitly made people think about rounding out their characters more, and made the whole game much more enjoyable. Please, PLEASE, continue to publish this outstanding game!
Rating: Summary: Best RPG System Ever Designed Review: Boy was I shocked to find this book out-of-print. One of the easiest systems to ever use, AND it was FAIR! You KNEW your character and villians were evenly matched using this point based system. Not to mention DISADVANTAGES was probably the best addition to a gaming system. It definitly made people think about rounding out their characters more, and made the whole game much more enjoyable. Please, PLEASE, continue to publish this outstanding game!
Rating: Summary: Champions - The RPG of Champions Review: Champions if by far one of the best most diverse rpg systems out. It is designed 100% generic so that the game master can make any kind or type of world and the players can make any kind of character they want that fit into that world. Its the best!
Rating: Summary: Champions: The Fourth Edition is the Best Yet. Review: Champions is a wonderful game to start role-playing with. As a 16 year vetran of role-playing games, I have seen my share of superhero RPG's. Champions is one of the best I've ever seen. The system is designed to be flexible with beginning characters starting at the suggested 250 point level. Essentially, you would have 250 points in which to build your character, for those who are new to role-playing games. You would then "purchase" Disadvantages to balance your powers and skills. You can purchace any sort of power from those of Spider-Man to those of Superman. Even characters as complex as The Batman can be built using Champions' seamless character generation system. By purchacing the proper Advantages and Limitations virtually any sort of superpower can be purchaced. Champions is seamless in most places. However, Champions suffers with some serious rules inconsistensies. For example, a character with Growth (a superpower) who could stand 26 feet tall, has a base move of 6" (which is about 36 feet; each game inch is 6.5') could still only run 36 feet despite being larger than a normal man. By comparison, a normal sized man has an identical movement of 6". This does not, however detract from Champions' playability. The rules are full of these little inconsistensies and should not, or would not, even be noticed by the casual observer. From personal experiance, I've played this game since 1987 and have found it to be one of the best on the market. Champions is a complex system to master. The various rules (particularly the combat rules) can be very confusing to newer players. This complexity may drive newer players from the game, but the rules benifit from this complexity in most cases. For those unsure of what the superhero genre entails, Champions includes a section on this very subject. With a detailed look at what makes up a good superhero campaign, the genre book covers everything from Morality to Technology to Classic Villain Bits. The entire genre book tries very hard to detail just what a new player or gamemaster needs to know to start a new campaign. Champions is a rewarding game to play and can provide hours, if not years, of role-playing enjoyment.
Rating: Summary: Excellent game dynamics - a great role-playing game Review: Champions is an excellent role-playing game of the comic book/superhero genre. The game is easily played and the rules are very clear. Overall, I think it is a good system to play by. The best aspect of the game is the great flexibility in the creation of characters. There is an almost limitless number of characters and powers that can be created through a system of naming base powers that are very simple, and adding varying effects to them. Almost any superhero from any comic book can be recreated using this system. The downside to this system is that charcter creations takes a good deal of time because characters are allowed a certain number of "character points" and one needs to balance the powers with the points which involves a bit of math. However, once the game gets role the system is very playable. The book has a number of optional rules that can make combat either very simple or a bit complex, depending on how you like it. All roles in the game involve six-sided dice (it would be good to have ten to twenty on hand). The book is laid out decently, though a lot of the combat rules takes some cross-referencing in other sections. It takes a decent-sized initial investment in time to get all the rules down, and the authors didn't make it easier by supplying and handy list of charts. Overall, I would say that after making the initial investment of time, the game more than pays itself off in hours of enjoyment.
Rating: Summary: STINKS Review: I believe that this game stinks and the character creation is completely unseamless.
Rating: Summary: A Fantastic Super-Hero Role-Playing System Review: I have run campagins using several of the other super hero role playing systems out there and none of them come close to this one. I just wanted to add my recommendation for this system. The rules are on the complex side at first but reward the players and gamemaster with a very balanced and fair system. In a genre where it is often difficult to duplicate the myriad of powers a character can have and on top of that balance one character against another this system excells where all the others I have played fail, often miserably. The character generation for Super Hero characters in hands down, far and away the best ever.
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