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Rating: Summary: The Adventure's Reach Extends its Grasp Review: I have poured over the adventure material from cover to cover and I LOVE how it is organized. However, all of the contingency plans and interesting NPC's can't save the overall plot of the adventure. It starts out compelling and strong, and ends up circling the intergalactic refresher bowl. The force using Hutt superboss...it was a shame to go through all of the intrigue and well crafted encounters only to face a spice pushing evil force hutt...Did I mention that there is a force using Hutt gangster? If that doesn't make you curl up in the fetal position then you will LOVE this adventure. Otherwise do what I did. Change the story line a bit here and there. Overall, this is a well crafted adventure and worth the sticker price.
Rating: Summary: Actually, it's pretty good Review: I haven't actually run Tempest Feud yet, but I'm preparing to, and so I've gone through the book pretty extensively. Friends, let me say that the previous reviewer is WAY off the mark. This is a huge, BEAUTIFUL adventure that has the potential to keep the players guessing right up until the end. I also like those little "what if" sidebars for those situations when the PCs do something unexpected (or stupid). My only problem with the adventure is that it uses the Original Core Rulebook, and it can therefore be time-consuming to convert all the characters (and believe me there are tons of them) into Revised Rulebook format. In actuality I give this adventure a strong 4, but I am entering a 5 because the previous review just doesn't do this book justice.
Rating: Summary: Actually, it's pretty good Review: I haven't actually run Tempest Feud yet, but I'm preparing to, and so I've gone through the book pretty extensively. Friends, let me say that the previous reviewer is WAY off the mark. This is a huge, BEAUTIFUL adventure that has the potential to keep the players guessing right up until the end. I also like those little "what if" sidebars for those situations when the PCs do something unexpected (or stupid). My only problem with the adventure is that it uses the Original Core Rulebook, and it can therefore be time-consuming to convert all the characters (and believe me there are tons of them) into Revised Rulebook format. In actuality I give this adventure a strong 4, but I am entering a 5 because the previous review just doesn't do this book justice.
Rating: Summary: A solid product Review: I loved this adventure. It's well written, original, and manages to capture that Star Wars feel we all know and love. The side bars dealing with potential outcomes for the characters actions, and suggestions on how to motivate them during the game were extremely well done. While the NPC stats were created for the first d20 Star Wars product, I had no difficulty performing quick conversions. It's still d20, and so most of the skills and abilities presented need no conversion at all. Those that do can quickly be converted by a knowledgable GM. If you're looking for an interesting published adventure to weave into your campaign, then this is definetly for you.
Rating: Summary: A solid product Review: I loved this adventure. It's well written, original, and manages to capture that Star Wars feel we all know and love. The side bars dealing with potential outcomes for the characters actions, and suggestions on how to motivate them during the game were extremely well done. While the NPC stats were created for the first d20 Star Wars product, I had no difficulty performing quick conversions. It's still d20, and so most of the skills and abilities presented need no conversion at all. Those that do can quickly be converted by a knowledgable GM. If you're looking for an interesting published adventure to weave into your campaign, then this is definetly for you.
Rating: Summary: Excellent Adventure Review: If you've been running a Star Wars campaign for a while and your players are at the level 8/9 stage, do yourself a favor and buy this adventure. The amount of detail and polish in this adventure is excellent. I'm starting the adventure next session with my group, but having already read through the entire book, I'm very excited about what it will do for my campaign now and for the future.
This adventure obviously has a set plot, but the authors wrote it so well that your players will be able to enjoy it regardless of what they choose to do. I'm really impressed by the latitude I can take with it.
Rating: Summary: Star-D&D: A horrible experiment Review: This is the most horrible adventure I've ever seen for ANY role playing game ever, and I've been playing for almost 15 years. I mean come ON! They've got Treants in Star Wars and FORCE USING HUTTS?! WTF?! I mean, this is the worst piece of material for D20 Star Wars. I got it for free, and I feel gipped. It's a real disappointment, because alot of the other stuff for D20 Star Wars is great. Don't get this... get Alien Anthology, or Champions of the Jedi instead. They rock.
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