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The Complete Fighter's Handbook: Player's Handbook: Rules Supplement (Advanced Dungeons & Dragons Player's Handbook/Rules Supplement)

The Complete Fighter's Handbook: Player's Handbook: Rules Supplement (Advanced Dungeons & Dragons Player's Handbook/Rules Supplement)

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Product Info Reviews

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Rating: 5 stars
Summary: Elaborate combat system adds excitement and drama
Review: The PHBR (Player's Handbook Reference) series is one of the most highly-regarded, and yet much-maligned, series of supplements ever created. Each sourcebook takes one of the races or classes of the AD&D game, and adds to it huge amounts of new detail - new equipment, spells, kits (sub-classes), lore, new rules, etc. The problem is that the players love these so much that the DM often feels compelled to buy into the rest of the series - an expensive proposition! Fortunately, these works were "reprinted" in the excellent AD&D Core Rules CD-ROM. This one, ostensibly for Fighters, is actually for everyone, because of the great additions to the combat system - although they will slow you down at first, they add so much detail and excitement (without destroying the fun with dreaded "realism") that you'll wonder how you ever got along without them. Chapters in this book include: lore on fighters, the Armorer, Bowyer, and Weaponsmith, Fighter kits (including classics like the Amazon, Barbarian, Myrmidon, and Samurai), role-playing (a must read!), and the combat system (proficiencies, ambidexterity, specialization, fighting styles, called shots, parries, martial arts, hit locations, jousting, etc., etc.), and great equipment, weapons, and armor. If you love the "swords" part of swords & sorcery, Get This!

Rating: 5 stars
Summary: Elaborate combat system adds excitement and drama
Review: The PHBR (Player's Handbook Reference) series is one of the most highly-regarded, and yet much-maligned, series of supplements ever created. Each sourcebook takes one of the races or classes of the AD&D game, and adds to it huge amounts of new detail - new equipment, spells, kits (sub-classes), lore, new rules, etc. The problem is that the players love these so much that the DM often feels compelled to buy into the rest of the series - an expensive proposition! Fortunately, these works were "reprinted" in the excellent AD&D Core Rules CD-ROM. This one, ostensibly for Fighters, is actually for everyone, because of the great additions to the combat system - although they will slow you down at first, they add so much detail and excitement (without destroying the fun with dreaded "realism") that you'll wonder how you ever got along without them. Chapters in this book include: lore on fighters, the Armorer, Bowyer, and Weaponsmith, Fighter kits (including classics like the Amazon, Barbarian, Myrmidon, and Samurai), role-playing (a must read!), and the combat system (proficiencies, ambidexterity, specialization, fighting styles, called shots, parries, martial arts, hit locations, jousting, etc., etc.), and great equipment, weapons, and armor. If you love the "swords" part of swords & sorcery, Get This!

Rating: 4 stars
Summary: Very Good Information
Review: This book has very cool kits and new combat rules. Also, new weapons. I would give it a five except it was hard to find some inforemation and the font hurt my eyes.

Rating: 4 stars
Summary: Ecellent book
Review: This book includes classes which have not been seen since the mid-1980's in Unearthed Arcana. I got this book hoping that it would have a cavalier kit, which it did. It has many, many more kits, background ideas for characters, and even social situations designed to bring out the most in roleplaying for a fighter. The kits in the book include Amazon(Female only), Barbarian, Beast-Rider, Berserker, Cavalier, Gladiator, Myrmidon, Pirate, Outlaws, Samurai, Savages, and Swashbucklers which always fun for they are women magnets :)

Rating: 5 stars
Summary: A must!
Review: This book is a must for any DM or PC! having run numerous games in the past I can state proudly that this is one of my most used books! From the list of new weapons, to the kits available, you'll fall in love with this book! For those of you that think a fighter is just a sword swinger with Hit points this book will breathe in a breath of fresh air. It will make you love fighters for all their worth, again.

Rating: 4 stars
Summary: Good book!
Review: This book is indeed a very intresting one. If you have the Player's Handbook, you know that it leaves many unanswered questions. This book answers many of them - Weaponsmithing, making armors, different weapon qualities, etc. It also has many new fighter kits, new combat rules, and many more.

Rating: 5 stars
Summary: A must-have!
Review: This book is the ultimate warrior's guide. I don't usually use fighters (i'm a thief kind of guy) but this book opened my eyes to a very cool class! Players and DMs alike must read this book!

Rating: 4 stars
Summary: Nice book
Review: This book provides lots of new rules and variations on the Fighter class. Unfortunately, there is a lot of potential for abuse. A first level fighter can now take Ambidexterity as a proficiency, specialize in longsword, specialize in two-weapon fighting style, and with a strength of 18 they can do 24/32 (M/L)(average 17/21) points of damage in one round, and 36/48 (avg 25.5/31.5) the next. They can take, at most, 14. So it makes it hard as a DM to give the fighter a foe that is a challenge without killing the fighter instantly.

The kits are interesting, although the beast-rider presents a challenge to game balance as well. The fighter's mount would be a powerful ally at low levels, but a liability once the fighter passes level 5 or so.

The weapon group proficiency rules are indispensible. It makes a lot more sense than saying that a fighter can use a long sword but not a short sword ("Hit him with the pointy end, Phil!").

This is probably the most useful of the various Complete Handbooks. I highly recommend it.

Rating: 5 stars
Summary: Nice Job TSR
Review: This book was a much needed help in my setting , left and right I had fighter pc's that wanted to broaden their horizons a little and add destinction to their characters. Well now I have that resource at my desposal and I am quite pleased with my purchase. I really liked the Samarui Kit and the list and explanation of several types of Japaneese weapons. I am most pleased.

Rating: 5 stars
Summary: A must Read for all fighters!!!!
Review: This is a Great book it covers all of the basics of a fighter and more! It has alot of useful kits,items,and sugestions. It is a must read for all fighters and DMs. I rank it as one of the best PlayersHandbookSupplements.


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