<< 1 >>
Rating: Summary: .... Review: I bought this book thinking that it would be useful for designing a science fiction campaign. Boy, was I wrong! The best parts of this expensive tomb are the rules for creating planets, the world tech levels, and the like. If you have an earlier version of this game, then you already have what you need. The major problem comes from the character classes. They are generic and, at times, pointless. Consider that a game that covers the cosmos has a core class called Traveller. Their job is to basically, travel and get into trouble. Then, classes like engineers, computer scientists, and field scientists don't exist. Instead, you get the Academic. If you want to run an SF campaign...keep searching.
Rating: Summary: A great game comes to the d20 system Review: T20 is a really great game. It may look a little pricey, but you get a lot of bang for the buck (unlke many expensive White Wolf books, this one is packed with info).I highly recommend this if you like the d20 system. I doubt that Wizard's d20 Future will even hold a candle to it.
Rating: Summary: Thank My Lucky Stars Review: Thank goodness someone has taken the time to re-write Traveller for D20! There are many, many things that excite me about this rulebook. One of the most inventive has to be the Lifeblood System introduced here in the pages. For all gamers, this is a "MUST" have book. For all of you older Traveller fans, the wait is finally over! Go get this book! That's just my .02 Cr.
Rating: Summary: Thank My Lucky Stars Review: Thank goodness someone has taken the time to re-write Traveller for D20! There are many, many things that excite me about this rulebook. One of the most inventive has to be the Lifeblood System introduced here in the pages. For all gamers, this is a "MUST" have book. For all of you older Traveller fans, the wait is finally over! Go get this book! That's just my .02 Cr.
Rating: Summary: Returning to Real SiFi. Review: The long wait to a modern vision. The best game produced with out being backed by a movie. Mark Miller wrote the forward and you can tell he is happy about the product that was his baby, and now all grown up, setting another standered in RPG's. Thank God for this book, saved me from giving up gaming.
Rating: Summary: T20: A Legend is reborn Review: The Travellers Handbook for the d20 game system is easily the best d20 release since the original D&D 3E Player's Handbook. To put it simply -- this book rocks! T20 uses the popular d20 rules system, yet retains the distinctive flavor and classic style of Traveller, the first science fiction role-playing game. It is not just D&D in outer space. This is a harder, grittier, more realistic sci-fi RPG than Star Wars or Dragonstar. This hefty book is packed with goodness. All of the classic Traveller elements are here: the jump drives, the character prior history, the cool alien races, the archetypal starships and armed traders. The prior history system alone makes this product a must-buy for RPGers. You can create a 10th-level Traveller character in about the same amount of time it takes to create a first-level D&D character. And multiclassing, which is encouraged, is a breeze. Many of the skills and feats will be familiar to D&D 3E players. The new skills and feats make sense for a sci-fi setting, and many can be imported to other d20 games. Another strong point are the creation rules. With these, you can create new items -- such as computers, ground vehicles and starships -- from a wide range of technology levels. There also are rules for creating whole star systems. These rules are generic enough that they can be used with any d20 game setting, and can easily be adapted for use in any game system. The combat system also is very flexible. It can be used for person-to-person combat, vehicle-to-vehicle combat or starship-to-starship combat, or any mixture between the three. Stuck in a planetside firefight and need your friends in orbit to help you out with a meson gun or particule beam bombardment? Or want to try to shoot down that pirate corsair in orbit from your grav tank? No problem, the rules can handle that. If combat is not your bag, there are economic rules for trading cargoes. Want to buy a starship and make your fortune in the stars? The rules are all there. You can even engage in speculative trading -- buying low on one planet and selling high on another. If your merchant instincts are right, you can make a big score. If you're wrong, well, you might have to try you hand at a little smuggling to make your next mortgage payment. The rules also cover prospecting on planet or in an asteroid field. Traveller has always been one of the most richly detailed, highly flexible and best sci-fi RPGs ever created. T20 continues that grand tradition while at the same time carving out its own unique pocket universe among the plethora of d20 products.
Rating: Summary: Traveller works brilliantly as a D20 game Review: This is easily the best d20 old-game-to-new-game adaption I've seen in the last couple years. It is fully developed - tons of skills, classes, feats, and equipment. The combat rules are logical and lethal. Starship combat, psionics, and planetary generation are well-designed and incorporated, drawing on twenty years of game development. The "Imperium" background is vague enough to allow plenty of flexibility when designing the setting while still providing enough of an inspiration framework to avoid doing it from scratch. The game is a hard-science sci-fi roleplaying game - more Star Trek or Foundation than Star Wars. Belongs on every gamer's shelf.
Rating: Summary: Traveller works brilliantly as a D20 game Review: This is easily the best d20 old-game-to-new-game adaption I've seen in the last couple years. It is fully developed - tons of skills, classes, feats, and equipment. The combat rules are logical and lethal. Starship combat, psionics, and planetary generation are well-designed and incorporated, drawing on twenty years of game development. The "Imperium" background is vague enough to allow plenty of flexibility when designing the setting while still providing enough of an inspiration framework to avoid doing it from scratch. The game is a hard-science sci-fi roleplaying game - more Star Trek or Foundation than Star Wars. Belongs on every gamer's shelf.
<< 1 >>
|