Rating: Summary: World of Darkness gets a jumpstart Review: ... and managed to make heroic beings of demons themselves. Demons, those who defied God, are portrayed in an anti-heroic light, a task not done well since Milton.Regular fans of White Wolf games will note, Demons are not overly powerful in this book. They are less powerful than Vampires or Garou, more on par with Mages or Changelings. However, they are weakened due to their not belonging in reality at all. They need to consume faith to power their magics, and that is really a scarce commodity in the World of Darkness. I compared them to Vampires, Garou, Mages, and Changelings. There lies the real problem. While White Wolf games are designed to be playable independently, and the various races know little about each other save their existance, all the other games do note how each perceives the others in the event of an odd crossover. This book leaves this out. After "Hunter, the Reckoning" there were some guessing that White Wolf was tiring of cross-overs. This book would confirm that suspicion. There are little tidbits, such as why all this is happening now, that can only be answered by the other games, and it is indeed the same system, but can it really be the World of Darkness without the rest of the World of Darkness? That is another thing missing. The Cosmology of the World of Darkness, central to Werewolf and Mage, and touching the other games, is completely absent. There is no Weaver, Wyld, or Wyrm at all. I hope a companion volume is written soon to reunite Demon with the rest of the World of Darkness. What would a Demon-serving Nephandi destroyer do when faced with a Demon trying to set things right?
Rating: Summary: They rose to the Challenge Review: ... and managed to make heroic beings of demons themselves. Demons, those who defied God, are portrayed in an anti-heroic light, a task not done well since Milton. Regular fans of White Wolf games will note, Demons are not overly powerful in this book. They are less powerful than Vampires or Garou, more on par with Mages or Changelings. However, they are weakened due to their not belonging in reality at all. They need to consume faith to power their magics, and that is really a scarce commodity in the World of Darkness. I compared them to Vampires, Garou, Mages, and Changelings. There lies the real problem. While White Wolf games are designed to be playable independently, and the various races know little about each other save their existance, all the other games do note how each perceives the others in the event of an odd crossover. This book leaves this out. After "Hunter, the Reckoning" there were some guessing that White Wolf was tiring of cross-overs. This book would confirm that suspicion. There are little tidbits, such as why all this is happening now, that can only be answered by the other games, and it is indeed the same system, but can it really be the World of Darkness without the rest of the World of Darkness? That is another thing missing. The Cosmology of the World of Darkness, central to Werewolf and Mage, and touching the other games, is completely absent. There is no Weaver, Wyld, or Wyrm at all. I hope a companion volume is written soon to reunite Demon with the rest of the World of Darkness. What would a Demon-serving Nephandi destroyer do when faced with a Demon trying to set things right?
Rating: Summary: Demon: The Fallen Review: Beautifly writen demon the fallen is a great white wolf game that finaly allows non-n.p.c.'s to play as demons from the under world, this is backed up by a magnificently writen history of the demon era of humanity where demons ruled with humanity. And a full detailed accounting of Caine's fall from grace that all vampire fans have been waiting for. The only slight problem you may have with reading this book is if you are to bound to christianity and offended, probably white-wolfs greatest game next to Kindred of the East.
Rating: Summary: World of Darkness gets a jumpstart Review: Demon: The Fallen is in my opinion the best game that White Wolf has made since Mage: The Ascension. White Wolf obviously put their best writers on this and it definitely shows. The system that was designed for showing off the players supernatural prowess is great! Sure it isn't as versatile as a Mage's sphere magic or as overtly powerful as a Vampire's disciplines but it can sure kick some serious tale if used correctly. The beauty of the system of the book as that characters can be made SO distinct. They can be fighters, manipulators, redeemers, assassins, etc. As to their power-level relative to the other denizens of the WoD... lets just say that a well-made Angel of Death (slayer) could probably send any elder vampire into the afterlife. That said... if you are a die-hard roleplayer pick up this book.
Rating: Summary: Buy it, Read it, LOVE IT! Review: Great WW... simply amazing work.
Rating: Summary: What would you do if you were really a DEMON? Review: I learned of this book a month after it was released and picked it up out of curiosity. It turns out that this book has an incredible amount of history and depth that pulls for a very immersive game. It has the seven houses (like most Whitewolf games it seems like) with their own powers, but then it has the extra five factions, and then multiple lores per house to give you the opportunity to really customize your character. The metaplot is set up real well and will be better developed in later books. I like this because you can choose to play with that, making it a political game, ignore it, making it very unique, or choose to bring it any direction you want. Yes the Demons themselves are pretty weak, as I was surprised, but a good storyteller will adjust the game's difficulty to make it as challenging as he wishes. This extensive backround can make any game a hack and slash blood fest, an evil trip into the madness of surfaced hellspawn, a heroic tail of one trying to regain honor or any meaning, or a mix of all of them. This is also the first game I have ever ran myself, and I personally like to involve the other aspects of the World of Darkness as well (especially Hunters, who make great antagonists) which the storyteller's companion explains in further depth. But anyway, being new to running games instead of just playing in them, I love this one's versitality. And seeing as it's relatively new, you don't have a few dozen books to read to catch up to older gamers.
Rating: Summary: Super Vampires Review: i love the demon story line. i love the lores and the powers that the factions but if you break the system down you have super vampires. replace faith with blood and torment with humanity and lore with disiplines and you have the kindred. this is not a bad thing. in fact i always toyed with the idea of interchanging the powers. overall not the best game WW ever made(exalted) but not the worst(wraith) excellent mixing game though i have failed to see how you can put a demon and a werewolf together. not a must have but a good buy none the less.
Rating: Summary: Best book since Vampire Review: I picked it up at a Convention in October of 2002 - thought this could be interesting. It is that and then some - this is the Best game put out by White Wolf since Vampire. Execellent
Rating: Summary: Great, but not fantastic Review: I've been playing White Wolf games for a few years. I gotta say I love the game, and I've been waiting for this book since I heard it was coming out, and in fact pre-ordered it through my local bookstore so I got it the day after release. I was a little dissapointed that the book left out a system for dealing with other World of Darkness creatures such as Vampires, Werewolves, Magi, etc, like the other rule books contain, so that they could put in the long (and sometimes redundant) history of the fallen and rules on the faith and torment system (which the first time through I had trouble understanding, probably cause I hadn't slept in a day because I was so interested in getting into the game). Overall, it's a great game, but I'm hoping the Storyteller's Companion, dated to be released December 9th, contains some of the info that this book lacked.
Rating: Summary: Heh heh heh... Review: Lemme just say this... The fundamentalist christians are going to absoloutely HATE this game! "A game where you pretend to be demons?? Burn it!!" So, just on the streangth of all the chaos, horror and general conniption fits that it's going to give those guys, it deserves full stars ;)
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