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Relics & Rituals Excalibur (Sword and Sorcery Studio)

Relics & Rituals Excalibur (Sword and Sorcery Studio)

List Price: $34.99
Your Price: $23.09
Product Info Reviews

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Rating: 4 stars
Summary: Some excellent stuff in here
Review: Of all of the D&D-related material not made directly by Wizards that I've found, this is definitely my favorite. The suggestions for classes are all quite true to genre conventions, and there are some excellent suggestions in here for adopting an Arthurian flavor into your campaign. The Knight core class is a lot of fun, as are the new prestige classes. My favorite is by far the Green Knight--it's definitely an NPC-oriented class if you're going strictly by canon, but it gave me a little bit of a rush to see the classic Gawain tale made manifest in a full stat block (They even get vorpal immunity!).

If I have one complaint, it's that this is one of the most poorly copyedited pieces of D&D material I have seen yet. Typos abound, even in section headings! I understand that this is a minor detail, but it shows a certain amount of carelessness in a book that is otherwise so full of great new material. I don't think this will be a make-or-break point for any buyer, but it did detract from my enjoyment of the book.

All in all, I've had a lot of fun implementing the Arthurian elements into my campaign world. This book will make a great start for all of you young squires ready to become knights, to woo fair maidens, and to battle evil the world over!

Rating: 5 stars
Summary: Excellent
Review: This is a great guide to roleplaying in an Arthurian setting. It provides roles for nonhuman PCs to fill in the campaign (depending on whether or not you want them to be near-human or otherworldly) and a niche for almost all the classes. They even managed to give monks a tiny bit of breathing room. Also, the Honor system is definitely worth taking a look at, as it is extremely well-crafted and realistic (of course, there are far more ways to lose Honor than to gain it). Finally, there's the magic. The book strongly advises that you don't use the "big bang" spells unless it's a dire situation or unless the foe is a dishonorable cur, since these are considered dishonorable uses of power, and in fact the book makes these spells harder to cast (more time, expensive material components). The book also draws a sharp line between wizards and sorcerers (sorcerers are more spontaneous and suited for adventuring, but wizards craft longer-lasting magics and are more prized as councilors for kings). All in all, my hat goes off to Sword & Sorcery on this one. Well done!


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