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The Forge of Fury (Dungeons & Dragons Adventure)

The Forge of Fury (Dungeons & Dragons Adventure)

List Price: $9.95
Your Price: $8.96
Product Info Reviews

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Rating: 4 stars
Summary: Very enjoyable!
Review: This is another wonderful addition to the 3rd edition role-playing experience! My players and I are still in the adventure and we have 2-4th level and 2-5th level players. While the orcs were almost ridiculously easy (because my players found a rather unorthodox way of entering the keep), I'm already seeing that most of the rest of this dungeon should keep them challenged.

I was as disappointed as another reviewer by the fact that the wonderful weapons are so lackluster (I guess after one hundred years most of the better ones would have been removed). They are doing enough traveling back and forth, however, that I'm giving them a 10% chance that any MW or magical blade they find on random encounters in this general geographic area may have Durgeddin's mark and they seem reasonably content with that.

The only other complaint I had was that the module didn't seem quite as user-friendly as Sunless Citadel. As someone else mentioned, the Search DCs are noticeably absent in several instances and I had to come up with my own Random encounter table for the dungeon. I just didn't feel that certain things were explained well enough and others didn't have enough depth.

As with Sunless Citadel, I used the suggestions for getting the characters into the plot. Actually, I used ALL of them because my players really respond well to such things and it pulls them more into the role-play aspect. I especially needed ways to improve their finances since (unlike many others), the first module didn't quite put them at the base-line level of treasure as recommended in the core rules. They spent quite a bit of money on potions after several deaths required resurrections. Now they have a priest with "Brew Potions" so that expense should decline a bit. Sorry...a bit off subject there...

I think that this adventure and the Sunless Citadel are readily modified by tweek-happy DMs but can also easily be played "as is". Overall, we've really enjoyed both of these adventures. The Speaker in Dreams doesn't look too promising, but then (thanks to our traveling encounters), my characters may be high enough level after this to skip it. Since I pretty much let them choose their next direction (well...okay I cheat a little to get them on a preferable track...but it doesn't always work), we'll see...

Rating: 5 stars
Summary: A great adventure
Review: We had fun with this one. Following rumors of a horde of weapons from a legendary smith, the PCs find themselves in a dwarven stronghold carved inside a mountain. After the dwarves were killed by Orcs, the Orcs took up residence in one section of the dungeon. In the lower levels dwell troglodytes who have a tenuous peace with the Orcs and come and go via an underground stream. The grey Dwarves have taken over the Forge itself and are trying to discover the secret to the smith's weapons.

The PCs went in looking to hack-and-slash their way through the adventure... they learned quickly that would not work. A stealthy approach did work and they made their way through with fewer problems.

This adventure works best if your players aren't always the 'frontal assault' type players. Especially since the game includes a couple monsters that are more powerful than the group is ready for experience wise. Smart players will know they're in over their heads.

This is a good game to make players think tactically because all the DM sidebars provide tips on the tactics the enemies use. And they use every advantage they can think of. The players will be hard pressed to achieve complete success in this one.


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