Rating: Summary: Great Book! Review: If you are a fan of the game you will love the book. I was completely engrossed, and could not put it down. I just wish it would have been longer and more in depth. The timeline in the book was jammed together and should have been expanded. Overall, a great read that leaves you wanting more.
Rating: Summary: Surprisingly not bad Review: I stopped playing Starcraft some months back, which is perhaps why I found it refreshing to read. I think some of the other reviewers must have been disappointed because they were looking for something which characterized the explosions and gore of the multiplayer game, instead of the drama and tragedy of the campaign game. When I first played Starcraft, I was amazed by the depth of the story. Someone had really put a lot of thought into this, unlike Diablo. The characters were engrossing, and Jeff Grubb has done an excellent job of fleshing them out, especially Arcturus Mengsk. The one complaint I had was a rather petty one, concerning the protagonist's name. 'Michael Liberty' sounds not only hokey, but almost smacks of 1940s pulp comics (no offense to all you Michael Libertys out there). I just think that when you are going to create characters the reader should empathize with, and more importantly that you're going to name the book after, you should find something that has a bit more umph. Like I said; petty.
Rating: Summary: Runs Out of Steam Review: When I first heard that Blizzard was turning the game of Starcraft into a book series, I was elated, as the game itself already possessed an excellant storyline. I think that overall, Jeff Grubb did a fine job transposing the Terran campaign into a novel, but I found that as the book went along, the author seemed to almost tire of writing, rushing hastily to the ending. This is not to say that the book wasn't enjoyable, as it was. The first 100-odd pages I found to be excellant, with Humanity making first contact with the Protoss and Zerg. There is a sense of mystery and confusion among the Terrans as they seek to understand their new neighbors. However, I found that the novel went downhill from there. Large battles are vaguely described as taking place, but are started and finished within a few pages, without explanation of how many units were involved, or over what span of territory. Also, several key aspects of the game are ignored, or left out. One of my favorite levels in the game is the 3rd Terran mission, having to survive until Korhal dropships arrive to rescue you, and there is no action in the book concerning this. I might just be picking here, but there also is no explanation of how Raynor gains control of the Hyperion, which happens in the game. Despite these shortcomings, the book gives an interesting portrayal of the characters, bringing more depth to them, especially Kerrigan and Raynor. I guess that I would recommend this to people who enjoyed Starcraft, especially playing as the Terrans. It is a decent novel that could have been more, perhaps if it had been another 100 or so pages longer.
Rating: Summary: Two on Two Together Review: If you have ever played Starcraft and played as a terran, you can basically relate this book to the game. The differences are that one is a book and the other is a game, also, the other difference is that the book retells the battles through the eyes of a witness who experiences all of this in his own opinions. Aside from that, this is a recommended book for those who have never played the game and wish to read the experiences instead. If you have played the game, you might be a little disappointed.
Rating: Summary: Wow good book!!! Worth the money!!!! Review: This book is very nice, it describes all the charachters very properly and very vividly. I can imagine everything that happens in the story when the author writes about it. On Tarsonis, on Mar Sara Anywhere. It is a very good book recemended for anyone who has a good imagination and that likes sci-fi/ fantasy books. Youll love it. I am a constest Starcraft player and this book got me really into the Terran Campiagn and made me understand what the confilicts were and everything. I am going to get Starcraft #2 and Warcraft #1 and see how well those are writen. Thanks for reading this review. Hopefully this review has been helpfull to those who dont think this is a worthwhile book.
Rating: Summary: Not all it's cracked up to be... Review: StarCraft for the PC was an extraordinary game in which players have to use strategy and battle in great wars against the Zerg and Protoss (which most of you should know). The book on the other hand has about two fights and absolutely no strategy. You kinda lose the feel of the game when this occurs. The author brings the storyline and characters to life very well... unfortunately he couldn't do that with the battles and the strategy behind the fights. The whole Michael Liberty view was brilliant but still not enough. I rate this 3 stars frankly for the well written character profiles and storyline. If the action was there it would be a definite 5. I suggest only for the fans of StarCraft.
Rating: Summary: Great idea, but a disappointing read. Review: As a StarCraft fan, I expected much more. The story follows the single-player Terran campaign almost to the letter, and often quotes directly from the game. This could have been a great idea, but the book provides nothing beyond what is in the game. There is no original story line, and not many new characters. The main character, Michael Liberty (not Danny - Daniel is his middle name, and no one calls him by it), is a reporter who finds himself tagging along at all the major events that Sarah Kerrigan and Jim Raynor show up in during the game. Much of the in-game dialog and mission briefings are spit back at you during the book. In addition, the incessant use of uncommon slang for the word "cigarette" was distracting. (I have never heard the term "coffin nail" anywhere until I read it five times in one short novel.) However, my main gripe is the handling of the StarCraft sci-fi genre itself. The book was very unimaginative in describing the units from the game. I was expecting some sort of creative license with the Protoss or the Zerg, but all Liberty's Crusade provides is visual descriptions, and very little of anything about the Protoss. The Terran cities (on Tarsonis) came across as something along the lines of a modern day metropolis. For example: people drive "ground cars" and the fatal accidents that sometimes happen make it on the evening news. Also, the UNN news building (Liberty's employer) is a skyscraper similar to CNN or NBC today. According to the official Terran history in the StarCraft manual, the Terrans migrated sometime after the year 2229. Somehow, the book's conception of science fiction does not hold up to the year it is supposed to take place in. (Not to mention that the idea of "ground cars" is ridiculous, maybe the author didn't bother to watch the in-game movies, but terran civilians fly in sci-fi cars, they don't drive on the ground.) I read Liberty's Crusade because I was looking for a StarCraft "fix" and because the WarCraft novel (Day of the Dragon by Richard Knaak) was good. I was rather disappointed. But if you do not mind the bad sci-fi, give it a shot. It is short, and not all bad.
Rating: Summary: Not so forgiving! Review: Well, when I first heard that there were books based on the games made by Blizzard, I was simply ecstatic. Having spent countless hours playing all the games I must admit that STARCRAFT was the favorite. So when I saw the book I picked it up without a second thought and was beginning to drool in sheer anticipation of its undoubtedly wicked war scenarios. WAR. That is what the game was all about. Boy was I ever dissapointed. Dont get me wrong, I loved reading about the great characters but there was no real drama or even excitement. I even found spelling mistakes and grammatical errrors that were not forgiveable. This book simply ... . It didnt live up to my expectations, as built up as they were, it should have at least met them. Any STARCRAFT JUNKIE could tell you that. Whenever reading books based on characters you already know, you at least want to cheer them on and or talk about what you read with others, because it moves you to. There is feeling and emotion generating forces through words that authors write. This had as much excitement and gripping scenarios as a wasted rotting apple (I am trying to watch my mouth). Thats it. PS. The diablo book by Richard A. Knaak was freaking amazing! Read it. You will not be dissapointed.
Rating: Summary: Amazingly great book. Review: As a big Starcraft fan I expected to eat this up. And that I did, a real page turner this book is great for any fan of Starcraft. If you've just played this game it might not be the greatest since it's fresh in your mind, but if it's been awile since you finished the single player campaigns this will be an amazing treat.
Rating: Summary: Overflowing with Goodness Review: Let me first start off by saying this book was an entralling adventure into the realm of the Terran, Zerg, and Protoss. I bought this book the day before Ileft for a camp and I didn't put it down while I was there. This book so clearly paints a picture in your mind you can see the battles and the quarrels between the characters happening in front of your eyes. The quotes from the game are changed so that they fit around the main character but still retain the feeling that the other characters have in their tone of voice. Kudos to Jeff Grubb and I hope he writes another one soon.
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