Rating: Summary: Very good Review: Probably one of the better WoD books ive read, it makes the technocracy very playable; taking away the stereotype of them being stoic, evil and always using Star-Trek speech. Good buy.
Rating: Summary: One World, One Union Review: Superstitionist "tradition" mages have all but fully tried to pull the world back into the bleak depression of the Dark Ages with their hollow, misguided philo-religious rhetoric. The Technocracy, Harbringer of Reason, fights the good fight to resuce the Masses from the clutches of disorder. Be an Enlightened (and fully equipped) soldier to battle back the Reality Deviants who live in the past, so that the Future will be secured!
Rating: Summary: A good start for Technocracy campaigns Review: The Guide to the Technocracy presents the Ascension Wars from the Techs' perspective, making them defenders of reality from the horrors of egocentric and irresponsible Reality deviants. Welcome to the "Men in Black" vision of reality, to protect the masses of humanity from the hordes of crazies. The book is charged with much source material, history, perspectives and how to run interesting Technocracy players and games. The weaknesses are more in the game mechanisms, which do not truly give away a Technocracy feeling. Rotes and equipement are a weak part, but the greatest failure is that Technocrat 'mages' are still described in game mechanisms as typical mages fooling themselves in using technology. As such, techies are less powerful than other mages. Moreover, the usual White Wolf left-leaning anarchist worldview remains omnipresent, and the reader can't help getting the overall feeling Technocrats (except perhaps for Void Engineers) are the bad guys after all, however just their cause. This is something weak, more emphasis should have been given to portraying Tradition mages as terrorists and roving maniacs.
Rating: Summary: A guide to the "good guys" Review: This great book makes you want to play as the traditional bad guys from Mage. In a completely different mood than classical Mage, Guide to the Technocracy lets you get in the war as a Mage full of gadgets, in the spirit of TV series such as X-Files, Nikita or Mission: Impossible. New backgrounds, skills, merits/flaws are presented. The Spheres are given for the first time in Mage books a whole technological view, and the history part is simply excellent, giving the Techies a whole new view as the "good guys". A great book, indeed!
Rating: Summary: The real guide to the good guys/gals... Review: When I was first introduced to Mage:TA, I wondered why everyone thought the Technocratic Union were the antagonists. After reading a few of the first convention books I could see why. As much as I loved the group from the beginning, I had to admit they weren't suitable for play. With the release of Guide to the Technocracy, it seemed as though the whole Union had been reorganized. Not only are the Technocrats more human, their goals are geared more towards the protection of humanity from the horrors of the unknown. White Wolf did a really good job with this book. It succeeded in making a former faceless monolith into a living entity with a feel of humanity. The Technocracy tries to be the good-guys, but like with any group, there are always those who are in the gray areas. The Technocracy is not better or worse than the Traditions. They are just another group of mages who believe in science and reason. The history of the Union was a fascinating read and the art is alright. The book has all the information you need to create a Technocratic agent along with info on a handful of procedures, cybernetics, and devices. The information on the various conventions is detailed enough so that the previous guides are not really needed, though they can still be helpful. This book is a must for any fan of the Technocracy. It flows smoothly and really improves on the once monolithic and inhuman Union. It is perfect for players who want to play secret agents, cyborgs, deep space explorers, space marines, or any other modern or sci-fi character.
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