Home :: Books :: Science Fiction & Fantasy  

Arts & Photography
Audio CDs
Audiocassettes
Biographies & Memoirs
Business & Investing
Children's Books
Christianity
Comics & Graphic Novels
Computers & Internet
Cooking, Food & Wine
Entertainment
Gay & Lesbian
Health, Mind & Body
History
Home & Garden
Horror
Literature & Fiction
Mystery & Thrillers
Nonfiction
Outdoors & Nature
Parenting & Families
Professional & Technical
Reference
Religion & Spirituality
Romance
Science
Science Fiction & Fantasy

Sports
Teens
Travel
Women's Fiction
Guide to the Technocracy

Guide to the Technocracy

List Price: $25.95
Your Price:
Product Info Reviews

<< 1 2 >>

Rating: 5 stars
Summary: Fighting for reality and for Technocracy
Review: Guide to the Technocracy is an excellent book, it tells pretty accurately MUCH things about Technocratic Union, something else than "Big, monolithic and faceless organisation". If you want to play Sci-Fi in Mage: The Ascension, this book is recommended.

Rating: 5 stars
Summary: Fighting for reality and for Technocracy
Review: Guide to the Technocracy is an excellent book, it tells pretty accurately MUCH things about Technocratic Union, something else than "Big, monolithic and faceless organisation". If you want to play Sci-Fi in Mage: The Ascension, this book is recommended.

Rating: 5 stars
Summary: As good as Mage gets
Review: I don't know if this is to praised as Brucato's last work on Mage: tA, or Jess Heinig's first, or both. But it will definitely change your views on this game. Wonderful.

Rating: 5 stars
Summary: Brilliant resource
Review: I don't often run campaigns; most of the Mage books I purchase are resources for online gaming. This book, however, made me want to collect all my friends and run a game as soon as possible.

It has been Whitewolf's tendency in the past to present the Mages' enemies as monolithic forces; mindless incarnations of evil. Very two-dimensional. The Technos are the evil government oppressors, the nephandi are all freddy kreuger wannabes.

While this is still the case with the Nephandi, this book added a good dash of flavor and depth to the Technocrats as PCs. This book is Mage: the Ascension for X-files affictionados.

Those who read Guide to the Technocracy will find themselves wondering if.. maybe -- just maybe -- we might be better off if the black hats actually won the war..

Rating: 5 stars
Summary: What magic?
Review: I love this book. Any player for mage should at least browse through this book. It breaks down the 2nd major mage faction, and proves that at least two of the four sides aren't bad guys. The book infact makes one see the Traditions as the guys without the plan and who are wrong.

The first Chapters talk about who the Technocracy is. They aren't the monolith that the Tradition mages make them seem like. They are orginized enough to seem like a monolith but they aren't. Neither is the Technocracy people, their are people higher up in the Pyramid who are evil but most people are what would pass as normal people.

The next rules chapters are full of all types of treats. Tons of new backgrounds including Modifications (Cybernetics and Bioengineering), Patron and Requisitions. These all can lead to story ideas in themselves. Their are tons of technocratic rotes, that help a person to think of "magic" as anything but Magic. Tons of Devices, aka Talismans, are included with a wide variety of uses, and other odd "crunchy" statistical things. On the whole this book is very interesting and is almost as essential as the corebook if you want info on the other major faction of mages.

Rating: 5 stars
Summary: What magic?
Review: I love this book. Any player for mage should at least browse through this book. It breaks down the 2nd major mage faction, and proves that at least two of the four sides aren't bad guys. The book infact makes one see the Traditions as the guys without the plan and who are wrong.

The first Chapters talk about who the Technocracy is. They aren't the monolith that the Tradition mages make them seem like. They are orginized enough to seem like a monolith but they aren't. Neither is the Technocracy people, their are people higher up in the Pyramid who are evil but most people are what would pass as normal people.

The next rules chapters are full of all types of treats. Tons of new backgrounds including Modifications (Cybernetics and Bioengineering), Patron and Requisitions. These all can lead to story ideas in themselves. Their are tons of technocratic rotes, that help a person to think of "magic" as anything but Magic. Tons of Devices, aka Talismans, are included with a wide variety of uses, and other odd "crunchy" statistical things. On the whole this book is very interesting and is almost as essential as the corebook if you want info on the other major faction of mages.

Rating: 5 stars
Summary: A must-have for Technocrats
Review: I would have to say that this work of verbose art has taught me all that I will ever need or want to know concerning the Technocracy for White Wolf roleplaying games. This book itself would possibly persuade you into trying out the role of a Technocratic character, just by the presentation of each Convention itself.

Rating: 4 stars
Summary: Almost, but not quite...
Review: One of the best aspects of M:TA, in my opinion, is the idea that there is no absolute truth. No 'right' or 'wrong'. No good guys or bad guys (well.. except for the Nephandi, of course...) This is the strong point of this book, but unfortunally also the weak point of it. It's important to undestand that the Technocrats are not 'the bad guys'. In fact, they see themselves as 'the good guys', and they have many good reasons to believe so. This is a point that the book explains well, showing the ideology and the ways the union operates. However, it fails, in my opinion, in one point: while in Mage no one view of reality is correct or incorrect, the underlying feeling of this book is that the Traditions view of reality is the correct one. When I read it I got the feeling the author said: "Well, this is how the Technocracy sees it, but we both know they're wrong, right?". If you can ignore that point, though, it's a worthwhile book to read if you play Mage (especially if you want to play a Technocract, of course).

Rating: 4 stars
Summary: Good background, pity about the rules
Review: Over all a good book that helps to clarify the aims and goals of the technocracy...Some good stuff here.

The only problem is that it fails to demonstrate clearly how the magick system operates from a technomages view point...It refers you to use the system as described in Mage: the Asscension...Nothing like giving players knowledge on their enemies capabilities now is there!

Other then that...I liked it.

Rating: 5 stars
Summary: Very good
Review: Probably one of the better WoD books ive read, it makes the technocracy very playable; taking away the stereotype of them being stoic, evil and always using Star-Trek speech. Good buy.


<< 1 2 >>

© 2004, ReviewFocus or its affiliates