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Rating: Summary: Much better than the RPG book Review: I bought both the RPG book and this book for just the theme info. I enjoyed this one more. This gives info on all the monsters(history, culture, weapons) and for the famous characters as well. Though this book doesnt have the history of azeroth like the RPG book does, in this book u will find viewer mistakes.
Rating: Summary: Excellent Compendium of Creatures Review: I used this book in addition to the standard core rule book for DnD, I would like to say that this Manual of Monsters really puts a spin on "well-known" creatures of RPG gaming.Take the Troll and the Quimera for example, they would seemed twitched but actually they are a different breed, a WarCraft breed (they are very nice fitted and adapted from the RTS). There are several other creatures that can be used for a normal campaign, such as the Nerubian ( a spider like race ) the Tuskar ( a walrus like race ), Thundering Lizards, Wendigos, Murlocs even Nagas ( here is another interesting change from the typical DnD creature) that come all from the RTS video Game. It comes with a change for dragons, because it actually includes 5 dragon flights or species: black, blue, bronze, green and red, each with historical facts that fit quite well in any campaign or ingoing game. Finally it includes several heroes taken from the video game, Sylvanna, Arthas (as the Lich King), Mannaroth, Kel'Tuzad, and others, I must say that these are epic NPC that only fit on high level campaingns ( Arthas merged with the Lich King has a CR of 50!!) The only drewback is that it lacks some monsters from the game, while it appears they included several critters from the WarCraft III Expansion (such as the Dragon Spawn, the Mountain Giant or the Obsidian Destroyer) it lacks others that I think would spice it more: the Coatl, the Spit dragon, the Faceless Ones, the Temptress, the Makruras. Overall is and incredible book and I really recommend it for both fans of the WC Universe and for the Role playing fans.
Rating: Summary: Excellent Compendium of Creatures Review: I used this book in addition to the standard core rule book for DnD, I would like to say that this Manual of Monsters really puts a spin on "well-known" creatures of RPG gaming. Take the Troll and the Quimera for example, they would seemed twitched but actually they are a different breed, a WarCraft breed (they are very nice fitted and adapted from the RTS). There are several other creatures that can be used for a normal campaign, such as the Nerubian ( a spider like race ) the Tuskar ( a walrus like race ), Thundering Lizards, Wendigos, Murlocs even Nagas ( here is another interesting change from the typical DnD creature) that come all from the RTS video Game. It comes with a change for dragons, because it actually includes 5 dragon flights or species: black, blue, bronze, green and red, each with historical facts that fit quite well in any campaign or ingoing game. Finally it includes several heroes taken from the video game, Sylvanna, Arthas (as the Lich King), Mannaroth, Kel'Tuzad, and others, I must say that these are epic NPC that only fit on high level campaingns ( Arthas merged with the Lich King has a CR of 50!!) The only drewback is that it lacks some monsters from the game, while it appears they included several critters from the WarCraft III Expansion (such as the Dragon Spawn, the Mountain Giant or the Obsidian Destroyer) it lacks others that I think would spice it more: the Coatl, the Spit dragon, the Faceless Ones, the Temptress, the Makruras. Overall is and incredible book and I really recommend it for both fans of the WC Universe and for the Role playing fans.
Rating: Summary: Much better than the RPG book Review: The long awaited monster manual for Warcraft. Lets admit it no one wants to run a setting game without its proper monsters, so we all complain and whine when they take 3 months after the setting to release it. This one is worth the wait if any monster manual is. The monsters are inovative adaptations of the games monsters, though not always accurate and sometimes the spirit of the monster from the video game loses some. The details for each monster are abit lacking but they give all the necessary information, just some lack of the added fun details we all sometimes enjoy. The art is of the same quality as the previous Warcraft books and games, enjoyable for its unique qualities. Two things shine out even beyond the rest. The dragonflights are marvelous, five different species of dragons at similar power levels, but that are actually different. Sword and Sorcery/ White Wolf, could teach Wizards that you don't always need to make something stronger to make it different. The Second asset is the CR range. For once a monster manual actually has lower CR monsters and a good range over the scope. As much as lots of powerful monsters are cool, low level people need something to fight too. Wizards forgot this, and WW remembered happily. The addition of some major villains stats at the end is a nice touch too, though some hero stats would be a good thought but oh well. Anyways, some minor faults but a quality manual over all. A good addition to your dnd library.
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