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Song and Silence: A Guidebook to Bards and Rogues (Dungeons & Dragons Accessory)

Song and Silence: A Guidebook to Bards and Rogues (Dungeons & Dragons Accessory)

List Price: $19.95
Your Price: $13.57
Product Info Reviews

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Rating: 4 stars
Summary: Not bad, but seemed lacking...
Review: The supplimental class books released by WoTC this year have helped as reference material with characters I've played. I started a rogue in a recent campaign with anticipation of finding some nifty new prestige class class to gear toward, or some inspiration for a yet-unplayed bard.

I do feel, as another reviewer mentioned, that it traps the characters within a human or half-elven standard, and I think that's being extremely limited. I've found the feats quite nifty in this book, and the trap-making extremely informational, but I really wasn't that impressed with the prestige classes as a whole. They just kinda seemed there, and having watched someone play a Shadowdancer, they pale in comparison, IMHO. Of course, this might change if I see someone pull it off.

Reading the book, I felt that just about everything, except for the trap making, seemed much more geared toward bards than rogues, and perhaps that's what's disappointing me. Lots of great stuff for bards in here. Particularly feats against undead, and the subsonic music. Quite cool.

Regardless, I think that for the feats and ideas with trap making, the book is worth a read. And perhaps someone will find some sweet... way to get a rogue through this book.

--Mel.

Rating: 4 stars
Summary: Pretty Good
Review: This book is pretty good, I'd say. The prestige classes are pretty good, particularly the Outlaw of the Crimson Road, in my opinion. The feats are nice, too, and the primers on poison and traps are a godsend. Also, the Thieves' Guilds and Bardic Colleges are good, and Nuth's Laws help me immensely. It just seems as though it could have been better. Some of the prestige classes were lacking, to say the least, and some of the feats were less than useful.

The artwork was good, especially the sketch of a rogue using many of the "surgical strike" feats in the books. Some of the advancement tips were also quite useful. It was a pretty good book, and helped me out, but it definitely could have been better.

Rating: 3 stars
Summary: Good for rogues, not so good for bards
Review: This book would be somewhat useful to me if I was playing a rogue. Since I'm playing a bard, it wasn't really worth the money. One new prestige class for bards and a few new spells. Some of the content is useful, particularly the section on traps, but it's not indespensable material.

Rating: 3 stars
Summary: Good for rogues, not so good for bards
Review: This book would be somewhat useful to me if I was playing a rogue. Since I'm playing a bard, it wasn't really worth the money. One new prestige class for bards and a few new spells. Some of the content is useful, particularly the section on traps, but it's not indespensable material.

Rating: 2 stars
Summary: Song and Silence
Review: Well, I waited until I had all five class books before I wrote this review, so here goes.

This is the worst of the five books. Most of the prestige classes are lacking in both flavor and playability. Of the nice ones, the two best only fit as player options in an evil campaign. Further, the only bard-specific prestige class can't adventure!

Some of the feats are nice, but the whole thing has this second rate air about it.

The rules for the garret are so convoluted that you are better off making your own. (A garret is a length of cord used to choke someone--an exotic weapon.)

The segment on poisons is really good, but that's just one section of the whole book.

All in all, unless you are intent on owning all of these books or really enjoy books about thieves, this one can be passed over.

Rating: 2 stars
Summary: Song and Silence
Review: Well, I waited until I had all five class books before I wrote this review, so here goes.

This is the worst of the five books. Most of the prestige classes are lacking in both flavor and playability. Of the nice ones, the two best only fit as player options in an evil campaign. Further, the only bard-specific prestige class can't adventure!

Some of the feats are nice, but the whole thing has this second rate air about it.

The rules for the garret are so convoluted that you are better off making your own. (A garret is a length of cord used to choke someone--an exotic weapon.)

The segment on poisons is really good, but that's just one section of the whole book.

All in all, unless you are intent on owning all of these books or really enjoy books about thieves, this one can be passed over.


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